Player Matchup

Merlin
Merlin
JadedWaifu
Merlin
Level 124
God Stats
9W - 9L
1,434 SR
Queue Stats
670W - 686L
1,523 Elo+
Solo
Bastet
Bastet
Max_Donigan
Bastet
Level 127
God Stats
3W - 5L
1,378 SR
Queue Stats
173W - 171L
1,552 Elo+
Party 1
Sobek
Sobek
PIZZAtheHUTTjr
Sobek
Level 125
God Stats
2W - 5L
1,409 SR
Queue Stats
143W - 121L
1,608 Elo+
Party 3
Gilgamesh
Gilgamesh
Quigs
Gilgamesh
Level 122
God Stats
6W - 4L
1,638 SR
Queue Stats
144W - 130L
1,594 Elo+
Party 3
Tiamat
Tiamat
Spo5000
Tiamat
Level 144
God Stats
0W - 3L
1,105 SR
Queue Stats
171W - 157L
1,553 Elo+
Party 1
Team Averages
Level 128
1,393 SR
1,566 Elo+

VS

Team Averages
Level 116
1,389 SR
1,497 Elo+
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ABushyStraw
Fenrir
Level 160
God Stats
1W - 6L
1,243 SR
Queue Stats
179W - 192L
1,477 Elo+
Party 2
Ymir
Ymir
BigCrack96
Ymir
Level 24
God Stats
1W - 2L
1,247 SR
Queue Stats
31W - 53L
1,414 Elo+
Solo
Chiron
Chiron
NovaVI_Leo
Chiron
Level 144
God Stats
4W - 3L
1,453 SR
Queue Stats
188W - 189L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JadedWaifu
Merlin
19
4 / 9 / 7
12,312
684
27,311
19,731
10,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
19
6 / 6 / 9
12,029
668
19,070
16,677
9,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 8 / 12
11,059
614
13,638
27,563
33,912
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
Quigs
Gilgamesh
20
3 / 4 / 13
11,588
644
20,352
32,135
26,184
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Spo5000
Tiamat
18
6 / 8 / 6
11,173
621
14,204
17,289
11,715
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
12 / 4 / 15
14,296
794
23,253
34,270
49,908
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
 
Raijin
20
6 / 4 / 19
13,224
735
23,170
13,612
7,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
18
4 / 7 / 14
12,561
698
9,079
31,059
33,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 4 / 25
12,985
721
17,074
28,916
43,424
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chiron
NovaVI_Leo
Chiron
20
10 / 1 / 20
14,206
789
28,156
13,859
8,127
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
127
20
Kills
34
35
Deaths
20
47
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
12
4
15
4.88
W
Raijin
 
Raijin
6
4
19
3.88
W
Fenrir
4
7
14
1.57
W
2
4
25
3.63
L
Merlin
JadedWaifu
Merlin
4
9
7
0.83
L
Bastet
6
6
9
1.75
W
Chiron
NovaVI_Leo
Chiron
10
1
20
20
L
1
8
12
0.88
L
Gilgamesh
Quigs
Gilgamesh
3
4
13
2.38
L
Tiamat
Spo5000
Tiamat
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,575
Damage
100,732
113,395
Taken
121,716
90,931
Mitigated
141,850
29,682
Healing
60,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
23,253
5,101
2,403
13,279
34,270
49,908
1,489
13,556
18,478
0
37,500
W
Raijin
 
Raijin
23,170
2,254
614
421
13,612
7,147
2,086
6,887
6,629
47,504
0
W
Fenrir
9,079
3,081
9,942
10,440
31,059
33,244
1,088
14,101
16,165
0
12,773
W
17,074
1,932
5,581
7,004
28,916
43,424
423
12,226
16,127
39,342
0
L
Merlin
JadedWaifu
Merlin
27,311
1,315
983
3,314
19,731
10,018
392
3,922
15,477
55,884
0
L
Bastet
19,070
3,813
898
2,398
16,677
9,102
869
7,137
9,305
0
25,148
W
Chiron
NovaVI_Leo
Chiron
28,156
9,346
6,246
4,615
13,859
8,127
3,848
6,567
7,069
0
58,187
L
13,638
1,167
1,165
5,919
27,563
33,912
285
11,194
15,438
27,366
0
L
Gilgamesh
Quigs
Gilgamesh
20,352
3,967
1,631
10,277
32,135
26,184
839
10,933
20,540
0
32,117
L
Tiamat
Spo5000
Tiamat
14,204
1,565
1,054
2,043
17,289
11,715
0
7,058
9,774
29,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,161
Gold Earned
67,272
174
Minions Killed
220
0
Camps Cleared
0
1,517,389
Distance Traveled
1,632,050
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,296
794
25
1
0
361,612
0
W
Raijin
13,224
735
52
3
0
293,921
0
W
Fenrir
12,561
698
11
1
0
300,613
2
W
Ymir
12,985
721
45
3
0
330,425
0
L
Merlin
12,312
684
68
4
0
264,629
0
L
Bastet
12,029
668
16
1
0
342,519
0
W
Chiron
14,206
789
87
5
0
345,479
4
L
Sobek
11,059
614
17
1
0
296,249
1
L
Gilgamesh
11,588
644
38
2
0
330,181
0
L
Tiamat
11,173
621
35
2
0
283,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role