Player Matchup

Medusa
Medusa
H01Y5H1T
Medusa
Level 62
God Stats
5W - 3L
1,622 SR
Queue Stats
117W - 104L
1,546 Elo+
Party 3
Sobek
Sobek
KanyelovesHenta1
Sobek
Level 64
God Stats
5W - 0L
1,456 SR
Queue Stats
58W - 108L
1,334 Elo+
Party 2
Atlas
Atlas
MrSavageBrett
Atlas
Level 42
God Stats
3W - 2L
1,456 SR
Queue Stats
40W - 76L
1,295 Elo+
Party 2
Merlin
Merlin
SoapTastes_OK
Merlin
Level 118
God Stats
6W - 3L
1,704 SR
Queue Stats
79W - 82L
1,579 Elo+
Party 3
Olorun
Olorun
W33DIsTheAnswer
Olorun
Level 8
God Stats
11W - 14L
1,753 SR
Queue Stats
93W - 81L
1,593 Elo+
Party 3
Team Averages
Level 59
1,598 SR
1,469 Elo+

VS

Team Averages
Level 46
1,482 SR
1,470 Elo+
Set
Set
 
Set
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BigJackSenior
Chiron
Level 16
God Stats
5W - 9L
1,813 SR
Queue Stats
29W - 40L
1,437 Elo+
Party 1
Khepri
Khepri
Moosespossu
Khepri
Level 60
God Stats
3W - 4L
1,530 SR
Queue Stats
182W - 192L
1,531 Elo+
Solo
Scylla
Scylla
Nuke Yo Mama 12
Scylla
Level 25
God Stats
0W - 3L
1,069 SR
Queue Stats
112W - 118L
1,380 Elo+
Party 1
Tyr
Tyr
superKOYORI
Tyr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
H01Y5H1T
Medusa
9
1 / 0 / 2
4,663
933
5,035
3,084
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 2
4,254
851
594
2,648
1,690
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 0 / 2
4,500
900
1,888
4,080
2,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 3
4,172
834
1,229
1,728
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 0 / 2
4,343
869
2,568
2,475
1,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
6
0 / 0 / 0
3,635
727
0
0
0
8
0 / 1 / 0
3,918
784
2,937
4,962
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
8
0 / 0 / 0
4,004
801
2,270
3,991
2,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 1 / 0
3,810
762
1,662
2,790
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 0
3,668
734
547
1,889
1,008
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
3
Kills
0
0
Deaths
3
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
0
0
0
L
0
1
0
0
W
Medusa
H01Y5H1T
Medusa
1
0
2
2
W
1
0
2
2
L
Khepri
0
0
0
0
W
1
0
2
2
L
0
1
0
0
W
0
0
3
1.5
W
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,314
Damage
7,416
14,015
Taken
13,632
6,736
Mitigated
6,876
3,496
Healing
3,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
0
0
0
0
0
0
0
0
0
0
0
L
2,937
1,012
105
1,056
4,962
1,841
0
1,546
3,416
0
10,832
W
Medusa
H01Y5H1T
Medusa
5,035
2,407
0
358
3,084
1,188
237
736
2,348
0
18,093
W
594
36
0
154
2,648
1,690
264
874
1,774
4,447
0
L
Khepri
2,270
0
0
1,539
3,991
2,894
0
1,953
2,038
5,826
0
W
1,888
828
352
1,295
4,080
2,167
664
752
3,328
4,676
0
L
1,662
326
136
270
2,790
1,133
0
1,383
1,407
4,366
0
W
1,229
154
0
374
1,728
564
707
347
1,381
7,130
0
W
2,568
1,514
66
897
2,475
1,127
1,405
1,223
1,252
11,279
1,464
L
547
92
0
250
1,889
1,008
0
958
931
0
626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,932
Gold Earned
19,035
86
Minions Killed
30
0
Camps Cleared
0
525,376
Distance Traveled
375,054
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,635
727
0
0
0
177
0
L
Chiron
3,918
784
20
4
0
102,500
0
W
Medusa
4,663
933
27
5
0
112,520
1
W
Sobek
4,254
851
5
1
0
110,400
0
L
Khepri
4,004
801
3
1
0
131,796
1
W
Atlas
4,500
900
10
2
0
98,719
1
L
Scylla
3,810
762
6
1
0
91,707
0
W
Merlin
4,172
834
22
4
0
97,848
0
W
Olorun
4,343
869
22
4
0
105,889
1
L
Tyr
3,668
734
1
0
0
48,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role