Player Matchup

Skadi
Skadi
GeneralMonkeyMC
Skadi
Level 105
God Stats
28W - 13L
1,748 SR
Queue Stats
198W - 169L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
Puddyman
Cthulhu
Level 87
God Stats
15W - 6L
1,729 SR
Queue Stats
53W - 37L
1,638 Elo+
Party 1
Mulan
Mulan
lilnovax
Mulan
Level 17
God Stats
9W - 15L
1,738 SR
Queue Stats
38W - 39L
1,476 Elo+
Party 1
Team Averages
Level 70
1,738 SR
1,565 Elo+

VS

Team Averages
Level 62
1,631 SR
1,489 Elo+
Ishtar
Ishtar
GlaciesSomno
Ishtar
Level 7
God Stats
3W - 2L
1,811 SR
Queue Stats
7W - 8L
1,596 Elo+
Party 2
Baron Samedi
Baron Samedi
KingMarc_1998
Baron Samedi
Level 112
God Stats
32W - 30L
1,519 SR
Queue Stats
376W - 386L
1,509 Elo+
Party 2
Jormungandr
Jormungandr
LethargicTKG
Jormungandr
Level 67
God Stats
7W - 7L
1,565 SR
Queue Stats
25W - 35L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 5
11,460
716
15,728
9,391
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Puddyman
Cthulhu
16
3 / 1 / 9
10,848
678
15,431
17,976
20,564
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
lilnovax
Mulan
15
3 / 3 / 9
10,746
672
7,138
14,335
12,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
4 / 6 / 1
10,312
645
9,628
13,584
6,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
KingMarc_1998
Baron Samedi
16
1 / 3 / 5
10,395
650
12,890
11,398
8,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
LethargicTKG
Jormungandr
13
1 / 3 / 5
10,374
648
10,655
20,878
25,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
12
Kills
6
6
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Ishtar
4
6
1
0.75
L
Baron Samedi
KingMarc_1998
Baron Samedi
1
3
5
1.17
L
Jormungandr
LethargicTKG
Jormungandr
1
3
5
1.17
W
Cthulhu
Puddyman
Cthulhu
3
1
9
7.5
W
Mulan
lilnovax
Mulan
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,297
Damage
33,173
41,702
Taken
45,860
37,902
Mitigated
40,533
10,944
Healing
9,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,728
6,960
0
1,881
9,391
4,998
2,252
5,363
4,028
0
66,422
L
Ishtar
9,628
4,501
0
1,187
13,584
6,770
56
5,863
7,684
0
26,762
L
Baron Samedi
KingMarc_1998
Baron Samedi
12,890
556
1,608
4,088
11,398
8,079
158
5,500
5,854
48,786
0
L
Jormungandr
LethargicTKG
Jormungandr
10,655
2,737
246
2,565
20,878
25,684
216
4,401
15,920
29,910
0
W
Cthulhu
Puddyman
Cthulhu
15,431
526
418
3,702
17,976
20,564
0
11,268
6,708
46,466
0
W
Mulan
lilnovax
Mulan
7,138
800
714
4,229
14,335
12,340
582
7,624
6,711
0
25,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,054
Gold Earned
31,081
186
Minions Killed
166
9
Camps Cleared
5
847,281
Distance Traveled
690,568
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,460
716
91
6
9
266,753
1
L
Ishtar
10,312
645
44
3
0
210,531
0
L
Baron Samedi
10,395
650
83
5
5
244,862
1
L
Jormungandr
10,374
648
39
2
0
235,175
5
W
Cthulhu
10,848
678
58
4
0
302,742
0
W
Mulan
10,746
672
37
2
0
277,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role