Player Matchup

Cu Chulainn
Cu Chulainn
ChadyDaddy69115
Cu Chulainn
Level 155
God Stats
1W - 1L
1,703 SR
Queue Stats
58W - 85L
1,407 Elo+
Party 1
Persephone
Persephone
Harrytikill
Persephone
Level 117
God Stats
1W - 2L
1,504 SR
Queue Stats
206W - 173L
1,569 Elo+
Party 2
Chiron
Chiron
SolidXxXsmokE
Chiron
Level 160
God Stats
10W - 6L
1,928 SR
Queue Stats
271W - 264L
1,524 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jpost
Ah Muzen Cab
Level 160
God Stats
3W - 3L
1,757 SR
Queue Stats
235W - 225L
1,532 Elo+
Solo
Ra
Ra
marc le gris
Ra
Level 103
God Stats
0W - 2L
1,220 SR
Queue Stats
194W - 163L
1,556 Elo+
Party 2
Team Averages
Level 139
1,622 SR
1,518 Elo+

VS

Team Averages
Level 110
1,601 SR
1,543 Elo+
Hades
Hades
CEO Mike II
Hades
Level 143
God Stats
1W - 0L
1,605 SR
Queue Stats
49W - 31L
1,676 Elo+
Solo
Guan Yu
Guan Yu
DynamicDave
Guan Yu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 90L
1,536 Elo+
Solo
Heimdallr
Heimdallr
Hyraltia
Heimdallr
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 42L
1,506 Elo+
Party 3
Khepri
Khepri
Ley-End-
Khepri
Level 86
God Stats
6W - 0L
1,903 SR
Queue Stats
513W - 523L
1,457 Elo+
Solo
Persephone
Persephone
Viegraff
Persephone
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 47L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChadyDaddy69115
Cu Chulainn
16
0 / 8 / 13
10,954
522
5,521
24,580
26,866
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Harrytikill
Persephone
20
3 / 5 / 11
12,839
611
23,908
18,141
8,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
5 / 5 / 13
13,570
646
28,901
19,231
9,075
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
jpost
Ah Muzen Cab
20
5 / 10 / 10
13,040
621
28,026
23,301
12,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 6 / 9
13,809
658
22,322
17,024
8,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 21
13,554
645
13,651
20,404
14,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
DynamicDave
Guan Yu
19
3 / 4 / 21
12,703
605
12,936
29,834
39,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Heimdallr
Hyraltia
Heimdallr
20
11 / 4 / 17
14,890
709
30,322
26,550
17,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Ley-End-
Khepri
20
3 / 4 / 23
14,451
688
11,643
33,920
50,332
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
Viegraff
Persephone
20
12 / 2 / 19
15,821
753
23,738
17,337
10,342
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
135
20
Kills
34
34
Deaths
20
56
Assists
101
Player
Kills
Deaths
Assists
KDA
W
5
6
21
2.58
L
Cu Chulainn
ChadyDaddy69115
Cu Chulainn
0
8
13
0.81
W
Guan Yu
DynamicDave
Guan Yu
3
4
21
3.38
L
Persephone
Harrytikill
Persephone
3
5
11
1.7
W
Heimdallr
Hyraltia
Heimdallr
11
4
17
4.88
W
Khepri
Ley-End-
Khepri
3
4
23
3.63
L
5
5
13
2.3
W
Persephone
Viegraff
Persephone
12
2
19
10.75
L
Ah Muzen Cab
jpost
Ah Muzen Cab
5
10
10
1
L
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,678
Damage
92,290
102,277
Taken
128,045
65,724
Mitigated
132,158
32,907
Healing
56,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,651
494
3,006
2,428
20,404
14,517
491
7,966
12,438
27,431
0
L
Cu Chulainn
ChadyDaddy69115
Cu Chulainn
5,521
503
1,308
2,194
24,580
26,866
873
6,251
18,329
0
14,679
W
Guan Yu
DynamicDave
Guan Yu
12,936
963
17,856
12,267
29,834
39,711
694
10,207
19,627
0
27,678
L
Persephone
Harrytikill
Persephone
23,908
589
1,217
3,084
18,141
8,890
280
9,291
8,843
45,327
0
W
Heimdallr
Hyraltia
Heimdallr
30,322
18,285
6,034
6,802
26,550
17,256
4,910
7,742
18,808
0
59,708
W
Khepri
Ley-End-
Khepri
11,643
230
1,549
3,459
33,920
50,332
613
14,724
19,196
32,411
0
L
28,901
8,748
4,492
4,367
19,231
9,075
252
11,217
7,902
0
46,161
W
Persephone
Viegraff
Persephone
23,738
1,016
2,023
1,069
17,337
10,342
2,853
5,591
11,744
56,723
0
L
Ah Muzen Cab
jpost
Ah Muzen Cab
28,026
9,776
241
2,750
23,301
12,178
1,363
10,400
12,901
0
45,486
L
22,322
1,288
8,555
4,699
17,024
8,715
463
11,758
5,266
55,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,212
Gold Earned
71,419
200
Minions Killed
254
0
Camps Cleared
0
1,688,556
Distance Traveled
1,811,664
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,554
645
36
2
0
336,116
0
L
Cu Chulainn
10,954
522
12
1
0
309,548
0
W
Guan Yu
12,703
605
19
1
0
403,775
0
L
Persephone
12,839
611
43
2
0
404,894
1
W
Heimdallr
14,890
709
90
4
0
333,574
1
W
Khepri
14,451
688
32
2
0
326,150
0
L
Chiron
13,570
646
48
2
0
309,572
1
W
Persephone
15,821
753
77
4
0
412,049
0
L
Ah Muzen Cab
13,040
621
27
1
0
330,949
0
L
Ra
13,809
658
70
3
0
333,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role