Player Matchup

Kukulkan
Kukulkan
Showtime_5702
Kukulkan
Level 106
God Stats
189W - 233L
1,437 SR
Queue Stats
457W - 555L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
miracle_163
Cthulhu
Level 28
God Stats
48W - 57L
1,437 SR
Queue Stats
57W - 74L
1,351 Elo+
Party 1
Heimdallr
Heimdallr
tsm-santino98
Heimdallr
Level 88
God Stats
1W - 1L
1,683 SR
Queue Stats
38W - 27L
1,395 Elo+
Solo
Team Averages
Level 74
1,519 SR
1,398 Elo+

VS

Team Averages
Level 48
1,605 SR
1,415 Elo+
Tiamat
Tiamat
GQ69S
Tiamat
Level 8
God Stats
3W - 1L
1,743 SR
Queue Stats
22W - 14L
1,474 Elo+
Party 2
Artio
Artio
X_4ortySe7en_X
Artio
Level 33
God Stats
3W - 3L
1,573 SR
Queue Stats
41W - 53L
1,295 Elo+
Solo
Kali
Kali
timster9900
Kali
Level 103
God Stats
5W - 1L
1,500 SR
Queue Stats
143W - 109L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Showtime_5702
Kukulkan
17
3 / 3 / 1
12,010
601
20,582
14,133
7,353
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
miracle_163
Cthulhu
17
0 / 3 / 3
12,666
633
9,604
20,664
29,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
tsm-santino98
Heimdallr
16
2 / 6 / 2
11,670
584
19,786
17,366
9,147
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GQ69S
Tiamat
18
3 / 4 / 7
12,920
646
16,508
18,337
13,662
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
0 / 0 / 9
11,478
574
5,128
21,899
26,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 1 / 3
14,341
717
21,562
21,440
12,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
12
12
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
GQ69S
Tiamat
3
4
7
1.63
L
Kukulkan
Showtime_5702
Kukulkan
3
3
1
1.17
W
0
0
9
4.5
L
Cthulhu
miracle_163
Cthulhu
0
3
3
0.5
W
9
1
3
10.5
L
Heimdallr
tsm-santino98
Heimdallr
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,972
Damage
43,198
52,163
Taken
61,676
46,403
Mitigated
52,866
11,320
Healing
23,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
GQ69S
Tiamat
16,508
1,019
0
5,849
18,337
13,662
431
10,642
7,692
58,372
0
L
Kukulkan
Showtime_5702
Kukulkan
20,582
1,518
935
4,693
14,133
7,353
511
7,074
7,059
65,915
0
W
5,128
285
798
6,348
21,899
26,223
499
12,158
9,741
19,351
0
L
Cthulhu
miracle_163
Cthulhu
9,604
995
230
3,603
20,664
29,903
53
9,062
11,602
25,647
0
W
21,562
8,607
0
10,837
21,440
12,981
2,132
8,471
12,969
0
76,471
L
Heimdallr
tsm-santino98
Heimdallr
19,786
7,975
181
1,678
17,366
9,147
902
6,115
11,251
44
49,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,346
Gold Earned
38,739
223
Minions Killed
187
6
Camps Cleared
9
998,628
Distance Traveled
1,299,556
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,920
646
78
4
2
364,322
2
L
Kukulkan
12,010
601
122
6
6
336,911
4
W
Artio
11,478
574
25
1
1
445,541
3
L
Cthulhu
12,666
633
41
2
0
348,885
2
W
Kali
14,341
717
84
4
6
489,693
1
L
Heimdallr
11,670
584
60
3
0
312,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role