Player Matchup

Set
Set
Critango
Set
Level 40
God Stats
2W - 5L
1,355 SR
Queue Stats
19W - 41L
1,344 Elo+
Party 2
Bacchus
Bacchus
GoTcHa Tw1c3
Bacchus
Level 63
God Stats
9W - 18L
1,505 SR
Queue Stats
10W - 23L
1,407 Elo+
Party 2
Sol
Sol
JuicyBootyPop
Sol
Level 120
God Stats
5W - 4L
1,551 SR
Queue Stats
25W - 38L
1,410 Elo+
Party 2
Team Averages
Level 74
1,470 SR
1,387 Elo+

VS

Team Averages
Level 89
1,372 SR
1,445 Elo+
Cupid
Cupid
Cptmoomoo123
Cupid
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,479 Elo+
Party 1
Thoth
Thoth
Huskiis
Thoth
Level 90
God Stats
2W - 3L
1,117 SR
Queue Stats
31W - 39L
1,415 Elo+
Party 1
Hun Batz
Hun Batz
PortuguesePowers
Hun Batz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 3
11,524
640
8,490
13,521
8,129
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
GoTcHa Tw1c3
Bacchus
15
1 / 4 / 6
10,415
579
8,149
16,582
22,890
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 2 / 4
10,557
587
14,746
13,780
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 4
12,480
693
17,089
14,534
6,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
Huskiis
Thoth
17
3 / 1 / 6
11,907
662
12,466
8,355
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 2 / 8
11,084
616
8,122
15,462
7,367
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
7
Kills
10
10
Deaths
7
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
4
4
2
L
4
4
3
1.38
L
Bacchus
GoTcHa Tw1c3
Bacchus
1
4
6
1
W
Thoth
Huskiis
Thoth
3
1
6
6
L
2
2
4
2
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,385
Damage
37,677
43,883
Taken
38,351
37,774
Mitigated
17,759
9,257
Healing
5,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,089
9,397
292
3,569
14,534
6,575
2,090
7,858
6,676
0
53,966
L
8,490
2,997
0
820
13,521
8,129
427
3,147
10,374
0
47,400
L
Bacchus
GoTcHa Tw1c3
Bacchus
8,149
232
509
2,864
16,582
22,890
252
5,598
10,984
18,860
0
W
Thoth
Huskiis
Thoth
12,466
114
0
685
8,355
3,817
714
6,053
2,302
53,626
0
L
14,746
2,556
0
5,064
13,780
6,755
911
3,930
9,850
41,147
3,616
W
8,122
778
0
962
15,462
7,367
0
8,856
6,606
0
31,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,496
Gold Earned
35,471
174
Minions Killed
211
7
Camps Cleared
7
993,955
Distance Traveled
940,515
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,480
693
61
3
1
284,334
2
L
Set
11,524
640
93
5
4
348,926
6
L
Bacchus
10,415
579
21
1
0
313,209
5
W
Thoth
11,907
662
100
6
2
311,552
3
L
Sol
10,557
587
60
3
3
331,820
4
W
Hun Batz
11,084
616
50
3
4
344,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role