Player Matchup

Sol
Sol
Laut4rinho2667
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,179 Elo+
Party 2
Jing Wei
Jing Wei
MAKFO1
Jing Wei
Level 18
God Stats
2W - 3L
1,498 SR
Queue Stats
12W - 19L
1,427 Elo+
Party 2
Gilgamesh
Gilgamesh
mainzed42
Gilgamesh
Level 49
God Stats
1W - 1L
1,802 SR
Queue Stats
37W - 45L
1,450 Elo+
Party 2
Team Averages
Level 28
1,600 SR
1,352 Elo+

VS

Team Averages
Level 152
1,558 SR
1,699 Elo+
Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
LästSurvivor
Hercules
Level 159
God Stats
8W - 0L
2,057 SR
Queue Stats
147W - 46L
1,801 Elo+
Party 1
Nox
Nox
Swuit
Nox
Level 155
God Stats
2W - 0L
1,118 SR
Queue Stats
149W - 50L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,081
708
8,076
7,687
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
MAKFO1
Jing Wei
10
1 / 8 / 2
6,856
686
4,762
12,117
4,212
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
mainzed42
Gilgamesh
10
1 / 5 / 3
7,210
721
7,051
11,862
10,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 3 / 5
7,982
798
7,198
10,581
5,108
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
LästSurvivor
Hercules
13
5 / 0 / 10
8,751
875
10,917
12,208
13,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nox
Swuit
Nox
13
4 / 1 / 9
8,036
804
8,123
5,247
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
16
16
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
5
3.17
L
2
3
1
0.83
W
Hercules
LästSurvivor
Hercules
5
0
10
10
L
Jing Wei
MAKFO1
Jing Wei
1
8
2
0.25
W
Nox
Swuit
Nox
4
1
9
8.5
L
Gilgamesh
mainzed42
Gilgamesh
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,889
Damage
26,238
31,666
Taken
28,036
17,800
Mitigated
22,419
4,794
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,198
2,087
0
2,857
10,581
5,108
552
2,517
8,064
0
18,244
L
8,076
3,786
0
1,963
7,687
3,132
338
2,515
5,172
16,746
1,588
W
Hercules
LästSurvivor
Hercules
10,917
3,330
738
5,845
12,208
13,901
17
3,609
8,599
0
22,483
L
Jing Wei
MAKFO1
Jing Wei
4,762
3,761
0
544
12,117
4,212
104
3,348
8,769
0
14,187
W
Nox
Swuit
Nox
8,123
606
0
500
5,247
3,410
0
1,211
4,036
29,509
0
L
Gilgamesh
mainzed42
Gilgamesh
7,051
1,784
884
1,403
11,862
10,456
0
2,571
9,291
0
19,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,147
Gold Earned
24,769
78
Minions Killed
109
3
Camps Cleared
6
571,869
Distance Traveled
634,402
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,982
798
19
2
3
197,771
3
L
Sol
7,081
708
32
3
0
168,583
1
W
Hercules
8,751
875
24
2
2
228,189
2
L
Jing Wei
6,856
686
27
3
0
214,163
0
W
Nox
8,036
804
66
7
1
208,442
3
L
Gilgamesh
7,210
721
19
2
3
189,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role