Player Matchup

Chaac
Chaac
Bojacks2006
Chaac
Level 5
God Stats
2W - 1L
1,883 SR
Queue Stats
2W - 2L
1,534 Elo+
Party 1
Hercules
Hercules
Hukanna Mata
Hercules
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,534 Elo+
Party 1
Guan Yu
Guan Yu
NeptuneSpartan
Guan Yu
Level 160
God Stats
0W - 2L
1,504 SR
Queue Stats
12W - 10L
1,581 Elo+
Party 1
Vamana
Vamana
Quixotic vG
Vamana
Level 128
God Stats
0W - 1L
1,652 SR
Queue Stats
2W - 3L
1,456 Elo+
Party 1
Sun Wukong
Sun Wukong
sourtiger2009
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 73
1,608 SR
1,521 Elo+

VS

Team Averages
Level 92
1,537 SR
1,627 Elo+
Sun Wukong
Sun Wukong
Bookreader33
Sun Wukong
Level 160
God Stats
2W - 0L
1,729 SR
Queue Stats
277W - 131L
1,737 Elo+
Party 2
Nu Wa
Nu Wa
TheIronGiant
Nu Wa
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 59L
1,732 Elo+
Party 2
Ishtar
Ishtar
WrenWinter61636
Ishtar
Level 4
God Stats
2W - 1L
1,173 SR
Queue Stats
2W - 1L
1,184 Elo+
Solo
Kumbhakarna
Kumbhakarna
YeauxYeaux
Kumbhakarna
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 71L
1,724 Elo+
Party 2
Thor
Thor
cheapstake01
Thor
Level 49
God Stats
8W - 2L
1,782 SR
Queue Stats
225W - 85L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 12 / 5
10,390
649
14,276
30,071
27,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Hukanna Mata
Hercules
19
6 / 7 / 3
12,140
759
12,178
29,292
38,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 8 / 5
10,742
671
13,540
25,753
36,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vamana
20
5 / 3 / 4
12,349
772
17,050
27,253
22,490
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
sourtiger2009
Sun Wukong
15
0 / 10 / 4
9,775
611
4,295
20,368
12,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bookreader33
Sun Wukong
20
14 / 1 / 19
14,147
884
36,595
28,430
39,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 6 / 16
12,606
788
23,147
13,089
5,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 2 / 9
11,974
748
13,329
14,177
7,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
YeauxYeaux
Kumbhakarna
19
9 / 1 / 18
13,233
827
18,248
22,310
32,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 3 / 17
13,647
853
24,823
17,536
9,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
119
13
Kills
40
40
Deaths
13
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
1
12
5
0.29
W
Sun Wukong
Bookreader33
Sun Wukong
14
1
19
23.5
L
Hercules
Hukanna Mata
Hercules
6
7
3
1.07
L
1
8
5
0.44
L
Vamana
5
3
4
2.33
W
6
6
16
2.33
W
2
2
9
3.25
W
Kumbhakarna
YeauxYeaux
Kumbhakarna
9
1
18
18
W
9
3
17
5.83
L
Sun Wukong
sourtiger2009
Sun Wukong
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,339
Damage
116,142
132,737
Taken
95,542
136,952
Mitigated
94,566
24,693
Healing
24,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,276
4,328
0
3,648
30,071
27,239
0
6,616
23,455
0
35,149
W
Sun Wukong
Bookreader33
Sun Wukong
36,595
11,831
0
14,047
28,430
39,259
968
0
26,245
333
58,854
L
Hercules
Hukanna Mata
Hercules
12,178
3,454
0
7,914
29,292
38,169
0
12,353
16,939
0
20,967
L
13,540
1,234
1,846
4,259
25,753
36,822
0
7,878
17,875
0
45,415
L
Vamana
17,050
7,016
0
4,845
27,253
22,490
0
9,377
17,876
0
66,273
W
23,147
4,973
0
0
13,089
5,685
1,364
0
12,661
47,297
0
W
13,329
9,391
0
1,719
14,177
7,294
4,649
0
13,673
41
59,040
W
Kumbhakarna
YeauxYeaux
Kumbhakarna
18,248
2,141
0
5,315
22,310
32,427
0
0
19,782
31,801
0
W
24,823
7,953
0
3,254
17,536
9,901
1,097
0
17,034
119
62,016
L
Sun Wukong
sourtiger2009
Sun Wukong
4,295
665
0
2,181
20,368
12,232
0
5,664
14,704
0
17,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,396
Gold Earned
65,607
246
Minions Killed
284
0
Camps Cleared
0
1,456,140
Distance Traveled
1,609,301
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,390
649
40
3
0
267,811
0
W
Sun Wukong
14,147
884
50
3
0
392,194
0
L
Hercules
12,140
759
19
1
0
274,613
0
L
Guan Yu
10,742
671
46
3
0
294,799
0
L
Vamana
12,349
772
109
7
0
322,287
0
W
Nu Wa
12,606
788
52
3
0
254,438
0
W
Ishtar
11,974
748
71
4
0
316,821
0
W
Kumbhakarna
13,233
827
27
2
0
323,638
2
W
Thor
13,647
853
84
5
0
322,210
2
L
Sun Wukong
9,775
611
32
2
0
296,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role