Player Matchup

Sun Wukong
Sun Wukong
DaniHomi-ERSK
Sun Wukong
Level 88
God Stats
11W - 8L
1,483 SR
Queue Stats
197W - 252L
1,402 Elo+
Party 2
Sol
Sol
Gomezkook
Sol
Level 123
God Stats
22W - 19L
1,594 SR
Queue Stats
275W - 300L
1,432 Elo+
Party 2
Pele
Pele
HOOPLA1
Pele
Level 88
God Stats
32W - 19L
1,582 SR
Queue Stats
111W - 114L
1,464 Elo+
Solo
Jormungandr
Jormungandr
LexMB10
Jormungandr
Level 40
God Stats
6W - 0L
1,819 SR
Queue Stats
87W - 95L
1,405 Elo+
Party 2
Hel
Hel
alleluya_mylord
Hel
Level 89
God Stats
11W - 10L
1,520 SR
Queue Stats
137W - 169L
1,383 Elo+
Party 2
Team Averages
Level 86
1,600 SR
1,417 Elo+

VS

Team Averages
Level 31
1,589 SR
1,489 Elo+
Pele
Pele
KenjiMaro
Pele
Level 5
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
NativeBucky
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
NooberVN
Izanami
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 131L
1,443 Elo+
Solo
Cthulhu
Cthulhu
RexKillerSan
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ravana
Ravana
savage2good
Ravana
Level 37
God Stats
0W - 2L
1,722 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaniHomi-ERSK
Sun Wukong
11
0 / 0 / 9
6,645
554
3,107
6,305
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
12 / 2 / 0
8,300
692
14,017
9,634
2,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
HOOPLA1
Pele
13
2 / 0 / 0
8,068
672
5,526
7,382
4,366
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
LexMB10
Jormungandr
9
1 / 1 / 7
6,541
545
4,379
9,633
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 3
7,149
596
6,025
8,093
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
0 / 4 / 0
5,114
426
3,901
8,133
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
NativeBucky
Bakasura
10
2 / 2 / 0
5,836
486
3,346
10,241
3,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
NooberVN
Izanami
9
0 / 6 / 2
5,464
455
6,045
10,083
3,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
RexKillerSan
Cthulhu
7
1 / 6 / 1
5,684
474
5,278
13,001
7,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
10
0 / 2 / 0
5,746
479
4,524
7,965
3,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
19
Kills
3
4
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DaniHomi-ERSK
Sun Wukong
0
0
9
4.5
W
12
2
0
6
W
Pele
HOOPLA1
Pele
2
0
0
2
L
Pele
0
4
0
0
W
Jormungandr
LexMB10
Jormungandr
1
1
7
4.5
L
Bakasura
NativeBucky
Bakasura
2
2
0
1
L
Izanami
NooberVN
Izanami
0
6
2
0.17
L
Cthulhu
RexKillerSan
Cthulhu
1
6
1
0.25
W
4
1
3
5.5
L
Ravana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,054
Damage
23,094
41,047
Taken
49,423
18,813
Mitigated
21,629
16,441
Healing
6,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DaniHomi-ERSK
Sun Wukong
3,107
894
0
2,492
6,305
2,955
519
710
5,595
0
34,277
W
14,017
8,504
0
5,403
9,634
2,857
5,698
1,486
7,791
54,211
0
W
Pele
HOOPLA1
Pele
5,526
1,070
0
1,542
7,382
4,366
1,050
0
7,382
0
53,287
L
Pele
3,901
826
0
694
8,133
3,096
185
4,890
2,959
0
27,908
W
Jormungandr
LexMB10
Jormungandr
4,379
1,927
0
2,718
9,633
6,109
176
2,650
6,768
21,083
0
L
Bakasura
NativeBucky
Bakasura
3,346
2,003
0
1,747
10,241
3,855
0
2,654
7,501
0
32,783
L
Izanami
NooberVN
Izanami
6,045
4,626
0
522
10,083
3,748
0
5,984
4,085
0
36,762
L
Cthulhu
RexKillerSan
Cthulhu
5,278
1,288
0
922
13,001
7,707
0
10,429
2,492
13,777
0
W
6,025
956
449
3,837
8,093
2,526
946
432
7,661
36,717
0
L
Ravana
4,524
830
0
2,368
7,965
3,223
0
0
7,965
0
32,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,703
Gold Earned
27,844
337
Minions Killed
262
0
Camps Cleared
0
1,085,355
Distance Traveled
1,181,225
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,645
554
49
4
0
206,163
4
W
Sol
8,300
692
73
6
0
203,587
0
W
Pele
8,068
672
98
8
0
228,365
2
L
Pele
5,114
426
42
4
0
237,508
2
W
Jormungandr
6,541
545
40
3
0
233,345
1
L
Bakasura
5,836
486
81
7
0
257,004
1
L
Izanami
5,464
455
57
5
0
202,366
2
L
Cthulhu
5,684
474
14
1
0
239,398
2
W
Hel
7,149
596
77
6
0
213,895
0
L
Ravana
5,746
479
68
6
0
244,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role