Player Matchup

Nu Wa
Nu Wa
Platinum III
BruceMcBatman
Nu Wa
Platinum III
Level 149
God Stats
0W - 1L
1,727 SR
Queue Stats
64W - 54L
2,101 MMR
Party 2
Sylvanus
Sylvanus
Platinum V
FlyingDiildo
Sylvanus
Platinum V
Level 157
God Stats
11W - 8L
1,651 SR
Queue Stats
328W - 396L
1,769 MMR
Solo
Anhur
Anhur
Platinum II
KakashiSannx
Anhur
Platinum II
Level 41
God Stats
28W - 17L
2,021 SR
Queue Stats
168W - 150L
2,314 MMR
Solo
Lancelot
Lancelot
Platinum III
Sethafella
Lancelot
Platinum III
Level 138
God Stats
0W - 1L
1,818 SR
Queue Stats
60W - 58L
1,808 MMR
Party 2
Cerberus
Cerberus
Platinum V
landonitis
Cerberus
Platinum V
Level 160
God Stats
3W - 4L
1,470 SR
Queue Stats
212W - 220L
1,780 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,737 SR
1,954 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,572 SR
1,783 MMR
Set
Set
Masters
 
Set
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Platinum IV
BeNiceHaveFun
Ares
Platinum IV
Level 140
God Stats
10W - 8L
1,723 SR
Queue Stats
1,043W - 1,056L
1,756 MMR
Solo
Hades
Hades
Silver I
Cookiez12345
Hades
Silver I
Level 129
God Stats
3W - 1L
1,285 SR
Queue Stats
6W - 7L
1,606 MMR
Solo
Thor
Thor
Masters
Crimsynic
Thor
Masters
Level 145
God Stats
45W - 37L
1,668 SR
Queue Stats
810W - 844L
2,417 MMR
Party 1
Skadi
Skadi
Gold I
NavlagYor
Skadi
Gold I
Level 127
God Stats
102W - 81L
1,684 SR
Queue Stats
357W - 377L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
9,423
471
10,561
14,770
5,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
FlyingDiildo
Sylvanus
11
1 / 9 / 1
7,954
398
6,070
29,657
17,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 6 / 1
10,763
538
10,850
20,916
7,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Sethafella
Lancelot
13
0 / 7 / 1
8,389
419
9,705
23,660
8,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
landonitis
Cerberus
16
1 / 2 / 1
9,862
493
11,212
26,421
27,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
KhepriUllrMerlin

VS

Bans
SusanoCupidYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
10 / 0 / 7
13,528
676
25,941
19,366
12,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 2 / 20
10,440
522
12,218
21,919
26,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 3 / 10
10,636
532
12,869
17,536
9,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thor
20
14 / 0 / 7
13,289
664
23,605
17,529
9,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Skadi
NavlagYor
Skadi
18
5 / 1 / 12
11,908
595
19,890
12,638
5,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
87
6
Kills
31
31
Deaths
6
7
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
10
0
7
13.5
W
0
2
20
5
L
0
7
3
0.21
W
2
3
10
2.33
W
Thor
14
0
7
17.5
L
Sylvanus
FlyingDiildo
Sylvanus
1
9
1
0.17
L
4
6
1
0.75
W
Skadi
NavlagYor
Skadi
5
1
12
11
L
Lancelot
Sethafella
Lancelot
0
7
1
0.07
L
Cerberus
landonitis
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,398
Damage
94,523
115,424
Taken
88,988
66,604
Mitigated
63,696
28,645
Healing
31,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
25,941
11,017
0
6,122
19,366
12,876
2,390
7,959
11,295
0
150,464
W
12,218
1,137
0
5,168
21,919
26,748
280
6,590
15,031
23,529
5,935
L
10,561
1,599
0
1,441
14,770
5,475
0
3,564
11,206
82,765
0
W
12,869
1,881
1,605
7,601
17,536
9,458
1,272
4,009
13,317
84,694
0
W
Thor
23,605
5,224
0
7,587
17,529
9,068
616
6,213
11,144
0
121,589
L
Sylvanus
FlyingDiildo
Sylvanus
6,070
651
2,747
6,538
29,657
17,549
0
7,316
22,341
17,358
0
L
10,850
5,508
0
2,872
20,916
7,164
1,362
4,346
16,570
0
91,839
W
Skadi
NavlagYor
Skadi
19,890
9,552
0
2,924
12,638
5,546
6,012
3,345
9,133
0
113,609
L
Lancelot
Sethafella
Lancelot
9,705
2,206
0
6,256
23,660
8,922
0
2,882
20,778
0
66,001
L
Cerberus
landonitis
Cerberus
11,212
221
0
8,791
26,421
27,494
0
4,993
21,428
81,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,391
Gold Earned
59,801
584
Minions Killed
667
0
Camps Cleared
0
1,795,294
Distance Traveled
2,093,388
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,528
676
198
10
0
427,126
4
W
Ares
10,440
522
30
2
0
422,851
11
L
Nu Wa
9,423
471
145
7
0
319,167
5
W
Hades
10,636
532
128
6
0
374,865
1
W
Thor
13,289
664
162
8
0
460,570
1
L
Sylvanus
7,954
398
17
1
0
337,515
5
L
Anhur
10,763
538
147
7
0
353,159
0
W
Skadi
11,908
595
149
7
0
407,976
2
L
Lancelot
8,389
419
110
6
0
430,051
3
L
Cerberus
9,862
493
165
8
0
355,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role