Player Matchup

Ra
Ra
AndoLoko664
Ra
Level 36
God Stats
0W - 2L
1,230 SR
Queue Stats
3W - 6L
1,391 Elo+
Party 3
Achilles
Achilles
GumGumSTFU
Achilles
Level 23
God Stats
1W - 2L
1,547 SR
Queue Stats
45W - 45L
1,493 Elo+
Party 1
Neith
Neith
Ioysi
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Athena
Athena
Simpsonator89
Athena
Level 109
God Stats
1W - 1L
1,731 SR
Queue Stats
101W - 88L
1,514 Elo+
Party 1
Chaac
Chaac
oToeknee
Chaac
Level 40
God Stats
3W - 3L
1,873 SR
Queue Stats
102W - 98L
1,513 Elo+
Party 1
Team Averages
Level 42
1,576 SR
1,482 Elo+

VS

Team Averages
Level 113
1,663 SR
1,625 Elo+
Jing Wei
Jing Wei
GingerAxel
Jing Wei
Level 126
God Stats
3W - 0L
1,619 SR
Queue Stats
509W - 249L
1,661 Elo+
Party 2
Geb
Geb
Guardi_man
Geb
Level 119
God Stats
38W - 16L
1,685 SR
Queue Stats
386W - 168L
1,675 Elo+
Party 2
Scylla
Scylla
Neo_lemonade
Scylla
Level 141
God Stats
10W - 4L
1,798 SR
Queue Stats
548W - 297L
1,629 Elo+
Party 2
Hades
Hades
gg gamer10
Hades
Level 33
God Stats
12W - 9L
1,407 SR
Queue Stats
42W - 43L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
zeppelim
Sun Wukong
Level 146
God Stats
5W - 1L
1,805 SR
Queue Stats
675W - 336L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 1
10,236
1,024
5,806
20,112
9,707
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
GumGumSTFU
Achilles
15
0 / 5 / 2
9,335
934
10,996
20,700
25,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Ioysi
Neith
15
0 / 7 / 2
9,095
910
7,404
12,153
4,808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 10 / 1
9,524
952
10,267
28,631
14,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
oToeknee
Chaac
16
1 / 3 / 3
10,236
1,024
15,888
25,211
28,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

44

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GingerAxel
Jing Wei
18
10 / 2 / 16
12,039
1,204
23,305
12,694
6,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 0 / 26
12,099
1,210
12,343
13,024
16,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
18
8 / 0 / 21
12,091
1,209
26,422
5,199
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
18
5 / 2 / 19
11,146
1,115
17,451
14,539
9,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
zeppelim
Sun Wukong
18
10 / 0 / 21
12,803
1,280
21,091
13,360
17,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
138
4
Kills
35
35
Deaths
4
9
Assists
103
Player
Kills
Deaths
Assists
KDA
L
2
10
1
0.25
W
Jing Wei
GingerAxel
Jing Wei
10
2
16
9
W
2
0
26
15
L
Achilles
GumGumSTFU
Achilles
0
5
2
0.2
L
Neith
Ioysi
Neith
0
7
2
0.14
W
Scylla
8
0
21
18.5
L
1
10
1
0.15
W
Hades
5
2
19
7.25
L
Chaac
oToeknee
Chaac
1
3
3
0.83
W
Sun Wukong
zeppelim
Sun Wukong
10
0
21
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,361
Damage
100,612
106,807
Taken
58,816
83,682
Mitigated
52,594
14,181
Healing
5,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,806
566
1,382
2,491
20,112
9,707
0
9,848
10,264
30,049
0
W
Jing Wei
GingerAxel
Jing Wei
23,305
15,093
0
0
12,694
6,356
0
3,625
8,705
0
46,617
W
12,343
1,448
0
1,729
13,024
16,697
0
4,832
7,729
15,901
0
L
Achilles
GumGumSTFU
Achilles
10,996
773
0
1,347
20,700
25,942
0
10,610
10,090
0
18,497
L
Neith
Ioysi
Neith
7,404
3,526
0
519
12,153
4,808
0
5,880
6,273
0
17,399
W
Scylla
26,422
3,712
0
0
5,199
2,278
0
567
4,366
52,046
0
L
10,267
1,929
0
307
28,631
14,440
0
17,376
11,255
22,173
0
W
Hades
17,451
1,412
808
2,817
14,539
9,592
0
4,198
9,852
36,634
0
L
Chaac
oToeknee
Chaac
15,888
3,459
0
8,135
25,211
28,785
0
13,669
11,542
0
29,965
W
Sun Wukong
zeppelim
Sun Wukong
21,091
3,714
0
442
13,360
17,671
0
2,851
8,856
1,167
30,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,426
Gold Earned
60,178
149
Minions Killed
199
3
Camps Cleared
9
876,937
Distance Traveled
1,042,020
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,236
1,024
74
7
0
175,773
0
W
Jing Wei
12,039
1,204
62
6
3
188,023
0
W
Geb
12,099
1,210
8
1
0
219,419
1
L
Achilles
9,335
934
3
0
2
200,054
0
L
Neith
9,095
910
21
2
0
129,582
0
W
Scylla
12,091
1,209
74
7
3
205,746
0
L
Athena
9,524
952
25
3
0
177,038
0
W
Hades
11,146
1,115
39
4
1
187,702
3
L
Chaac
10,236
1,024
26
3
1
194,490
1
W
Sun Wukong
12,803
1,280
16
2
2
241,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role