Player Matchup

Ishtar
Ishtar
HookNoseBelathor
Ishtar
Level 104
God Stats
4W - 3L
1,909 SR
Queue Stats
138W - 33L
1,932 Elo+
Party 1
Atlas
Atlas
Mùrf
Atlas
Level 155
God Stats
19W - 9L
1,734 SR
Queue Stats
1,120W - 608L
1,876 Elo+
Party 1
Merlin
Merlin
Slacker007
Merlin
Level 77
God Stats
1W - 1L
1,522 SR
Queue Stats
8W - 12L
1,222 Elo+
Solo
Team Averages
Level 112
1,722 SR
1,677 Elo+

VS

Team Averages
Level 135
1,346 SR
1,501 Elo+
Nu Wa
Nu Wa
MoreThanHammer
Nu Wa
Level 151
God Stats
0W - 4L
1,217 SR
Queue Stats
21W - 35L
1,417 Elo+
Party 2
Mulan
Mulan
OrangeHammer99
Mulan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 48L
1,446 Elo+
Party 2
Nemesis
Nemesis
xcmarco
Nemesis
Level 127
God Stats
3W - 4L
1,322 SR
Queue Stats
206W - 210L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 6
11,270
751
16,572
11,777
6,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Mùrf
Atlas
16
2 / 2 / 10
10,300
687
13,664
17,664
15,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Slacker007
Merlin
16
5 / 2 / 8
11,396
760
11,716
8,032
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
9,845
656
10,999
10,843
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 5 / 4
9,886
659
7,867
18,447
16,226
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
xcmarco
Nemesis
13
4 / 4 / 2
9,909
661
12,499
19,820
8,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
13
Kills
7
7
Deaths
13
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
L
1
4
4
0.75
W
Atlas
Mùrf
Atlas
2
2
10
3.5
L
2
5
4
0.8
W
Merlin
Slacker007
Merlin
5
2
8
4.5
L
Nemesis
xcmarco
Nemesis
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,952
Damage
31,365
37,473
Taken
49,110
25,302
Mitigated
28,509
6,052
Healing
7,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,572
8,496
0
2,724
11,777
6,256
2,075
2,272
9,505
38
53,294
L
10,999
3,432
0
572
10,843
3,722
221
7,328
3,163
49,729
0
W
Atlas
Mùrf
Atlas
13,664
3,646
0
500
17,664
15,578
856
6,561
11,103
41,277
0
L
7,867
820
0
1,646
18,447
16,226
214
7,808
10,185
195
26,253
W
Merlin
Slacker007
Merlin
11,716
936
0
2,828
8,032
3,468
237
2,734
5,298
47,646
0
L
Nemesis
xcmarco
Nemesis
12,499
6,328
0
5,197
19,820
8,561
524
9,185
10,134
0
32,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,966
Gold Earned
29,640
212
Minions Killed
161
8
Camps Cleared
5
830,879
Distance Traveled
838,227
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,270
751
100
7
1
274,247
3
L
Nu Wa
9,845
656
81
5
1
260,048
6
W
Atlas
10,300
687
49
3
4
295,118
2
L
Mulan
9,886
659
39
3
1
274,234
3
W
Merlin
11,396
760
63
4
3
261,514
3
L
Nemesis
9,909
661
41
3
3
303,945
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role