Player Matchup

Baron Samedi
Baron Samedi
Hai-Jac00
Baron Samedi
Level 144
God Stats
4W - 2L
1,435 SR
Queue Stats
43W - 33L
1,571 Elo+
Party 1
Odin
Odin
ICEKING305
Odin
Level 158
God Stats
23W - 11L
2,132 SR
Queue Stats
170W - 125L
1,635 Elo+
Party 1
Ullr
Ullr
tycollier12
Ullr
Level 38
God Stats
5W - 8L
1,603 SR
Queue Stats
171W - 111L
1,632 Elo+
Party 1
Team Averages
Level 113
1,724 SR
1,613 Elo+

VS

Team Averages
Level 117
1,682 SR
1,556 Elo+
Janus
Janus
BalefulAnemoia
Janus
Level 160
God Stats
6W - 0L
1,910 SR
Queue Stats
400W - 196L
1,750 Elo+
Party 2
Bacchus
Bacchus
DDemon BBK
Bacchus
Level 128
God Stats
2W - 0L
1,645 SR
Queue Stats
125W - 141L
1,468 Elo+
Party 2
Pele
Pele
That_0dd_k1d
Pele
Level 63
God Stats
7W - 2L
1,493 SR
Queue Stats
40W - 39L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hai-Jac00
Baron Samedi
10
0 / 4 / 3
7,085
644
4,306
8,227
3,899
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 2
7,640
695
9,335
16,193
13,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 4 / 1
7,802
709
7,374
12,243
5,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 3
9,307
846
13,199
5,727
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DDemon BBK
Bacchus
13
3 / 0 / 9
9,026
821
10,417
13,145
15,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 2 / 5
8,343
758
7,329
10,126
4,542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
13
13
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
Bacchus
DDemon BBK
Bacchus
3
0
9
7.5
L
Baron Samedi
Hai-Jac00
Baron Samedi
0
4
3
0.38
L
1
5
2
0.4
W
3
2
5
2.75
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,015
Damage
30,945
36,663
Taken
28,998
22,588
Mitigated
22,040
5,987
Healing
6,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,199
1,248
0
500
5,727
2,344
650
497
5,230
34,113
0
W
Bacchus
DDemon BBK
Bacchus
10,417
2,352
0
3,516
13,145
15,154
0
3,095
10,050
22,353
0
L
Baron Samedi
Hai-Jac00
Baron Samedi
4,306
528
1,026
879
8,227
3,899
0
5,463
2,580
16,182
0
L
9,335
1,595
0
2,478
16,193
13,592
0
8,700
7,031
0
15,319
W
7,329
2,232
0
1,994
10,126
4,542
74
1,149
8,977
0
34,892
L
7,374
2,660
0
1,604
12,243
5,097
0
8,405
3,436
0
21,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,527
Gold Earned
26,676
72
Minions Killed
145
0
Camps Cleared
10
584,107
Distance Traveled
696,972
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,307
846
72
7
3
224,567
0
W
Bacchus
9,026
821
21
2
1
224,993
2
L
Baron Samedi
7,085
644
24
2
0
172,897
2
L
Odin
7,640
695
12
1
0
219,592
3
W
Pele
8,343
758
52
5
6
247,412
1
L
Ullr
7,802
709
36
3
0
191,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role