Player Matchup

Aphrodite
Aphrodite
BarginPrice
Aphrodite
Level 129
God Stats
53W - 38L
1,650 SR
Queue Stats
93W - 81L
1,577 Elo+
Party 2
Fafnir
Fafnir
NotMyHolyLand
Fafnir
Level 95
God Stats
9W - 8L
1,458 SR
Queue Stats
324W - 337L
1,549 Elo+
Party 2
Da Ji
Da Ji
Pishacha
Da Ji
Level 116
God Stats
8W - 14L
1,439 SR
Queue Stats
649W - 663L
1,530 Elo+
Party 2
Tiamat
Tiamat
cyrus71
Tiamat
Level 39
God Stats
11W - 10L
1,619 SR
Queue Stats
114W - 135L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
iseedamoon
Guan Yu
Level 63
God Stats
17W - 19L
1,517 SR
Queue Stats
145W - 152L
1,532 Elo+
Party 2
Team Averages
Level 88
1,537 SR
1,551 Elo+

VS

Team Averages
Level 67
1,543 SR
1,488 Elo+
Neith
Neith
AshCash__
Neith
Level 88
God Stats
1W - 5L
1,480 SR
Queue Stats
1W - 5L
1,366 Elo+
Party 1
Lancelot
Lancelot
Papighost
Lancelot
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,486 Elo+
Party 1
Discordia
Discordia
Rushwight
Discordia
Level 51
God Stats
2W - 1L
1,542 SR
Queue Stats
8W - 10L
1,526 Elo+
Party 1
Cabrakan
Cabrakan
kingofzombies900
Cabrakan
Level 102
God Stats
5W - 3L
1,691 SR
Queue Stats
9W - 9L
1,575 Elo+
Party 1
Cu Chulainn
Cu Chulainn
tova24
Cu Chulainn
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BarginPrice
Aphrodite
15
6 / 3 / 10
10,789
514
6,680
15,934
10,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
5 / 1 / 15
11,142
531
20,643
17,400
12,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Pishacha
Da Ji
18
11 / 3 / 5
12,152
579
17,035
21,831
11,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
cyrus71
Tiamat
18
4 / 3 / 6
11,705
557
15,351
15,500
11,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
iseedamoon
Guan Yu
15
0 / 2 / 4
9,435
449
8,485
21,953
24,098
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AshCash__
Neith
16
1 / 6 / 1
10,169
484
6,140
12,885
5,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
Papighost
Lancelot
14
2 / 9 / 4
9,616
458
8,402
20,040
7,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Rushwight
Discordia
17
6 / 3 / 2
11,025
525
15,645
15,489
6,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 5 / 4
9,570
456
8,366
20,519
28,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
tova24
Cu Chulainn
17
1 / 3 / 3
10,765
513
19,680
22,387
20,385
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
26
Kills
11
12
Deaths
26
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
AshCash__
Neith
1
6
1
0.25
W
Aphrodite
BarginPrice
Aphrodite
6
3
10
3.67
W
5
1
15
12.5
L
Lancelot
Papighost
Lancelot
2
9
4
0.44
W
Da Ji
Pishacha
Da Ji
11
3
5
4.5
L
Discordia
Rushwight
Discordia
6
3
2
2.33
W
Tiamat
cyrus71
Tiamat
4
3
6
2.33
W
Guan Yu
iseedamoon
Guan Yu
0
2
4
1
L
1
5
4
0.6
L
Cu Chulainn
tova24
Cu Chulainn
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,194
Damage
58,233
92,618
Taken
91,320
69,310
Mitigated
68,747
27,311
Healing
14,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AshCash__
Neith
6,140
1,677
0
3,559
12,885
5,373
1,032
9,106
3,417
0
71,689
W
Aphrodite
BarginPrice
Aphrodite
6,680
1,584
6,332
7,195
15,934
10,201
845
5,081
10,853
33,420
0
W
20,643
9,493
0
1,710
17,400
12,477
2,819
8,106
9,294
59,918
9,674
L
Lancelot
Papighost
Lancelot
8,402
2,738
0
4,092
20,040
7,923
0
5,595
14,374
0
61,163
W
Da Ji
Pishacha
Da Ji
17,035
5,431
0
1,642
21,831
11,205
742
3,807
18,024
0
102,881
L
Discordia
Rushwight
Discordia
15,645
877
0
1,697
15,489
6,727
521
8,251
7,152
81,883
0
W
Tiamat
cyrus71
Tiamat
15,351
708
0
4,167
15,500
11,329
657
6,149
9,351
114,642
0
W
Guan Yu
iseedamoon
Guan Yu
8,485
2,117
1,748
4,517
21,953
24,098
880
1,381
20,572
0
56,970
L
8,366
1,333
0
1,992
20,519
28,339
0
14,197
5,953
33,901
0
L
Cu Chulainn
tova24
Cu Chulainn
19,680
3,417
0
3,524
22,387
20,385
331
3,002
19,343
235
101,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,223
Gold Earned
51,145
566
Minions Killed
561
0
Camps Cleared
0
2,070,674
Distance Traveled
1,984,250
29
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,169
484
132
6
0
358,542
7
W
Aphrodite
10,789
514
64
3
0
387,708
4
W
Fafnir
11,142
531
102
5
0
436,032
3
L
Lancelot
9,616
458
87
4
0
438,453
0
W
Da Ji
12,152
579
133
6
0
418,039
6
L
Discordia
11,025
525
129
6
0
396,559
0
W
Tiamat
11,705
557
177
8
0
402,252
5
W
Guan Yu
9,435
449
90
4
0
426,643
11
L
Cabrakan
9,570
456
46
2
0
394,012
2
L
Cu Chulainn
10,765
513
167
8
0
396,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role