Player Matchup

Atlas
Atlas
Cole12145
Atlas
Level 126
God Stats
7W - 6L
1,602 SR
Queue Stats
564W - 575L
1,538 Elo+
Solo
Eset
Eset
Kdldjh22
Eset
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,318 Elo+
Solo
Chang'e
Chang'e
Request Viper
Chang'e
Level 146
God Stats
7W - 3L
1,556 SR
Queue Stats
271W - 253L
1,514 Elo+
Party 2
Jing Wei
Jing Wei
Runch6803
Jing Wei
Level 136
God Stats
7W - 4L
1,435 SR
Queue Stats
506W - 482L
1,536 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SolWhirl
Kumbhakarna
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 89
1,519 SR
1,481 Elo+

VS

Team Averages
Level 101
1,472 SR
1,464 Elo+
Horus
Horus
Lightstrike3
Horus
Level 149
God Stats
1W - 2L
1,516 SR
Queue Stats
95W - 88L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
Spacehomer135
Erlang Shen
Level 124
God Stats
0W - 1L
1,311 SR
Queue Stats
37W - 45L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
Sub2Duff
Hun Batz
Level 107
God Stats
0W - 1L
1,533 SR
Queue Stats
19W - 16L
1,493 Elo+
Party 1
Rama
Rama
chescaaxv
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,287 Elo+
Solo
Cthulhu
Cthulhu
izra88
Cthulhu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cole12145
Atlas
20
2 / 3 / 16
12,536
784
19,951
32,756
40,017
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Eset
10
1 / 4 / 1
8,867
554
4,065
7,937
3,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
20
6 / 2 / 13
12,803
800
24,799
22,140
12,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Runch6803
Jing Wei
20
13 / 4 / 6
13,777
861
33,394
27,620
15,941
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
SolWhirl
Kumbhakarna
18
4 / 6 / 10
12,310
769
8,360
27,703
35,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 14
11,518
720
11,306
29,502
41,715
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
Spacehomer135
Erlang Shen
20
9 / 4 / 6
12,693
793
27,748
26,734
27,243
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
Sub2Duff
Hun Batz
17
4 / 5 / 10
10,728
671
23,887
17,986
9,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
15
0 / 6 / 6
9,447
590
10,579
16,917
8,774
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
izra88
Cthulhu
19
3 / 6 / 10
12,328
771
25,214
26,574
36,634
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
65
26
Kills
19
19
Deaths
27
46
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Atlas
Cole12145
Atlas
2
3
16
3.33
W
Eset
1
4
1
0.38
L
3
6
14
1.67
W
Chang'e
6
2
13
6.25
W
Jing Wei
Runch6803
Jing Wei
13
4
6
4
W
Kumbhakarna
SolWhirl
Kumbhakarna
4
6
10
1.5
L
Erlang Shen
Spacehomer135
Erlang Shen
9
4
6
3
L
Hun Batz
Sub2Duff
Hun Batz
4
5
10
1.8
L
Rama
0
6
6
0.5
L
Cthulhu
izra88
Cthulhu
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,569
Damage
98,734
118,156
Taken
117,713
107,377
Mitigated
124,327
56,417
Healing
48,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Cole12145
Atlas
19,951
7,734
4,848
6,818
32,756
40,017
1,132
8,533
24,223
38,310
0
W
Eset
4,065
688
1,793
939
7,937
3,464
76
2,504
5,433
9,259
0
L
11,306
3,950
12,695
12,581
29,502
41,715
236
12,407
17,095
0
17,898
W
Chang'e
24,799
2,703
13,440
9,978
22,140
12,396
1,808
6,048
16,092
52,598
0
W
Jing Wei
Runch6803
Jing Wei
33,394
31,018
4,453
8,544
27,620
15,941
4,141
5,026
22,594
0
53,910
W
Kumbhakarna
SolWhirl
Kumbhakarna
8,360
2,104
933
4,671
27,703
35,559
535
6,828
20,875
13,675
0
L
Erlang Shen
Spacehomer135
Erlang Shen
27,748
13,568
2,053
4,723
26,734
27,243
1,311
15,125
11,609
5,216
33,727
L
Hun Batz
Sub2Duff
Hun Batz
23,887
3,710
2,331
2,363
17,986
9,961
1,075
10,503
7,483
0
46,883
L
Rama
10,579
4,839
1,881
1,834
16,917
8,774
1,264
8,922
7,995
0
19,500
L
Cthulhu
izra88
Cthulhu
25,214
1,226
3,496
4,684
26,574
36,634
44
10,218
16,356
47,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,293
Gold Earned
56,714
171
Minions Killed
138
0
Camps Cleared
0
1,309,129
Distance Traveled
1,501,933
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,536
784
34
2
0
288,715
0
W
Eset
8,867
554
16
1
0
141,583
0
L
Horus
11,518
720
8
1
0
303,352
0
W
Chang'e
12,803
800
59
4
0
302,715
0
W
Jing Wei
13,777
861
48
3
0
289,424
1
W
Kumbhakarna
12,310
769
14
1
0
286,692
0
L
Erlang Shen
12,693
793
20
1
0
313,410
0
L
Hun Batz
10,728
671
52
3
0
336,167
2
L
Rama
9,447
590
18
1
0
257,100
0
L
Cthulhu
12,328
771
40
3
0
291,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role