Player Matchup

Sylvanus
Sylvanus
MSTR CHIEF DC
Sylvanus
Level 130
God Stats
7W - 1L
1,541 SR
Queue Stats
60W - 61L
1,448 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
Level 81
God Stats
20W - 10L
1,652 SR
Queue Stats
123W - 96L
1,547 Elo+
Party 1
Chang'e
Chang'e
YungHeathLedger1
Chang'e
Level 127
God Stats
15W - 10L
1,613 SR
Queue Stats
254W - 197L
1,540 Elo+
Party 1
Team Averages
Level 113
1,602 SR
1,512 Elo+

VS

Team Averages
Level 72
1,574 SR
1,366 Elo+
Zeus
Zeus
Luiston123
Zeus
Level 33
God Stats
0W - 2L
1,371 SR
Queue Stats
9W - 14L
1,402 Elo+
Party 2
Cerberus
Cerberus
VenialGrunt7802
Cerberus
Level 75
God Stats
1W - 2L
1,770 SR
Queue Stats
67W - 107L
1,302 Elo+
Party 2
Scylla
Scylla
brickyknome
Scylla
Level 108
God Stats
4W - 4L
1,581 SR
Queue Stats
126W - 133L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MSTR CHIEF DC
Sylvanus
11
1 / 0 / 7
6,801
680
4,388
9,073
7,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
13
6 / 0 / 5
8,003
800
10,450
10,101
4,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 0 / 7
7,725
773
6,197
6,646
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,795
580
6,770
4,828
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
10
0 / 4 / 0
5,702
570
4,527
11,492
10,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
10
0 / 6 / 0
5,821
582
5,199
8,868
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Sylvanus
MSTR CHIEF DC
Sylvanus
1
0
7
4.5
L
Cerberus
0
4
0
0
W
Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
6
0
5
8.5
W
4
0
7
7.5
L
Scylla
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,035
Damage
16,496
25,820
Taken
25,188
14,525
Mitigated
14,481
16,821
Healing
3,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,770
892
0
395
4,828
1,451
0
1,696
3,132
18,954
0
W
Sylvanus
MSTR CHIEF DC
Sylvanus
4,388
1,059
3,762
3,159
9,073
7,431
64
5,292
3,623
16,496
3,276
L
Cerberus
4,527
98
0
2,470
11,492
10,000
0
4,357
7,135
10,503
0
W
Ah Muzen Cab
XdrinkinbuddyX
Ah Muzen Cab
10,450
4,419
0
2,938
10,101
4,413
1,883
6,565
3,312
0
29,143
W
6,197
397
3,824
3,138
6,646
2,681
114
4,670
1,946
22,191
0
L
Scylla
5,199
147
132
794
8,868
3,030
0
4,719
4,149
23,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,529
Gold Earned
17,318
116
Minions Killed
104
6
Camps Cleared
3
591,587
Distance Traveled
457,694
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,795
580
32
3
0
139,043
0
W
Sylvanus
6,801
680
30
3
1
169,727
4
L
Cerberus
5,702
570
15
2
0
169,030
0
W
Ah Muzen Cab
8,003
800
53
5
3
209,141
0
W
Chang'e
7,725
773
33
3
2
212,719
3
L
Scylla
5,821
582
57
6
3
149,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role