Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CtnDalorean
Nox
Level 160
God Stats
0W - 1L
1,399 SR
Queue Stats
153W - 156L
1,412 Elo+
Party 2
Neith
Neith
Skullofall
Neith
Level 92
God Stats
6W - 4L
1,545 SR
Queue Stats
166W - 181L
1,406 Elo+
Solo
Nemesis
Nemesis
iBellaNoche
Nemesis
Level 158
God Stats
1W - 2L
1,327 SR
Queue Stats
104W - 109L
1,448 Elo+
Party 2
Cerberus
Cerberus
shmolp
Cerberus
Level 125
God Stats
1W - 2L
1,801 SR
Queue Stats
145W - 135L
1,485 Elo+
Solo
Team Averages
Level 139
1,514 SR
1,450 Elo+

VS

Team Averages
Level 105
1,494 SR
1,471 Elo+
Susano
Susano
BrainTooBig
Susano
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 25L
1,486 Elo+
Party 1
Hachiman
Hachiman
I3thTrickster
Hachiman
Level 89
God Stats
3W - 5L
1,359 SR
Queue Stats
340W - 317L
1,447 Elo+
Solo
Bacchus
Bacchus
Kasman19
Bacchus
Level 72
God Stats
10W - 3L
1,694 SR
Queue Stats
200W - 198L
1,434 Elo+
Party 1
Gilgamesh
Gilgamesh
Lance Left
Gilgamesh
Level 142
God Stats
8W - 7L
1,504 SR
Queue Stats
350W - 340L
1,462 Elo+
Party 1
Vulcan
Vulcan
xxsilverswarmxx
Vulcan
Level 124
God Stats
3W - 2L
1,413 SR
Queue Stats
287W - 255L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
1 / 2 / 0
6,471
360
3,131
6,052
2,689
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 3 / 5
7,950
442
8,175
12,451
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
16
3 / 2 / 3
9,828
546
11,935
10,661
4,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
iBellaNoche
Nemesis
13
6 / 2 / 1
8,372
465
7,712
15,868
7,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
shmolp
Cerberus
12
1 / 4 / 3
8,132
452
8,245
17,721
18,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
5 / 1 / 2
9,496
528
7,007
11,064
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hachiman
I3thTrickster
Hachiman
14
1 / 4 / 2
8,950
497
5,937
12,928
4,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Kasman19
Bacchus
13
1 / 2 / 4
8,858
492
9,370
15,843
18,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Lance Left
Gilgamesh
17
3 / 2 / 4
10,621
590
8,167
14,748
9,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 3 / 4
8,787
488
11,561
7,429
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
12
Kills
12
13
Deaths
12
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
W
Susano
5
1
2
6
L
1
3
5
1.17
W
Hachiman
I3thTrickster
Hachiman
1
4
2
0.5
W
Bacchus
Kasman19
Bacchus
1
2
4
1.5
W
Gilgamesh
Lance Left
Gilgamesh
3
2
4
2.5
L
Neith
3
2
3
2.25
L
Nemesis
iBellaNoche
Nemesis
6
2
1
3.25
L
Cerberus
shmolp
Cerberus
1
4
3
0.63
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,198
Damage
42,042
62,753
Taken
62,012
39,396
Mitigated
41,259
18,068
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,131
775
0
2,013
6,052
2,689
0
0
6,052
0
23,431
W
Susano
7,007
780
0
2,231
11,064
5,146
3,052
2,511
8,553
0
62,278
L
8,175
541
215
4,581
12,451
6,473
0
5,009
7,442
65,912
0
W
Hachiman
I3thTrickster
Hachiman
5,937
3,312
0
2,476
12,928
4,525
683
2,418
10,510
0
64,691
W
Bacchus
Kasman19
Bacchus
9,370
1,255
588
3,200
15,843
18,987
345
5,567
10,276
33,274
0
W
Gilgamesh
Lance Left
Gilgamesh
8,167
2,809
0
6,397
14,748
9,381
2,743
2,899
11,849
0
88,490
L
Neith
11,935
3,646
0
2,638
10,661
4,496
924
1,639
9,022
0
102,666
L
Nemesis
iBellaNoche
Nemesis
7,712
3,930
0
4,887
15,868
7,245
0
5,923
9,945
0
38,668
L
Cerberus
shmolp
Cerberus
8,245
630
0
3,734
17,721
18,493
0
8,360
9,361
36,676
0
W
11,561
3,467
0
447
7,429
3,220
764
3,025
4,404
58,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
46,712
491
Minions Killed
540
0
Camps Cleared
0
1,809,825
Distance Traveled
1,696,452
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,471
360
43
2
0
432,726
2
W
Susano
9,496
528
102
6
0
384,384
3
L
Nox
7,950
442
124
7
0
323,541
8
W
Hachiman
8,950
497
107
6
0
310,141
1
W
Bacchus
8,858
492
45
3
0
347,190
1
W
Gilgamesh
10,621
590
187
10
0
327,256
2
L
Neith
9,828
546
178
10
0
318,147
1
L
Nemesis
8,372
465
55
3
0
405,288
1
L
Cerberus
8,132
452
91
5
0
330,123
2
W
Vulcan
8,787
488
99
6
0
327,481
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role