Player Matchup

Sylvanus
Sylvanus
Deturon
Sylvanus
Level 124
God Stats
4W - 4L
1,612 SR
Queue Stats
220W - 213L
1,525 Elo+
Solo
Hun Batz
Hun Batz
Papa Sundew
Hun Batz
Level 147
God Stats
3W - 0L
1,835 SR
Queue Stats
205W - 182L
1,564 Elo+
Solo
Ne Zha
Ne Zha
Tugok
Ne Zha
Level 159
God Stats
9W - 13L
1,651 SR
Queue Stats
351W - 317L
1,599 Elo+
Solo
Ah Puch
Ah Puch
backstop28
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,520 Elo+
Solo
Chaac
Chaac
landonitis
Chaac
Level 160
God Stats
2W - 1L
1,648 SR
Queue Stats
156W - 174L
1,559 Elo+
Solo
Team Averages
Level 143
1,649 SR
1,553 Elo+

VS

Team Averages
Level 103
1,620 SR
1,518 Elo+
Horus
Horus
Dryalex091
Horus
Level 158
God Stats
4W - 3L
1,670 SR
Queue Stats
361W - 378L
1,456 Elo+
Party 1
Susano
Susano
I is Hyena
Susano
Level 155
God Stats
1W - 3L
1,240 SR
Queue Stats
476W - 415L
1,553 Elo+
Solo
Zeus
Zeus
Thedarkevil09
Zeus
Level 88
God Stats
3W - 2L
1,723 SR
Queue Stats
165W - 138L
1,562 Elo+
Party 1
Raijin
Raijin
adrilioxxleyen
Raijin
Level 65
God Stats
2W - 3L
1,702 SR
Queue Stats
105W - 120L
1,451 Elo+
Party 1
Artemis
Artemis
我是你亲爹草泥马的狗东西
Artemis
Level 48
God Stats
1W - 2L
1,765 SR
Queue Stats
81W - 57L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deturon
Sylvanus
15
0 / 6 / 18
10,036
669
10,889
24,557
40,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Papa Sundew
Hun Batz
20
7 / 2 / 21
11,657
777
14,596
27,207
26,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
Tugok
Ne Zha
19
3 / 3 / 23
10,767
718
20,627
18,015
23,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
backstop28
Ah Puch
20
15 / 5 / 13
13,299
887
29,013
21,721
12,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
20
8 / 2 / 21
12,402
827
16,978
23,909
30,952
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
5 / 7 / 10
10,923
728
9,967
28,811
40,437
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
I is Hyena
Susano
16
3 / 7 / 11
9,628
642
15,318
19,362
13,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 6 / 13
10,141
676
21,464
13,591
7,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 10 / 8
9,263
618
6,483
16,070
8,052
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
6 / 4 / 9
10,447
696
25,855
21,681
12,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
68
33
Kills
17
18
Deaths
34
96
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Deturon
Sylvanus
0
6
18
1.5
L
Horus
5
7
10
1.43
L
Susano
I is Hyena
Susano
3
7
11
1.21
W
Hun Batz
Papa Sundew
Hun Batz
7
2
21
8.75
L
2
6
13
1.42
W
Ne Zha
Tugok
Ne Zha
3
3
23
4.83
L
1
10
8
0.5
W
Ah Puch
backstop28
Ah Puch
15
5
13
4.3
W
Chaac
8
2
21
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,103
Damage
79,087
115,409
Taken
99,515
134,457
Mitigated
81,649
62,851
Healing
27,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Deturon
Sylvanus
10,889
2,757
11,876
7,136
24,557
40,842
1,186
5,205
19,352
13,818
0
L
Horus
9,967
3,788
6,151
6,269
28,811
40,437
0
12,376
14,666
0
16,512
L
Susano
I is Hyena
Susano
15,318
3,097
1,846
2,288
19,362
13,563
0
8,045
10,829
0
26,526
W
Hun Batz
Papa Sundew
Hun Batz
14,596
1,043
1,573
10,756
27,207
26,655
1,029
5,202
22,005
0
34,201
L
21,464
582
660
1,190
13,591
7,036
50
5,379
8,061
41,741
0
W
Ne Zha
Tugok
Ne Zha
20,627
2,207
2,665
7,334
18,015
23,148
1,406
5,865
12,150
0
38,230
L
6,483
547
0
39
16,070
8,052
0
7,264
8,593
14,081
0
W
Ah Puch
backstop28
Ah Puch
29,013
1,939
744
6,541
21,721
12,860
1,970
6,237
15,484
51,960
0
W
Chaac
16,978
1,798
4,243
9,983
23,909
30,952
1,195
5,438
18,471
1,878
28,251
L
25,855
12,839
1,439
7,487
21,681
12,561
56
7,800
13,306
0
41,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,161
Gold Earned
50,402
163
Minions Killed
172
0
Camps Cleared
0
1,362,093
Distance Traveled
1,092,826
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,036
669
3
0
0
227,140
0
L
Horus
10,923
728
16
1
0
209,794
0
L
Susano
9,628
642
31
2
0
230,452
0
W
Hun Batz
11,657
777
46
3
0
294,727
5
L
Zeus
10,141
676
61
4
0
249,137
0
W
Ne Zha
10,767
718
24
2
0
303,492
0
L
Raijin
9,263
618
21
1
0
186,985
1
W
Ah Puch
13,299
887
60
4
0
245,406
0
W
Chaac
12,402
827
30
2
0
291,328
1
L
Artemis
10,447
696
43
3
0
216,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role