Player Matchup

Awilix
Awilix
 
Awilix
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Aponse
Sol
Level 102
God Stats
0W - 1L
1,716 SR
Queue Stats
47W - 54L
1,437 Elo+
Party 3
Bellona
Bellona
ELPATRON077
Bellona
Level 24
God Stats
0W - 3L
1,339 SR
Queue Stats
4W - 8L
1,331 Elo+
Party 3
Artio
Artio
MasterofInsanity
Artio
Level 89
God Stats
0W - 1L
1,394 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ishtar
Ishtar
scullcrusher69
Ishtar
Level 38
God Stats
0W - 1L
1,217 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 72
1,433 SR
1,454 Elo+

VS

Team Averages
Level 95
1,476 SR
1,425 Elo+
Heimdallr
Heimdallr
DoctorWatermelon
Heimdallr
Level 23
God Stats
3W - 5L
1,480 SR
Queue Stats
21W - 23L
1,462 Elo+
Party 4
Chaac
Chaac
Jayson Wood
Chaac
Level 69
God Stats
9W - 6L
1,442 SR
Queue Stats
77W - 93L
1,375 Elo+
Party 2
Kali
Kali
Manuel94Garcia
Kali
Level 153
God Stats
14W - 22L
1,399 SR
Queue Stats
154W - 179L
1,468 Elo+
Party 4
Chang'e
Chang'e
Recoilcontrol
Chang'e
Level 144
God Stats
3W - 2L
1,419 SR
Queue Stats
160W - 168L
1,481 Elo+
Party 4
Bacchus
Bacchus
TSM GARBAGE6012
Bacchus
Level 88
God Stats
9W - 3L
1,640 SR
Queue Stats
203W - 225L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
1 / 3 / 0
5,389
539
2,873
8,942
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Aponse
Sol
9
0 / 2 / 0
4,854
485
2,306
6,966
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
ELPATRON077
Bellona
8
0 / 2 / 0
4,456
446
1,911
6,047
3,851
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,202
420
1,363
7,820
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 0
4,634
463
2,372
5,571
1,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
11
5 / 0 / 1
6,669
667
5,271
5,755
2,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 3
6,464
646
5,040
5,423
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
3 / 0 / 2
6,247
625
2,096
7,508
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
11
2 / 0 / 1
6,461
646
5,729
5,749
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
3 / 1 / 6
5,838
584
4,249
4,708
3,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
14
14
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
3
0
0.33
L
Sol
Aponse
Sol
0
2
0
0
W
Heimdallr
5
0
1
5.5
L
Bellona
ELPATRON077
Bellona
0
2
0
0
W
1
0
3
2.5
W
3
0
2
4
L
0
3
1
0.17
W
Chang'e
2
0
1
2.5
W
3
1
6
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,825
Damage
22,385
35,346
Taken
29,143
15,301
Mitigated
15,507
7,239
Healing
14,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,873
1,376
0
3,980
8,942
3,164
0
1,750
7,061
0
33,968
L
Sol
Aponse
Sol
2,306
959
0
1,387
6,966
2,890
0
4,904
1,722
26,086
3,353
W
Heimdallr
5,271
2,548
0
2,099
5,755
2,214
0
675
5,080
0
41,593
L
Bellona
ELPATRON077
Bellona
1,911
732
0
542
6,047
3,851
0
180
5,391
0
14,530
W
5,040
702
180
2,874
5,423
4,621
172
74
5,349
0
36,095
W
2,096
676
0
4,497
7,508
3,426
120
477
7,031
0
34,790
L
1,363
386
0
968
7,820
3,857
0
1,327
6,441
14,261
0
W
Chang'e
5,729
491
243
3,114
5,749
2,080
0
1,416
4,333
45,376
0
W
4,249
860
301
1,429
4,708
3,166
98
633
4,075
22,985
2,837
L
2,372
2,189
0
362
5,571
1,539
0
1,271
4,300
0
18,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,535
Gold Earned
31,679
202
Minions Killed
358
0
Camps Cleared
0
1,074,267
Distance Traveled
1,100,962
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,389
539
75
8
0
262,912
1
L
Sol
4,854
485
50
5
0
172,362
1
W
Heimdallr
6,669
667
71
7
0
206,666
1
L
Bellona
4,456
446
24
2
0
218,621
0
W
Chaac
6,464
646
86
9
0
194,916
2
W
Kali
6,247
625
72
7
0
262,898
2
L
Artio
4,202
420
15
2
0
203,697
2
W
Chang'e
6,461
646
77
8
0
208,340
3
W
Bacchus
5,838
584
52
5
0
228,142
4
L
Ishtar
4,634
463
38
4
0
216,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role