Player Matchup

Bacchus
Bacchus
Pomke
Bacchus
Level 17
God Stats
4W - 2L
1,558 SR
Queue Stats
6W - 3L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
iSunris3
Ne Zha
Level 128
God Stats
4W - 3L
1,502 SR
Queue Stats
77W - 80L
1,462 Elo+
Party 1
Hera
Hera
iTheRapperMC
Hera
Level 50
God Stats
2W - 5L
1,500 SR
Queue Stats
141W - 139L
1,348 Elo+
Solo
Artio
Artio
lDarkar
Artio
Level 144
God Stats
5W - 4L
1,542 SR
Queue Stats
289W - 286L
1,480 Elo+
Party 1
Neith
Neith
straikeer014
Neith
Level 17
God Stats
3W - 1L
1,490 SR
Queue Stats
6W - 5L
1,503 Elo+
Party 1
Team Averages
Level 71
1,518 SR
1,468 Elo+

VS

Team Averages
Level 77
1,531 SR
1,339 Elo+
Lancelot
Lancelot
 
Lancelot
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Azaneal6648
Chiron
Level 15
God Stats
1W - 3L
1,377 SR
Queue Stats
30W - 39L
1,238 Elo+
Party 2
Merlin
Merlin
DRRB
Merlin
Level 67
God Stats
1W - 4L
1,697 SR
Queue Stats
79W - 91L
1,252 Elo+
Party 2
Ymir
Ymir
Dlew
Ymir
Level 123
God Stats
0W - 1L
1,342 SR
Queue Stats
30W - 36L
1,308 Elo+
Party 2
Tyr
Tyr
KGJr
Tyr
Level 65
God Stats
1W - 1L
1,740 SR
Queue Stats
12W - 18L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Pomke
Bacchus
13
0 / 1 / 3
9,206
438
4,047
11,258
15,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
iSunris3
Ne Zha
17
9 / 1 / 3
11,615
553
12,666
15,914
7,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 3 / 2
10,891
519
5,497
11,037
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
lDarkar
Artio
18
4 / 0 / 4
11,655
555
17,293
17,447
15,656
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 2
8,580
409
3,421
11,456
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
5 / 4 / 0
10,583
504
10,857
14,610
6,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chiron
16
4 / 2 / 1
9,755
465
11,380
10,502
4,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
DRRB
Merlin
14
0 / 6 / 1
8,632
411
7,254
12,375
5,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
Dlew
Ymir
13
0 / 1 / 5
8,823
420
6,599
12,298
13,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tyr
KGJr
Tyr
16
0 / 2 / 1
9,066
432
6,670
17,924
11,635
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
15
Kills
9
9
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
5
4
0
1.25
L
Chiron
4
2
1
2.25
L
Merlin
DRRB
Merlin
0
6
1
0.08
L
Ymir
Dlew
Ymir
0
1
5
2.5
L
Tyr
KGJr
Tyr
0
2
1
0.25
W
Bacchus
Pomke
Bacchus
0
1
3
1.5
W
Ne Zha
iSunris3
Ne Zha
9
1
3
10.5
W
2
3
2
1
W
Artio
lDarkar
Artio
4
0
4
6
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,924
Damage
42,760
67,112
Taken
67,709
49,358
Mitigated
41,887
21,504
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
10,857
2,042
0
680
14,610
6,868
0
4,150
10,460
0
92,309
L
Chiron
11,380
3,368
784
2,064
10,502
4,307
0
4,534
5,968
0
75,341
L
Merlin
DRRB
Merlin
7,254
356
0
0
12,375
5,115
0
3,293
9,082
82,011
0
L
Ymir
Dlew
Ymir
6,599
1,134
0
2,055
12,298
13,962
0
3,737
8,561
35,674
0
L
Tyr
KGJr
Tyr
6,670
1,452
0
3,142
17,924
11,635
0
10,790
7,134
0
61,867
W
Bacchus
Pomke
Bacchus
4,047
525
0
2,069
11,258
15,056
289
3,482
7,776
25,712
4,468
W
Ne Zha
iSunris3
Ne Zha
12,666
3,676
0
2,950
15,914
7,857
157
2,252
13,662
0
91,105
W
5,497
1,754
0
2,728
11,037
4,967
4,251
3,315
7,722
77,747
0
W
Artio
lDarkar
Artio
17,293
1,300
1,145
10,807
17,447
15,656
856
3,794
13,653
92,716
0
W
3,421
266
0
1,805
11,456
5,822
439
1,927
9,529
0
56,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,947
Gold Earned
46,859
578
Minions Killed
561
0
Camps Cleared
0
2,016,778
Distance Traveled
2,088,242
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,583
504
145
7
0
507,283
1
L
Chiron
9,755
465
148
7
0
408,638
4
L
Merlin
8,632
411
118
6
0
370,285
2
L
Ymir
8,823
420
38
2
0
370,168
5
L
Tyr
9,066
432
112
5
0
431,868
0
W
Bacchus
9,206
438
45
2
0
439,103
4
W
Ne Zha
11,615
553
113
5
0
468,192
6
W
Hera
10,891
519
163
8
0
351,217
5
W
Artio
11,655
555
161
8
0
406,447
0
W
Neith
8,580
409
96
5
0
351,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role