Player Matchup

Hercules
Hercules
ArcaneCorn35782
Hercules
Level 118
God Stats
1W - 4L
1,337 SR
Queue Stats
146W - 225L
1,362 Elo+
Party 2
Sol
Sol
TitledEZMONEY24
Sol
Level 102
God Stats
24W - 35L
1,443 SR
Queue Stats
285W - 377L
1,353 Elo+
Party 2
Heimdallr
Heimdallr
WorldBreaker29
Heimdallr
Level 87
God Stats
160W - 236L
1,382 SR
Queue Stats
521W - 754L
1,393 Elo+
Solo
Team Averages
Level 102
1,387 SR
1,369 Elo+

VS

Team Averages
Level 159
1,576 SR
1,711 Elo+
Achilles
Achilles
Aldo-Apache2
Achilles
Level 160
God Stats
37W - 8L
1,675 SR
Queue Stats
1,243W - 538L
1,717 Elo+
Party 1
Apollo
Apollo
Stand1983
Apollo
Level 160
God Stats
3W - 1L
1,406 SR
Queue Stats
195W - 100L
1,672 Elo+
Party 1
Ra
Ra
assassina457
Ra
Level 157
God Stats
11W - 6L
1,647 SR
Queue Stats
342W - 117L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 4 / 1
6,189
619
2,618
15,814
11,812
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 0
6,800
680
8,064
8,905
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
WorldBreaker29
Heimdallr
10
0 / 4 / 2
6,098
610
4,586
10,592
4,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aldo-Apache2
Achilles
12
4 / 0 / 5
7,525
753
8,797
10,290
9,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Stand1983
Apollo
13
5 / 0 / 6
8,232
823
10,674
8,658
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 2 / 9
7,456
746
10,602
7,327
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
11
11
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
Aldo-Apache2
Achilles
4
0
5
6.5
L
Hercules
0
4
1
0.13
W
Apollo
Stand1983
Apollo
5
0
6
8
L
2
3
0
0.67
L
Heimdallr
WorldBreaker29
Heimdallr
0
4
2
0.25
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,268
Damage
30,073
35,311
Taken
26,275
20,481
Mitigated
17,696
9,961
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Aldo-Apache2
Achilles
8,797
1,789
0
3,305
10,290
9,860
111
2,266
8,024
0
15,447
L
Hercules
2,618
879
234
4,145
15,814
11,812
0
3,262
11,881
0
7,758
W
Apollo
Stand1983
Apollo
10,674
4,221
0
835
8,658
4,613
1,136
3,182
5,476
0
34,075
L
8,064
1,282
0
3,394
8,905
4,135
0
3,330
5,539
24,016
2,147
L
Heimdallr
WorldBreaker29
Heimdallr
4,586
948
0
2,188
10,592
4,534
0
4,222
5,956
0
16,256
W
10,602
618
3,054
2,816
7,327
3,223
0
2,561
4,766
27,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,087
Gold Earned
23,213
75
Minions Killed
121
2
Camps Cleared
7
462,181
Distance Traveled
650,437
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,525
753
11
1
1
251,155
3
L
Hercules
6,189
619
15
2
0
172,057
2
W
Apollo
8,232
823
68
7
4
200,936
1
L
Sol
6,800
680
39
4
2
163,240
1
L
Heimdallr
6,098
610
21
2
0
126,884
2
W
Ra
7,456
746
42
4
2
198,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role