Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MikeHàwk
Jing Wei
Level 45
God Stats
33W - 41L
1,465 SR
Queue Stats
47W - 71L
1,392 Elo+
Party 1
Thanatos
Thanatos
RaWwWDaWwWg
Thanatos
Level 23
God Stats
0W - 2L
1,366 SR
Queue Stats
44W - 66L
1,383 Elo+
Party 1
Chang'e
Chang'e
ShhhMeow
Chang'e
Level 18
God Stats
13W - 12L
1,523 SR
Queue Stats
33W - 53L
1,404 Elo+
Party 1
Artio
Artio
stewiestud
Artio
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 30L
1,418 Elo+
Party 1
Team Averages
Level 32
1,471 SR
1,419 Elo+

VS

Team Averages
Level 66
1,469 SR
1,399 Elo+
Hades
Hades
ALKABERTS
Hades
Level 147
God Stats
16W - 14L
1,480 SR
Queue Stats
149W - 176L
1,339 Elo+
Solo
Hercules
Hercules
Jormund lV
Hercules
Level 65
God Stats
8W - 4L
1,556 SR
Queue Stats
207W - 229L
1,423 Elo+
Party 2
Neith
Neith
TLW Shev CR
Neith
Level 30
God Stats
3W - 4L
1,395 SR
Queue Stats
334W - 355L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
ZumanMX
Cthulhu
Level 18
God Stats
1W - 1L
1,203 SR
Queue Stats
35W - 51L
1,413 Elo+
Party 2
Vulcan
Vulcan
xxXx6aMeRxXxx
Vulcan
Level 68
God Stats
2W - 1L
1,710 SR
Queue Stats
93W - 114L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 9 / 1
8,155
680
10,030
14,520
6,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
MikeHàwk
Jing Wei
15
2 / 3 / 2
8,640
720
6,707
13,301
5,607
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
RaWwWDaWwWg
Thanatos
14
1 / 4 / 5
7,841
653
6,977
11,489
5,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
ShhhMeow
Chang'e
15
2 / 2 / 4
8,383
699
8,269
10,217
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
13
0 / 5 / 3
7,838
653
4,369
19,760
14,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ALKABERTS
Hades
16
8 / 4 / 5
9,989
832
9,932
12,265
8,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Jormund lV
Hercules
16
6 / 0 / 14
9,502
792
12,951
13,320
18,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 1 / 14
8,599
717
6,919
8,059
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ZumanMX
Cthulhu
16
1 / 1 / 11
9,096
758
9,354
11,283
15,204
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
6 / 0 / 10
10,066
839
17,114
6,172
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
76
6
Kills
22
23
Deaths
6
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
9
1
0.17
W
Hades
ALKABERTS
Hades
8
4
5
2.63
W
Hercules
Jormund lV
Hercules
6
0
14
13
L
Jing Wei
MikeHàwk
Jing Wei
2
3
2
1
L
Thanatos
RaWwWDaWwWg
Thanatos
1
4
5
0.88
L
Chang'e
ShhhMeow
Chang'e
2
2
4
2
W
1
1
14
8
W
Cthulhu
ZumanMX
Cthulhu
1
1
11
6.5
L
Artio
0
5
3
0.3
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,352
Damage
56,270
69,287
Taken
51,099
36,686
Mitigated
49,276
21,344
Healing
17,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,030
5,843
0
604
14,520
6,610
0
5,658
8,407
0
32,930
W
Hades
ALKABERTS
Hades
9,932
733
559
1,691
12,265
8,122
1,702
1,888
10,377
20,118
0
W
Hercules
Jormund lV
Hercules
12,951
3,956
0
6,550
13,320
18,108
906
3,921
9,399
159
21,448
L
Jing Wei
MikeHàwk
Jing Wei
6,707
4,564
0
1,850
13,301
5,607
1,326
6,364
6,657
0
32,499
L
Thanatos
RaWwWDaWwWg
Thanatos
6,977
1,445
0
5,584
11,489
5,510
0
7,020
4,070
0
15,919
L
Chang'e
ShhhMeow
Chang'e
8,269
641
4,033
3,265
10,217
4,289
392
7,198
2,843
30,631
0
W
6,919
2,884
0
3,138
8,059
4,415
2,868
2,710
5,349
0
22,922
W
Cthulhu
ZumanMX
Cthulhu
9,354
1,070
254
2,279
11,283
15,204
602
2,894
8,389
32,789
0
L
Artio
4,369
376
2,496
3,512
19,760
14,670
0
9,627
9,543
13,713
0
W
17,114
7,816
0
2,984
6,172
3,427
1,224
1,225
4,947
56,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,857
Gold Earned
47,252
202
Minions Killed
207
0
Camps Cleared
0
1,090,362
Distance Traveled
1,253,043
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,155
680
48
4
0
186,740
0
W
Hades
9,989
832
25
2
0
227,709
2
W
Hercules
9,502
792
14
1
0
249,077
2
L
Jing Wei
8,640
720
58
5
0
204,029
0
L
Thanatos
7,841
653
23
2
0
225,302
3
L
Chang'e
8,383
699
55
5
0
244,286
3
W
Neith
8,599
717
22
2
0
226,292
2
W
Cthulhu
9,096
758
59
5
0
271,577
0
L
Artio
7,838
653
18
2
0
230,005
2
W
Vulcan
10,066
839
87
7
0
278,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role