Player Matchup

Nu Wa
Nu Wa
Chrisde12
Nu Wa
Level 18
God Stats
4W - 1L
1,590 SR
Queue Stats
20W - 6L
1,848 Elo+
Party 2
Fafnir
Fafnir
Hieb
Fafnir
Level 154
God Stats
1W - 0L
1,285 SR
Queue Stats
44W - 17L
1,908 Elo+
Party 2
Ishtar
Ishtar
Vajijio
Ishtar
Level 59
God Stats
7W - 2L
1,471 SR
Queue Stats
40W - 16L
1,831 Elo+
Party 2
Team Averages
Level 77
1,449 SR
1,863 Elo+

VS

Team Averages
Level 46
1,506 SR
1,240 Elo+
Cernunnos
Cernunnos
SilkByrdSmoove
Cernunnos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,225 Elo+
Party 1
Ra
Ra
TheVeleorFog
Ra
Level 27
God Stats
2W - 6L
1,519 SR
Queue Stats
7W - 16L
1,225 Elo+
Party 1
Gilgamesh
Gilgamesh
xaaronpx
Gilgamesh
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chrisde12
Nu Wa
15
8 / 4 / 11
10,838
774
10,175
11,788
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Hieb
Fafnir
15
6 / 0 / 14
11,127
795
7,483
10,589
14,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Vajijio
Ishtar
16
7 / 2 / 13
10,927
781
18,129
13,077
5,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SilkByrdSmoove
Cernunnos
12
3 / 6 / 1
9,091
649
6,037
11,736
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 7 / 2
8,932
638
5,746
9,579
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
xaaronpx
Gilgamesh
12
1 / 8 / 3
8,507
608
10,356
17,955
16,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
21
Kills
6
6
Deaths
21
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Chrisde12
Nu Wa
8
4
11
3.38
W
Fafnir
Hieb
Fafnir
6
0
14
13
L
Cernunnos
SilkByrdSmoove
Cernunnos
3
6
1
0.58
L
2
7
2
0.43
W
Ishtar
Vajijio
Ishtar
7
2
13
6.75
L
Gilgamesh
xaaronpx
Gilgamesh
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,787
Damage
22,139
35,454
Taken
39,270
25,382
Mitigated
25,200
12,028
Healing
3,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Chrisde12
Nu Wa
10,175
3,532
0
1,400
11,788
4,648
1,044
1,707
9,945
26,002
0
W
Fafnir
Hieb
Fafnir
7,483
2,437
1,262
4,393
10,589
14,782
745
2,237
8,084
20,128
0
L
Cernunnos
SilkByrdSmoove
Cernunnos
6,037
2,693
0
569
11,736
4,985
0
6,049
5,687
0
19,034
L
5,746
847
378
709
9,579
3,846
0
4,281
5,298
31,918
0
W
Ishtar
Vajijio
Ishtar
18,129
11,885
581
4,392
13,077
5,952
1,244
1,923
10,998
0
60,789
L
Gilgamesh
xaaronpx
Gilgamesh
10,356
2,517
52
1,319
17,955
16,369
0
7,608
10,347
0
28,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,892
Gold Earned
26,530
144
Minions Killed
122
7
Camps Cleared
4
654,406
Distance Traveled
659,969
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,838
774
29
2
1
218,286
0
W
Fafnir
11,127
795
17
1
1
207,174
3
L
Cernunnos
9,091
649
35
3
1
200,486
2
L
Ra
8,932
638
62
4
0
217,056
5
W
Ishtar
10,927
781
98
7
5
228,946
5
L
Gilgamesh
8,507
608
25
2
3
242,427
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role