Player Matchup

Ra
Ra
DaikonIsKami
Ra
Level 24
God Stats
4W - 2L
1,307 SR
Queue Stats
22W - 21L
1,358 Elo+
Party 2
Ymir
Ymir
Ivanchino14
Ymir
Level 158
God Stats
28W - 33L
1,460 SR
Queue Stats
359W - 411L
1,444 Elo+
Party 1
Set
Set
Szexen
Set
Level 28
God Stats
1W - 2L
1,211 SR
Queue Stats
10W - 10L
1,269 Elo+
Party 2
Bastet
Bastet
kenykakshi1
Bastet
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 125L
1,342 Elo+
Party 2
Neith
Neith
milkaloops
Neith
Level 123
God Stats
61W - 76L
1,394 SR
Queue Stats
217W - 285L
1,340 Elo+
Party 1
Team Averages
Level 78
1,374 SR
1,351 Elo+

VS

Team Averages
Level 49
1,489 SR
1,440 Elo+
Cupid
Cupid
CaptinSoggyBuns
Cupid
Level 79
God Stats
1W - 1L
1,806 SR
Queue Stats
3W - 6L
1,516 Elo+
Party 3
Amaterasu
Amaterasu
DarkWinter2428
Amaterasu
Level 27
God Stats
1W - 2L
1,074 SR
Queue Stats
1W - 3L
1,262 Elo+
Party 3
Anubis
Anubis
Krunkapotomas
Anubis
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 70L
1,429 Elo+
Solo
Thanatos
Thanatos
Lautsilvalte
Thanatos
Level 35
God Stats
0W - 2L
1,250 SR
Queue Stats
19W - 36L
1,251 Elo+
Solo
Yemoja
Yemoja
RainbowCrash88
Yemoja
Level 37
God Stats
1W - 1L
1,817 SR
Queue Stats
5W - 4L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 5
8,135
581
12,563
7,280
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
2 / 2 / 4
6,968
498
4,182
10,909
8,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Set
Szexen
Set
13
4 / 1 / 0
8,368
598
5,759
8,569
5,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
11
4 / 2 / 6
7,169
512
6,797
9,305
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
11
2 / 0 / 2
7,113
508
4,949
4,929
2,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,503
465
7,740
8,572
3,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
DarkWinter2428
Amaterasu
11
0 / 3 / 0
6,017
430
1,714
8,622
4,072
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
2 / 5 / 0
6,531
467
5,816
10,680
5,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
Lautsilvalte
Thanatos
10
0 / 5 / 1
6,114
437
2,267
12,387
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 2
6,079
434
4,881
14,381
10,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
20
Kills
5
6
Deaths
21
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
8
1
5
10.5
L
Amaterasu
DarkWinter2428
Amaterasu
0
3
0
0
W
2
2
4
2
L
2
5
0
0.4
L
Thanatos
Lautsilvalte
Thanatos
0
5
1
0.1
L
0
4
2
0.25
W
Set
Szexen
Set
4
1
0
4
W
Bastet
4
2
6
3.5
W
Neith
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,250
Damage
22,418
40,992
Taken
54,642
21,918
Mitigated
27,567
13,326
Healing
17,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,740
4,269
0
1,117
8,572
3,113
116
4,109
4,463
0
41,878
W
12,563
2,446
259
2,902
7,280
2,709
669
2,263
5,017
51,959
0
L
Amaterasu
DarkWinter2428
Amaterasu
1,714
353
0
1,999
8,622
4,072
1,000
0
8,622
0
33,448
W
4,182
1,649
0
1,928
10,909
8,698
175
3,113
7,796
29,763
3,315
L
5,816
451
0
1,886
10,680
5,176
0
4,225
6,455
30,330
0
L
Thanatos
Lautsilvalte
Thanatos
2,267
1,088
0
8,091
12,387
4,830
0
3,539
8,848
0
32,021
L
4,881
2,280
2,251
2,251
14,381
10,376
169
4,653
9,728
18,758
0
W
Set
Szexen
Set
5,759
3,254
0
3,208
8,569
5,259
537
1,773
6,796
0
58,084
W
Bastet
6,797
2,844
0
3,573
9,305
3,050
68
2,507
6,798
0
30,418
W
Neith
4,949
1,575
0
1,456
4,929
2,202
470
1,041
3,888
0
42,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,753
Gold Earned
31,244
370
Minions Killed
262
0
Camps Cleared
0
1,334,895
Distance Traveled
1,183,751
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,503
465
61
4
0
233,544
1
W
Ra
8,135
581
57
4
0
239,761
0
L
Amaterasu
6,017
430
59
4
0
268,998
0
W
Ymir
6,968
498
56
4
0
245,852
0
L
Anubis
6,531
467
48
3
0
204,642
4
L
Thanatos
6,114
437
64
5
0
259,858
2
L
Yemoja
6,079
434
30
2
0
216,709
3
W
Set
8,368
598
126
9
0
261,816
0
W
Bastet
7,169
512
50
4
0
325,398
2
W
Neith
7,113
508
81
6
0
262,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role