Player Matchup

Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold III
Both666
King Arthur
Gold III
Level 108
God Stats
1W - 1L
1,305 SR
Queue Stats
19W - 15L
1,614 MMR
Party 1
Nemesis
Nemesis
Platinum II
IIMitsuyaII
Nemesis
Platinum II
Level 67
God Stats
3W - 1L
1,927 SR
Queue Stats
87W - 77L
1,787 MMR
Solo
Geb
Geb
Platinum III
SDFHAREGT
Geb
Platinum III
Level 149
God Stats
26W - 13L
1,534 SR
Queue Stats
255W - 252L
1,740 MMR
Solo
Hou Yi
Hou Yi
Gold II
TheAlex4
Hou Yi
Gold II
Level 120
God Stats
2W - 1L
1,495 SR
Queue Stats
89W - 100L
1,661 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,552 SR
1,660 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 87
1,695 SR
1,734 MMR
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum III
BigVïking
Ishtar
Platinum III
Level 156
God Stats
11W - 8L
1,645 SR
Queue Stats
261W - 240L
1,792 MMR
Solo
Shiva
Shiva
Platinum V
Itzkaiserr
Shiva
Platinum V
Level 106
God Stats
1W - 4L
1,559 SR
Queue Stats
68W - 62L
1,774 MMR
Solo
Thanatos
Thanatos
Gold II
SiirMoon
Thanatos
Gold II
Level 47
God Stats
5W - 2L
1,710 SR
Queue Stats
16W - 10L
1,902 MMR
Party 2
Raijin
Raijin
Gold IV
TURBOCARDAN
Raijin
Gold IV
Level 61
God Stats
0W - 1L
2,060 SR
Queue Stats
12W - 10L
1,704 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 3 / 3
6,238
520
5,318
6,553
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Both666
King Arthur
13
2 / 0 / 3
7,657
638
7,374
10,357
7,054
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Nemesis
IIMitsuyaII
Nemesis
13
4 / 1 / 1
7,249
604
4,559
8,504
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 5
6,037
503
4,393
11,412
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
TheAlex4
Hou Yi
10
0 / 1 / 0
5,854
488
2,512
6,475
2,023
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
LokiAres

VS

Bans
KhepriMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 3 / 0
5,548
462
4,336
8,287
4,225
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
BigVïking
Ishtar
12
1 / 0 / 0
6,758
563
3,397
6,011
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
10
0 / 1 / 3
5,428
452
5,896
10,598
8,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
SiirMoon
Thanatos
11
3 / 1 / 2
6,722
560
3,474
8,287
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
11
3 / 3 / 3
6,669
556
7,368
7,743
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
8
Kills
7
7
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
3
3
1.17
L
Achilles
 
Achilles
0
3
0
0
L
Ishtar
BigVïking
Ishtar
1
0
0
1
W
King Arthur
Both666
King Arthur
2
0
3
3.5
W
Nemesis
IIMitsuyaII
Nemesis
4
1
1
4.5
L
Shiva
0
1
3
1.5
W
0
2
5
1.25
L
Thanatos
SiirMoon
Thanatos
3
1
2
4
L
Raijin
3
3
3
1.5
W
Hou Yi
TheAlex4
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,156
Damage
24,471
43,301
Taken
40,926
20,446
Mitigated
21,918
9,625
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,318
906
0
893
6,553
2,045
495
3,200
3,230
41,156
0
L
Achilles
 
Achilles
4,336
1,797
0
2,742
8,287
4,225
0
0
8,287
0
32,094
L
Ishtar
BigVïking
Ishtar
3,397
1,490
0
3,649
6,011
2,307
1,014
453
5,558
0
53,842
W
King Arthur
Both666
King Arthur
7,374
1,251
0
3,244
10,357
7,054
0
564
9,708
0
64,508
W
Nemesis
IIMitsuyaII
Nemesis
4,559
1,974
0
909
8,504
3,218
0
1,131
7,295
0
64,224
L
Shiva
5,896
739
293
3,519
10,598
8,115
0
3,664
6,934
166
30,361
W
4,393
461
0
3,079
11,412
6,106
189
2,639
8,494
16,335
0
L
Thanatos
SiirMoon
Thanatos
3,474
593
0
8,264
8,287
4,029
0
1,540
6,747
0
44,913
L
Raijin
7,368
1,242
0
593
7,743
3,242
0
4,054
3,689
49,299
0
W
Hou Yi
TheAlex4
Hou Yi
2,512
505
0
1,500
6,475
2,023
0
0
6,273
0
39,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,035
Gold Earned
31,125
398
Minions Killed
366
0
Camps Cleared
0
1,199,197
Distance Traveled
1,130,012
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,238
520
68
6
0
226,640
2
L
Achilles
5,548
462
58
5
0
187,603
3
L
Ishtar
6,758
563
102
9
0
225,123
6
W
King Arthur
7,657
638
126
11
0
238,211
3
W
Nemesis
7,249
604
119
10
0
296,835
0
L
Shiva
5,428
452
40
3
0
249,281
5
W
Geb
6,037
503
25
2
0
233,097
3
L
Thanatos
6,722
560
78
7
0
264,430
1
L
Raijin
6,669
556
88
7
0
203,575
5
W
Hou Yi
5,854
488
60
5
0
204,414
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role