Player Matchup

Anubis
Anubis
LordLugs
Anubis
Level 108
God Stats
37W - 45L
1,429 SR
Queue Stats
558W - 594L
1,426 Elo+
Solo
Khepri
Khepri
MosesTheBoss11
Khepri
Level 50
God Stats
16W - 26L
1,441 SR
Queue Stats
208W - 233L
1,380 Elo+
Party 2
Bakasura
Bakasura
RooneeTV
Bakasura
Level 14
God Stats
3W - 2L
1,578 SR
Queue Stats
3W - 3L
1,512 Elo+
Party 2
King Arthur
King Arthur
XYouDoNoDamageX
King Arthur
Level 24
God Stats
2W - 4L
1,324 SR
Queue Stats
85W - 118L
1,390 Elo+
Party 2
Danzaburou
Danzaburou
davidchori2007
Danzaburou
Level 21
God Stats
13W - 26L
1,301 SR
Queue Stats
16W - 44L
1,229 Elo+
Party 2
Team Averages
Level 43
1,415 SR
1,388 Elo+

VS

Team Averages
Level 118
1,458 SR
1,381 Elo+
Nu Wa
Nu Wa
AngelicKing93
Nu Wa
Level 125
God Stats
54W - 37L
1,512 SR
Queue Stats
226W - 235L
1,437 Elo+
Party 1
Hel
Hel
PicklesAreDank
Hel
Level 156
God Stats
3W - 4L
1,317 SR
Queue Stats
333W - 347L
1,406 Elo+
Solo
Xbalanque
Xbalanque
Retempted
Xbalanque
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,207 Elo+
Solo
Tyr
Tyr
SP0NG3G4R
Tyr
Level 106
God Stats
5W - 7L
1,522 SR
Queue Stats
322W - 339L
1,431 Elo+
Party 1
Horus
Horus
XxZEPPAxX
Horus
Level 139
God Stats
14W - 14L
1,437 SR
Queue Stats
317W - 334L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LordLugs
Anubis
20
3 / 2 / 10
12,944
518
11,866
16,237
9,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 1 / 19
12,129
485
7,976
23,974
27,798
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
RooneeTV
Bakasura
20
12 / 3 / 8
13,882
555
27,662
24,238
13,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
XYouDoNoDamageX
King Arthur
18
3 / 1 / 12
12,186
487
12,519
22,177
24,038
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
davidchori2007
Danzaburou
20
11 / 5 / 9
14,163
567
18,874
18,934
9,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
10,691
428
15,787
14,732
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
0 / 6 / 2
13,370
535
6,964
20,139
8,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
Retempted
Xbalanque
14
1 / 9 / 6
9,818
393
15,119
20,767
8,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 5 / 1
12,060
482
17,650
24,098
33,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Horus
XxZEPPAxX
Horus
19
1 / 5 / 1
12,343
494
13,026
26,698
30,872
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
23
30
Kills
11
12
Deaths
30
58
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Anubis
LordLugs
Anubis
3
2
10
4
W
1
1
19
10.5
L
0
6
2
0.17
L
Xbalanque
Retempted
Xbalanque
1
9
6
0.44
W
Bakasura
RooneeTV
Bakasura
12
3
8
5.33
L
6
5
1
1.3
W
King Arthur
XYouDoNoDamageX
King Arthur
3
1
12
9
L
Horus
XxZEPPAxX
Horus
1
5
1
0.3
W
Danzaburou
davidchori2007
Danzaburou
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,897
Damage
68,546
105,560
Taken
106,434
85,222
Mitigated
85,329
30,044
Healing
30,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,787
3,247
0
2,319
14,732
5,000
1,416
2,650
11,173
69,060
0
W
Anubis
LordLugs
Anubis
11,866
927
0
7,578
16,237
9,890
1,915
7,658
8,579
126,536
0
W
7,976
1,415
820
6,334
23,974
27,798
658
3,856
18,990
46,644
0
L
6,964
905
464
8,831
20,139
8,215
2,502
3,698
15,688
146,962
0
L
Xbalanque
Retempted
Xbalanque
15,119
7,819
0
2,631
20,767
8,088
237
4,377
15,803
27
73,512
W
Bakasura
RooneeTV
Bakasura
27,662
18,398
0
5,941
24,238
13,647
2,486
5,303
18,935
0
121,518
L
17,650
1,784
0
7,107
24,098
33,154
68
6,452
17,216
128
65,185
W
King Arthur
XYouDoNoDamageX
King Arthur
12,519
2,038
0
4,507
22,177
24,038
238
3,045
19,132
0
79,225
L
Horus
XxZEPPAxX
Horus
13,026
4,916
224
9,310
26,698
30,872
410
2,665
23,455
76
95,101
W
Danzaburou
davidchori2007
Danzaburou
18,874
10,173
0
4,864
18,934
9,849
3,789
3,405
15,529
0
78,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,304
Gold Earned
58,282
640
Minions Killed
686
0
Camps Cleared
0
2,460,316
Distance Traveled
2,126,125
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,691
428
96
4
0
399,840
1
W
Anubis
12,944
518
198
8
0
435,056
2
W
Khepri
12,129
485
52
2
0
506,488
6
L
Hel
13,370
535
239
10
0
426,894
4
L
Xbalanque
9,818
393
110
4
0
426,935
5
W
Bakasura
13,882
555
158
6
0
591,613
0
L
Tyr
12,060
482
69
3
0
497,770
1
W
King Arthur
12,186
487
124
5
0
477,564
9
L
Horus
12,343
494
172
7
0
374,686
7
W
Danzaburou
14,163
567
108
4
0
449,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role