Player Matchup

Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
 
Artio
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
CheeseChanLy
Sol
Platinum V
Level 127
God Stats
8W - 5L
1,729 SR
Queue Stats
64W - 62L
1,698 MMR
Solo
Fenrir
Fenrir
Platinum IV
ChrisPBacn
Fenrir
Platinum IV
Level 106
God Stats
3W - 9L
1,465 SR
Queue Stats
288W - 287L
1,605 MMR
Solo
Yu Huang
Yu Huang
Platinum V
Docteur11
Yu Huang
Platinum V
Level 128
God Stats
6W - 3L
1,682 SR
Queue Stats
138W - 135L
1,645 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,575 SR
1,589 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,460 SR
1,553 MMR
Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
 
Neith
Silver III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold I
RaZoX144
Hera
Gold I
Level 155
God Stats
0W - 2L
1,436 SR
Queue Stats
395W - 414L
1,527 MMR
Solo
Mercury
Mercury
Gold II
darksoull1
Mercury
Gold II
Level 160
God Stats
6W - 13L
1,366 SR
Queue Stats
440W - 465L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 0 / 6
7,081
590
4,218
9,433
9,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
 
Artio
12
1 / 0 / 1
6,732
561
9,256
10,537
10,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
4 / 2 / 1
7,368
614
7,809
10,109
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
ChrisPBacn
Fenrir
11
2 / 4 / 3
6,678
557
4,740
10,144
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
Docteur11
Yu Huang
12
3 / 1 / 2
6,977
581
5,463
5,429
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosXbalanqueKing ArthurKali

VS

Bans
BakasuraPoseidonNemesisSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 0 / 0
6,494
541
3,487
12,104
6,293
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
 
Sobek
9
0 / 2 / 3
6,025
502
4,030
12,433
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
 
Neith
9
0 / 4 / 0
5,315
443
5,476
6,398
2,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
12
5 / 3 / 1
7,217
601
5,504
7,246
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
darksoull1
Mercury
10
2 / 3 / 2
6,130
511
5,281
10,441
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
12
Kills
7
7
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
6
5
W
Artio
 
Artio
1
0
1
1.5
L
Tyr
 
Tyr
0
0
0
0
L
Sobek
 
Sobek
0
2
3
0.75
L
Neith
 
Neith
0
4
0
0
W
4
2
1
2.25
W
Fenrir
ChrisPBacn
Fenrir
2
4
3
0.88
W
Yu Huang
Docteur11
Yu Huang
3
1
2
4
L
Hera
5
3
1
1.83
L
Mercury
darksoull1
Mercury
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,486
Damage
23,778
45,652
Taken
48,622
30,527
Mitigated
25,160
16,747
Healing
13,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,218
1,545
0
2,513
9,433
9,196
0
3,191
6,242
19,796
2,453
W
Artio
 
Artio
9,256
1,137
0
6,303
10,537
10,809
0
176
10,361
42,879
0
L
Tyr
 
Tyr
3,487
652
0
5,267
12,104
6,293
0
6,939
4,041
0
45,895
L
Sobek
 
Sobek
4,030
453
0
5,324
12,433
9,512
0
6,252
6,091
19,414
0
L
Neith
 
Neith
5,476
1,769
0
1,539
6,398
2,438
0
4,507
1,891
0
36,996
W
7,809
5,326
0
5,568
10,109
3,953
1,284
1,667
8,442
64,524
4,264
W
Fenrir
ChrisPBacn
Fenrir
4,740
1,683
0
1,388
10,144
4,139
0
1,611
8,533
0
45,500
W
Yu Huang
Docteur11
Yu Huang
5,463
938
0
975
5,429
2,430
0
2,889
2,540
51,041
0
L
Hera
5,504
1,868
0
150
7,246
3,028
0
4,092
3,154
42,257
0
L
Mercury
darksoull1
Mercury
5,281
2,262
0
1,125
10,441
3,889
0
3,016
7,349
0
42,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,836
Gold Earned
31,181
388
Minions Killed
345
0
Camps Cleared
0
1,226,238
Distance Traveled
1,176,292
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,081
590
27
2
0
259,361
4
W
Artio
6,732
561
71
6
0
248,642
2
L
Tyr
6,494
541
98
8
0
244,225
5
L
Sobek
6,025
502
13
1
0
236,625
2
L
Neith
5,315
443
63
5
0
210,240
4
W
Sol
7,368
614
124
10
0
223,382
2
W
Fenrir
6,678
557
80
7
0
260,958
2
W
Yu Huang
6,977
581
86
7
0
233,895
3
L
Hera
7,217
601
99
8
0
218,228
4
L
Mercury
6,130
511
72
6
0
266,974
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role