Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
ItsZvko
Jormungandr
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 9L
1,586 Elo+
Party 1
Ishtar
Ishtar
MrGoreshTTV
Ishtar
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,528 Elo+
Party 1
Jing Wei
Jing Wei
MunMun25
Jing Wei
Level 65
God Stats
7W - 4L
1,538 SR
Queue Stats
15W - 15L
1,591 Elo+
Party 3
Thoth
Thoth
Virulencity
Thoth
Level 39
God Stats
1W - 0L
1,676 SR
Queue Stats
5W - 4L
1,510 Elo+
Party 1
Team Averages
Level 64
1,543 SR
1,543 Elo+

VS

Team Averages
Level 75
1,419 SR
1,452 Elo+
Ishtar
Ishtar
Jwavy1213
Ishtar
Level 47
God Stats
0W - 3L
1,255 SR
Queue Stats
101W - 121L
1,476 Elo+
Solo
Nemesis
Nemesis
MystiicKing
Nemesis
Level 24
God Stats
2W - 2L
1,396 SR
Queue Stats
24W - 30L
1,417 Elo+
Party 2
Ra
Ra
Teddybear53199
Ra
Level 128
God Stats
0W - 2L
1,264 SR
Queue Stats
89W - 93L
1,535 Elo+
Party 2
Sun Wukong
Sun Wukong
kibling
Sun Wukong
Level 125
God Stats
0W - 2L
1,683 SR
Queue Stats
54W - 63L
1,331 Elo+
Solo
Geb
Geb
yincandle
Geb
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 2 / 2
6,064
551
1,539
7,363
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
ItsZvko
Jormungandr
11
2 / 1 / 8
6,650
605
5,452
7,878
5,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
12
8 / 1 / 2
7,450
677
8,511
8,847
3,858
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
MunMun25
Jing Wei
11
4 / 1 / 0
6,760
615
6,197
5,570
1,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 1 / 0
6,332
576
5,565
4,500
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Jwavy1213
Ishtar
8
0 / 7 / 0
4,832
439
4,021
10,483
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
MystiicKing
Nemesis
8
2 / 4 / 2
5,334
485
3,996
11,785
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 0
6,332
576
2,652
7,478
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
kibling
Sun Wukong
9
1 / 3 / 1
5,574
507
4,764
12,764
7,710
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

1
0 / 0 / 0
2,139
194
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
5
6
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
2
2
0.5
W
Jormungandr
ItsZvko
Jormungandr
2
1
8
6
L
Ishtar
Jwavy1213
Ishtar
0
7
0
0
W
Ishtar
8
1
2
9
W
Jing Wei
MunMun25
Jing Wei
4
1
0
4
L
Nemesis
MystiicKing
Nemesis
2
4
2
0.75
L
2
0
0
2
W
0
1
0
0
L
Sun Wukong
kibling
Sun Wukong
1
3
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
15,433
34,158
Taken
42,510
15,224
Mitigated
17,403
6,529
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,539
645
0
776
7,363
2,509
0
0
7,363
0
37,641
W
Jormungandr
ItsZvko
Jormungandr
5,452
2,079
404
1,647
7,878
5,525
592
451
7,427
30,018
3,397
L
Ishtar
Jwavy1213
Ishtar
4,021
2,308
0
1,798
10,483
3,261
0
3,201
7,282
0
24,192
W
Ishtar
8,511
5,836
0
1,723
8,847
3,858
1,621
196
8,651
0
51,602
W
Jing Wei
MunMun25
Jing Wei
6,197
5,555
0
1,309
5,570
1,766
1,464
0
5,570
0
37,994
L
Nemesis
MystiicKing
Nemesis
3,996
1,967
0
2,696
11,785
3,858
23
1,986
9,757
0
26,693
L
2,652
352
34
1,289
7,478
2,574
0
4,736
2,278
48,039
0
W
5,565
160
0
670
4,500
1,566
1,005
2,005
2,495
46,946
0
L
Sun Wukong
kibling
Sun Wukong
4,764
548
0
4,324
12,764
7,710
0
298
12,466
0
29,815
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,256
Gold Earned
24,211
361
Minions Killed
213
0
Camps Cleared
0
1,098,463
Distance Traveled
860,869
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,064
551
72
7
0
244,294
0
W
Jormungandr
6,650
605
55
5
0
232,889
5
L
Ishtar
4,832
439
40
4
0
165,206
0
W
Ishtar
7,450
677
84
8
0
212,453
0
W
Jing Wei
6,760
615
68
6
0
232,234
3
L
Nemesis
5,334
485
44
4
0
235,950
0
L
Ra
6,332
576
77
7
0
246,615
4
W
Thoth
6,332
576
82
7
0
176,593
0
L
Sun Wukong
5,574
507
52
5
0
213,098
3
L
Geb
2,139
194
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role