Player Matchup

Neith
Neith
Ignatus_Blaze
Neith
Level 136
God Stats
1W - 1L
1,228 SR
Queue Stats
49W - 42L
1,577 Elo+
Party 1
Jormungandr
Jormungandr
Triforce_Hero25
Jormungandr
Level 160
God Stats
1W - 0L
1,747 SR
Queue Stats
93W - 103L
1,524 Elo+
Party 1
Achilles
Achilles
i_ixXChrisXxi_i
Achilles
Level 160
God Stats
1W - 1L
1,562 SR
Queue Stats
34W - 35L
1,578 Elo+
Party 1
Nemesis
Nemesis
sh1ft_ghost
Nemesis
Level 160
God Stats
24W - 25L
1,573 SR
Queue Stats
144W - 126L
1,578 Elo+
Party 1
Yu Huang
Yu Huang
silverlee39
Yu Huang
Level 160
God Stats
3W - 1L
1,603 SR
Queue Stats
73W - 76L
1,570 Elo+
Party 1
Team Averages
Level 155
1,543 SR
1,565 Elo+

VS

Team Averages
Level 143
1,657 SR
1,586 Elo+
Charybdis
Charybdis
ArchAethon
Charybdis
Level 160
God Stats
2W - 3L
1,562 SR
Queue Stats
291W - 270L
1,558 Elo+
Party 2
Kali
Kali
Diapolic
Kali
Level 139
God Stats
13W - 11L
1,675 SR
Queue Stats
551W - 536L
1,549 Elo+
Solo
Bellona
Bellona
Dynasty Explodz
Bellona
Level 126
God Stats
7W - 11L
1,634 SR
Queue Stats
54W - 55L
1,629 Elo+
Party 2
Cerberus
Cerberus
MedicatedSoul
Cerberus
Level 146
God Stats
2W - 1L
1,877 SR
Queue Stats
54W - 43L
1,575 Elo+
Party 2
Raijin
Raijin
ShaunTooNice
Raijin
Level 142
God Stats
0W - 2L
1,537 SR
Queue Stats
182W - 182L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,658
514
4,690
4,729
1,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Triforce_Hero25
Jormungandr
10
5 / 0 / 3
5,878
534
6,224
9,036
4,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
11
1 / 2 / 0
5,919
538
7,835
10,298
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nemesis
sh1ft_ghost
Nemesis
11
3 / 1 / 4
6,676
607
5,381
8,062
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
silverlee39
Yu Huang
11
2 / 0 / 3
6,395
581
5,429
5,195
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArchAethon
Charybdis
8
0 / 3 / 1
5,010
455
3,991
7,815
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
9
1 / 3 / 0
5,419
493
3,791
10,884
4,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 0
6,217
565
5,513
11,464
9,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
MedicatedSoul
Cerberus
9
1 / 2 / 0
5,452
496
3,386
8,506
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
10
0 / 3 / 0
5,720
520
3,308
6,895
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
4
4
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ArchAethon
Charybdis
0
3
1
0.17
L
Kali
1
3
0
0.33
L
2
2
0
1
W
1
1
3
2.5
L
Cerberus
MedicatedSoul
Cerberus
1
2
0
0.5
L
Raijin
0
3
0
0
W
Jormungandr
Triforce_Hero25
Jormungandr
5
0
3
6.5
W
Achilles
1
2
0
0.5
W
Nemesis
sh1ft_ghost
Nemesis
3
1
4
5
W
Yu Huang
silverlee39
Yu Huang
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,559
Damage
19,989
37,320
Taken
45,564
16,646
Mitigated
24,137
9,938
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ArchAethon
Charybdis
3,991
2,423
0
3,292
7,815
2,452
0
2,725
5,090
0
31,324
L
Kali
3,791
1,730
0
2,096
10,884
4,047
0
1,303
9,507
0
34,694
L
5,513
3,090
0
5,013
11,464
9,498
0
0
10,656
0
41,434
W
4,690
882
0
1,896
4,729
1,876
0
1,687
3,042
0
39,288
L
Cerberus
MedicatedSoul
Cerberus
3,386
318
0
1,928
8,506
5,629
0
3,187
5,319
19,579
0
L
Raijin
3,308
341
0
830
6,895
2,511
0
3,899
2,996
46,351
0
W
Jormungandr
Triforce_Hero25
Jormungandr
6,224
2,794
0
1,790
9,036
4,370
0
1,953
7,083
21,872
5,415
W
Achilles
7,835
3,556
0
4,338
10,298
5,528
0
0
10,298
0
38,775
W
Nemesis
sh1ft_ghost
Nemesis
5,381
2,591
0
918
8,062
2,911
0
817
7,245
0
46,795
W
Yu Huang
silverlee39
Yu Huang
5,429
400
0
996
5,195
1,961
0
2,237
2,958
46,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
27,818
346
Minions Killed
309
0
Camps Cleared
0
1,097,966
Distance Traveled
1,043,378
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,010
455
48
4
0
193,494
2
L
Kali
5,419
493
59
5
0
227,517
5
L
Bellona
6,217
565
79
7
0
224,418
5
W
Neith
5,658
514
75
7
0
190,470
2
L
Cerberus
5,452
496
37
3
0
198,144
6
L
Raijin
5,720
520
86
8
0
199,805
3
W
Jormungandr
5,878
534
34
3
0
212,547
2
W
Achilles
5,919
538
66
6
0
208,732
4
W
Nemesis
6,676
607
85
8
0
268,504
3
W
Yu Huang
6,395
581
86
8
0
217,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role