Player Matchup

Ao Kuang
Ao Kuang
Drakenkof
Ao Kuang
Level 97
God Stats
17W - 10L
1,526 SR
Queue Stats
208W - 225L
1,442 Elo+
Party 2
Sylvanus
Sylvanus
Unstealthy man
Sylvanus
Level 137
God Stats
16W - 19L
1,481 SR
Queue Stats
187W - 212L
1,401 Elo+
Party 2
Chiron
Chiron
smokeymonbro
Chiron
Level 123
God Stats
16W - 13L
1,505 SR
Queue Stats
124W - 131L
1,427 Elo+
Party 2
Team Averages
Level 119
1,504 SR
1,424 Elo+

VS

Team Averages
Level 62
1,617 SR
1,419 Elo+
Gilgamesh
Gilgamesh
franswa46
Gilgamesh
Level 84
God Stats
6W - 8L
1,662 SR
Queue Stats
148W - 115L
1,559 Elo+
Solo
Bacchus
Bacchus
maariiobobadilla
Bacchus
Level 24
God Stats
2W - 2L
1,756 SR
Queue Stats
4W - 7L
1,324 Elo+
Party 1
Sol
Sol
smokey__rich
Sol
Level 77
God Stats
0W - 1L
1,434 SR
Queue Stats
16W - 14L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Drakenkof
Ao Kuang
12
2 / 3 / 3
8,135
626
7,933
13,317
7,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
13
0 / 0 / 6
8,521
655
3,725
12,302
10,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
16
5 / 1 / 2
9,752
750
17,439
12,599
6,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
franswa46
Gilgamesh
10
1 / 2 / 3
8,068
621
5,198
8,120
6,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 2 / 4
8,534
656
6,178
11,158
14,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 3 / 1
8,752
673
15,689
14,137
6,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
7
Kills
4
4
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Drakenkof
Ao Kuang
2
3
3
1.17
W
Sylvanus
0
0
6
3
L
Gilgamesh
franswa46
Gilgamesh
1
2
3
1.25
L
0
2
4
1
L
3
3
1
1.17
W
Chiron
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,097
Damage
27,065
38,218
Taken
33,415
24,171
Mitigated
28,332
15,752
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Drakenkof
Ao Kuang
7,933
1,928
0
2,962
13,317
7,514
440
6,932
6,385
17,826
2,878
W
Sylvanus
3,725
389
2,940
3,357
12,302
10,487
180
6,840
5,462
10,268
0
L
Gilgamesh
franswa46
Gilgamesh
5,198
1,171
1,216
1,698
8,120
6,918
314
1,858
6,262
0
9,758
L
6,178
548
0
2,598
11,158
14,854
162
4,888
6,270
17,859
0
L
15,689
5,061
0
4,917
14,137
6,560
969
4,418
9,719
41,079
3,955
W
Chiron
17,439
7,540
1,047
5,446
12,599
6,170
1,851
6,874
5,725
0
65,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,408
Gold Earned
25,354
133
Minions Killed
117
9
Camps Cleared
2
752,952
Distance Traveled
622,254
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,135
626
22
2
4
259,420
1
W
Sylvanus
8,521
655
12
1
1
247,476
0
L
Gilgamesh
8,068
621
13
1
0
164,573
1
L
Bacchus
8,534
656
32
2
0
236,803
2
L
Sol
8,752
673
72
6
2
220,878
2
W
Chiron
9,752
750
99
8
4
246,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role