Player Matchup

Ishtar
Ishtar
CleverFawn50043
Ishtar
Level 36
God Stats
8W - 12L
1,430 SR
Queue Stats
31W - 29L
1,420 Elo+
Party 2
Sylvanus
Sylvanus
OldEggbert
Sylvanus
Level 61
God Stats
8W - 7L
1,502 SR
Queue Stats
63W - 65L
1,434 Elo+
Party 2
Kali
Kali
PeerodMalarc
Kali
Level 85
God Stats
17W - 16L
1,509 SR
Queue Stats
121W - 132L
1,384 Elo+
Party 2
Kukulkan
Kukulkan
THE-QUEEN-MX1
Kukulkan
Level 105
God Stats
5W - 10L
1,534 SR
Queue Stats
142W - 129L
1,408 Elo+
Solo
Yu Huang
Yu Huang
TheCurvyDan
Yu Huang
Level 83
God Stats
8W - 7L
1,534 SR
Queue Stats
104W - 115L
1,365 Elo+
Party 2
Team Averages
Level 74
1,502 SR
1,402 Elo+

VS

Team Averages
Level 102
1,475 SR
1,308 Elo+
Hun Batz
Hun Batz
DR_F4M1N3
Hun Batz
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 101L
1,324 Elo+
Party 1
Izanami
Izanami
ZomBeeKrusher115
Izanami
Level 62
God Stats
46W - 61L
1,424 SR
Queue Stats
89W - 134L
1,252 Elo+
Party 1
Chang'e
Chang'e
angiefireflies
Chang'e
Level 110
God Stats
16W - 13L
1,487 SR
Queue Stats
144W - 174L
1,266 Elo+
Party 1
Kuzenbo
Kuzenbo
chuyneko
Kuzenbo
Level 132
God Stats
20W - 19L
1,462 SR
Queue Stats
353W - 395L
1,355 Elo+
Party 1
Tyr
Tyr
nightmare_swift7
Tyr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 262L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,891
376
13,140
13,293
5,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
OldEggbert
Sylvanus
12
2 / 7 / 1
8,345
397
8,663
23,246
22,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
1 / 4 / 0
9,318
444
5,619
19,142
10,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
THE-QUEEN-MX1
Kukulkan
16
0 / 1 / 0
9,531
454
7,171
7,009
3,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
TheCurvyDan
Yu Huang
10
0 / 0 / 0
7,680
366
2,973
2,055
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DR_F4M1N3
Hun Batz
19
6 / 1 / 2
11,646
555
8,328
15,368
7,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 0 / 7
10,275
489
11,087
10,553
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
3 / 0 / 4
10,640
507
7,105
12,566
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
chuyneko
Kuzenbo
15
0 / 2 / 15
10,307
491
10,724
18,072
25,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 0 / 4
10,817
515
7,652
20,929
18,242
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
17
17
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Hun Batz
DR_F4M1N3
Hun Batz
6
1
2
7
L
Sylvanus
OldEggbert
Sylvanus
2
7
1
0.36
L
1
4
0
0.25
L
Kukulkan
THE-QUEEN-MX1
Kukulkan
0
1
0
0
L
Yu Huang
TheCurvyDan
Yu Huang
0
0
0
0
W
7
0
7
10.5
W
3
0
4
5
W
Kuzenbo
chuyneko
Kuzenbo
0
2
15
3.75
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,566
Damage
44,896
64,745
Taken
77,488
43,185
Mitigated
62,349
18,249
Healing
30,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,140
5,434
0
1,267
13,293
5,853
480
4,809
8,484
0
61,250
W
Hun Batz
DR_F4M1N3
Hun Batz
8,328
2,050
0
8,661
15,368
7,190
0
2,335
13,033
0
116,125
L
Sylvanus
OldEggbert
Sylvanus
8,663
2,416
791
6,857
23,246
22,248
353
7,785
15,461
32,022
399
L
5,619
2,454
0
6,888
19,142
10,490
0
3,310
15,832
0
91,602
L
Kukulkan
THE-QUEEN-MX1
Kukulkan
7,171
1,213
0
2,026
7,009
3,774
0
604
6,405
83,656
0
L
Yu Huang
TheCurvyDan
Yu Huang
2,973
667
0
420
2,055
820
140
1,321
734
39,235
0
W
11,087
7,964
0
3,211
10,553
5,281
6,515
3,327
7,226
0
63,299
W
7,105
643
2,364
7,764
12,566
5,763
3,006
2,649
9,917
70,821
0
W
Kuzenbo
chuyneko
Kuzenbo
10,724
3,766
0
1,870
18,072
25,873
1,392
3,382
14,690
35,173
0
W
7,652
1,091
0
6,815
20,929
18,242
823
7,064
13,865
0
76,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,765
Gold Earned
53,685
528
Minions Killed
556
0
Camps Cleared
0
1,569,049
Distance Traveled
2,020,209
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,891
376
105
5
0
348,631
1
W
Hun Batz
11,646
555
165
8
0
441,155
4
L
Sylvanus
8,345
397
61
3
0
315,381
4
L
Kali
9,318
444
137
7
0
391,871
1
L
Kukulkan
9,531
454
149
7
0
344,880
5
L
Yu Huang
7,680
366
76
4
0
168,286
0
W
Izanami
10,275
489
102
5
0
400,316
1
W
Chang'e
10,640
507
105
5
0
369,457
11
W
Kuzenbo
10,307
491
40
2
0
384,609
0
W
Tyr
10,817
515
144
7
0
424,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role