Player Matchup

Thoth
Thoth
LiterallyNeith
Thoth
Level 118
God Stats
3W - 7L
1,561 SR
Queue Stats
84W - 91L
1,510 Elo+
Party 2
Terra
Terra
ThePrettyBunny
Terra
Level 124
God Stats
3W - 2L
1,715 SR
Queue Stats
80W - 85L
1,509 Elo+
Party 2
Anhur
Anhur
sebastian225
Anhur
Level 100
God Stats
18W - 29L
1,460 SR
Queue Stats
67W - 82L
1,483 Elo+
Solo
Team Averages
Level 114
1,579 SR
1,500 Elo+

VS

Team Averages
Level 107
1,676 SR
1,570 Elo+
Odin
Odin
ICEKING305
Odin
Level 158
God Stats
23W - 11L
2,119 SR
Queue Stats
170W - 125L
1,619 Elo+
Party 1
Ullr
Ullr
tycollier12
Ullr
Level 37
God Stats
5W - 8L
1,471 SR
Queue Stats
171W - 111L
1,617 Elo+
Party 1
Raijin
Raijin
xELITESxFINESTx
Raijin
Level 126
God Stats
28W - 28L
1,437 SR
Queue Stats
37W - 39L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
9,466
728
11,764
8,282
3,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 2 / 3
8,660
666
3,291
14,015
13,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 2
7,413
570
2,801
9,602
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
10,066
774
9,134
17,586
18,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 1 / 6
9,459
728
7,412
10,439
4,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 0 / 6
9,414
724
12,130
7,868
3,212
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
9
9
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
3
2
0
1.5
L
0
2
3
0.75
L
0
5
2
0.2
W
3
1
6
6
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,856
Damage
28,676
31,899
Taken
35,893
21,019
Mitigated
26,368
6,260
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,134
554
0
4,543
17,586
18,625
0
5,392
11,665
0
24,496
L
11,764
119
0
361
8,282
3,679
0
2,978
5,304
51,924
0
L
3,291
292
1,980
3,869
14,015
13,631
0
5,403
8,612
10,579
0
L
2,801
1,263
0
50
9,602
3,709
0
3,885
5,717
0
8,059
W
7,412
2,433
0
1,917
10,439
4,531
1,703
5,109
5,051
0
42,708
W
12,130
466
282
2,837
7,868
3,212
667
4,183
3,365
51,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,539
Gold Earned
28,939
128
Minions Killed
176
2
Camps Cleared
10
639,808
Distance Traveled
696,332
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,066
774
35
3
2
243,450
3
L
Thoth
9,466
728
94
7
0
235,891
4
L
Terra
8,660
666
16
1
2
250,847
5
L
Anhur
7,413
570
18
1
0
153,070
4
W
Ullr
9,459
728
65
5
6
218,874
0
W
Raijin
9,414
724
76
6
2
234,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role