Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
CMdaGod
Rama
Level 131
God Stats
2W - 3L
1,511 SR
Queue Stats
335W - 348L
1,440 Elo+
Party 2
Bacchus
Bacchus
kapo2507
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,295 Elo+
Party 3
Hades
Hades
nicknan100
Hades
Level 100
God Stats
12W - 13L
1,448 SR
Queue Stats
210W - 227L
1,371 Elo+
Party 2
Bellona
Bellona
puertoricansk8r7
Bellona
Level 43
God Stats
24W - 22L
1,506 SR
Queue Stats
142W - 151L
1,419 Elo+
Party 2
Team Averages
Level 74
1,493 SR
1,405 Elo+

VS

Team Averages
Level 82
1,464 SR
1,420 Elo+
Da Ji
Da Ji
Give-Me-Iguodala
Da Ji
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 38L
1,485 Elo+
Party 1
Chang'e
Chang'e
Razgriz-141
Chang'e
Level 107
God Stats
9W - 5L
1,585 SR
Queue Stats
109W - 108L
1,441 Elo+
Party 1
King Arthur
King Arthur
Setherday
King Arthur
Level 107
God Stats
2W - 0L
1,518 SR
Queue Stats
112W - 108L
1,439 Elo+
Party 1
Atlas
Atlas
ThatGuyHarris
Atlas
Level 28
God Stats
8W - 6L
1,371 SR
Queue Stats
34W - 36L
1,394 Elo+
Party 1
Hachiman
Hachiman
sweeetZ93
Hachiman
Level 45
God Stats
1W - 1L
1,344 SR
Queue Stats
10W - 14L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 5 / 2
10,076
458
8,143
20,748
10,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
CMdaGod
Rama
14
1 / 7 / 5
9,300
423
12,785
20,250
8,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
kapo2507
Bacchus
13
0 / 5 / 1
8,547
389
3,712
18,087
25,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
14
3 / 7 / 3
9,509
432
16,446
23,171
13,150
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 2
10,267
467
11,308
22,769
24,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 8
12,101
550
13,822
16,052
8,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Razgriz-141
Chang'e
18
10 / 1 / 11
12,041
547
19,331
14,729
6,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Setherday
King Arthur
18
7 / 2 / 10
11,500
523
21,948
21,058
27,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 2 / 13
10,942
497
9,228
20,117
25,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
sweeetZ93
Hachiman
16
2 / 4 / 6
10,316
469
11,493
18,833
7,933
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
77
10
Kills
29
29
Deaths
10
13
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
2
1
L
Rama
CMdaGod
Rama
1
7
5
0.5
W
7
1
8
11
W
Chang'e
Razgriz-141
Chang'e
10
1
11
15.5
W
King Arthur
Setherday
King Arthur
7
2
10
6
W
3
2
13
4.75
L
Bacchus
kapo2507
Bacchus
0
5
1
0.1
L
Hades
3
7
3
0.64
L
2
5
2
0.6
W
Hachiman
sweeetZ93
Hachiman
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,394
Damage
75,822
105,025
Taken
90,789
82,382
Mitigated
75,437
25,371
Healing
32,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,143
2,089
0
5,747
20,748
10,332
506
6,854
13,894
0
61,383
L
Rama
CMdaGod
Rama
12,785
10,804
0
6,271
20,250
8,529
488
5,080
15,170
118
67,011
W
13,822
3,596
0
6,405
16,052
8,272
570
2,973
13,079
0
100,214
W
Chang'e
Razgriz-141
Chang'e
19,331
1,369
5,087
6,866
14,729
6,700
884
4,838
9,891
92,097
0
W
King Arthur
Setherday
King Arthur
21,948
2,529
140
873
21,058
27,188
436
2,800
18,258
0
84,594
W
9,228
3,957
814
3,390
20,117
25,344
466
6,382
13,735
38,431
0
L
Bacchus
kapo2507
Bacchus
3,712
548
0
862
18,087
25,787
192
3,199
14,888
26,568
0
L
Hades
16,446
1,610
1,211
6,311
23,171
13,150
134
7,632
15,539
68,970
0
L
11,308
3,427
0
4,969
22,769
24,584
1,224
5,794
16,975
0
67,699
W
Hachiman
sweeetZ93
Hachiman
11,493
8,232
75
8,564
18,833
7,933
1,578
3,619
15,214
0
74,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,699
Gold Earned
56,900
427
Minions Killed
524
0
Camps Cleared
0
1,873,277
Distance Traveled
2,115,205
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,076
458
99
5
0
410,763
0
L
Rama
9,300
423
105
5
0
333,116
6
W
Da Ji
12,101
550
146
7
0
462,893
3
W
Chang'e
12,041
547
99
5
0
460,435
3
W
King Arthur
11,500
523
119
5
0
465,800
4
W
Atlas
10,942
497
54
2
0
379,899
2
L
Bacchus
8,547
389
25
1
0
402,762
0
L
Hades
9,509
432
102
5
0
335,349
10
L
Bellona
10,267
467
96
4
0
391,287
4
W
Hachiman
10,316
469
106
5
0
346,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role