Player Matchup

Pele
Pele
LoudBranch2734
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,181 Elo+
Party 1
Ymir
Ymir
YamoriSin
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,440 Elo+
Party 1
Zeus
Zeus
endgameschamp
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,549 Elo+
Party 1
Team Averages
Level 59
1,500 SR
1,390 Elo+

VS

Team Averages
Level 98
1,570 SR
1,481 Elo+
Cthulhu
Cthulhu
Bloodyhighclaw
Cthulhu
Level 28
God Stats
9W - 2L
1,959 SR
Queue Stats
82W - 93L
1,423 Elo+
Party 2
Charybdis
Charybdis
NBA2kJuan
Charybdis
Level 108
God Stats
1W - 6L
1,182 SR
Queue Stats
176W - 192L
1,436 Elo+
Party 2
Janus
Janus
Patiurko
Janus
Level 157
God Stats
9W - 9L
1,568 SR
Queue Stats
435W - 490L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 3
7,068
544
3,225
11,053
4,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
1 / 6 / 2
7,650
588
4,578
15,598
8,947
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 2
8,357
643
13,775
12,530
5,333
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
9,690
745
8,600
14,487
16,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
NBA2kJuan
Charybdis
14
3 / 1 / 11
9,167
705
10,727
11,201
4,827
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Patiurko
Janus
16
11 / 1 / 5
10,564
813
13,215
7,573
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
2
Kills
16
16
Deaths
3
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
0
7
3
0.21
W
Charybdis
NBA2kJuan
Charybdis
3
1
11
8.5
W
Janus
Patiurko
Janus
11
1
5
13.5
L
Ymir
1
6
2
0.33
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,578
Damage
32,542
39,181
Taken
33,261
18,988
Mitigated
24,586
868
Healing
9,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,600
1,005
244
2,497
14,487
16,196
285
8,375
6,112
21,410
0
L
3,225
970
0
361
11,053
4,708
0
6,631
4,422
0
8,940
W
Charybdis
NBA2kJuan
Charybdis
10,727
4,928
0
4,139
11,201
4,827
1,303
6,455
4,746
0
35,046
W
Janus
Patiurko
Janus
13,215
536
0
2,668
7,573
3,563
780
4,839
2,734
55,119
0
L
Ymir
4,578
948
58
199
15,598
8,947
0
8,053
7,545
13,079
0
L
13,775
2,219
0
250
12,530
5,333
0
7,131
5,399
44,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,075
Gold Earned
29,421
91
Minions Killed
150
1
Camps Cleared
10
532,742
Distance Traveled
709,657
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,690
745
33
3
1
238,290
1
L
Pele
7,068
544
10
1
0
137,108
0
W
Charybdis
9,167
705
37
3
3
228,218
1
W
Janus
10,564
813
80
6
6
243,149
5
L
Ymir
7,650
588
15
1
0
185,307
0
L
Zeus
8,357
643
66
5
1
210,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role