Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DirtyDeag
Danzaburou
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,556 Elo+
Party 2
Ra
Ra
ballsackbrad
Ra
Level 157
God Stats
1W - 2L
1,551 SR
Queue Stats
108W - 103L
1,500 Elo+
Party 2
Ares
Ares
dabnwithmadn
Ares
Level 107
God Stats
6W - 2L
1,941 SR
Queue Stats
262W - 225L
1,570 Elo+
Party 2
Chronos
Chronos
goondanlife
Chronos
Level 69
God Stats
4W - 5L
1,866 SR
Queue Stats
158W - 132L
1,577 Elo+
Party 2
Team Averages
Level 111
1,672 SR
1,541 Elo+

VS

Team Averages
Level 119
1,490 SR
1,500 Elo+
Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ChuckDIV
Morgan Le Fay
Level 160
God Stats
3W - 0L
1,507 SR
Queue Stats
208W - 216L
1,472 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Pokerboy31
Ah Muzen Cab
Level 124
God Stats
1W - 1L
1,351 SR
Queue Stats
103W - 108L
1,516 Elo+
Party 1
Ne Zha
Ne Zha
ixx FIERCE xxi
Ne Zha
Level 156
God Stats
6W - 3L
1,591 SR
Queue Stats
171W - 156L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
1 / 9 / 6
10,850
543
16,790
24,613
8,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
DirtyDeag
Danzaburou
20
4 / 4 / 5
12,187
609
14,806
21,301
10,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 7 / 7
12,887
644
25,043
28,448
14,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 5 / 7
11,692
585
17,190
30,064
47,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
goondanlife
Chronos
20
4 / 6 / 3
12,252
613
10,795
24,966
10,284
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
12 / 4 / 15
14,463
723
36,042
25,928
24,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
 
Horus
20
3 / 4 / 23
13,763
688
10,216
29,036
48,019
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
ChuckDIV
Morgan Le Fay
20
4 / 4 / 16
13,156
658
21,676
18,682
10,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Pokerboy31
Ah Muzen Cab
20
6 / 2 / 16
13,794
690
27,585
20,651
11,606
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 6 / 11
13,519
676
23,393
21,077
11,552
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
112
19
Kills
31
31
Deaths
20
28
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
9
6
0.44
W
Tiamat
 
Tiamat
12
4
15
4.88
W
Horus
 
Horus
3
4
23
3.63
W
Morgan Le Fay
ChuckDIV
Morgan Le Fay
4
4
16
3
L
Danzaburou
DirtyDeag
Danzaburou
4
4
5
1.63
W
Ah Muzen Cab
Pokerboy31
Ah Muzen Cab
6
2
16
7
L
5
7
7
1.21
L
5
5
7
1.7
L
Chronos
goondanlife
Chronos
4
6
3
0.92
W
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,624
Damage
118,912
129,392
Taken
115,374
91,141
Mitigated
106,656
50,954
Healing
56,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
16,790
7,295
3,073
4,147
24,613
8,954
281
6,891
17,722
0
32,004
W
Tiamat
 
Tiamat
36,042
1,117
584
7,334
25,928
24,904
1,388
11,445
14,469
58,144
0
W
Horus
 
Horus
10,216
4,119
15,639
12,896
29,036
48,019
537
11,395
17,439
0
12,339
W
Morgan Le Fay
ChuckDIV
Morgan Le Fay
21,676
1,173
0
2,269
18,682
10,575
221
10,316
8,366
47,070
0
L
Danzaburou
DirtyDeag
Danzaburou
14,806
3,090
0
4,282
21,301
10,157
256
10,551
10,750
0
37,946
W
Ah Muzen Cab
Pokerboy31
Ah Muzen Cab
27,585
10,028
4,181
6,598
20,651
11,606
6,789
10,791
9,860
0
62,706
L
25,043
2,179
12,241
13,367
28,448
14,703
313
15,021
13,427
58,526
0
L
17,190
961
1,730
5,442
30,064
47,043
0
12,754
17,310
20,851
0
L
Chronos
goondanlife
Chronos
10,795
3,975
1,660
5,012
24,966
10,284
64
12,501
12,465
28,067
0
W
23,393
1,290
1,134
5,606
21,077
11,552
286
8,865
12,212
0
47,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,868
Gold Earned
68,695
230
Minions Killed
219
0
Camps Cleared
0
1,707,306
Distance Traveled
1,827,039
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,850
543
31
2
0
289,517
0
W
Tiamat
14,463
723
44
2
0
358,757
0
W
Horus
13,763
688
5
0
0
372,853
0
W
Morgan Le Fay
13,156
658
63
3
0
352,787
2
L
Danzaburou
12,187
609
43
2
0
370,663
1
W
Ah Muzen Cab
13,794
690
58
3
0
377,971
0
L
Ra
12,887
644
96
5
0
329,741
0
L
Ares
11,692
585
6
0
0
365,587
0
L
Chronos
12,252
613
54
3
0
351,798
2
W
Ne Zha
13,519
676
49
2
0
364,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role