Player Matchup

Izanami
Izanami
Brodeman2
Izanami
Level 80
God Stats
33W - 43L
1,499 SR
Queue Stats
113W - 164L
1,365 Elo+
Party 2
Cthulhu
Cthulhu
HOLYGAMER13
Cthulhu
Level 25
God Stats
5W - 5L
1,523 SR
Queue Stats
14W - 28L
1,271 Elo+
Party 2
Hel
Hel
IamLegend-_-16
Hel
Level 124
God Stats
12W - 22L
1,357 SR
Queue Stats
146W - 216L
1,376 Elo+
Party 2
Team Averages
Level 76
1,460 SR
1,337 Elo+

VS

Team Averages
Level 46
1,430 SR
1,307 Elo+
Geb
Geb
Belligerent1
Geb
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,398 Elo+
Party 1
Chiron
Chiron
Gomer070
Chiron
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 26L
1,292 Elo+
Party 1
Ares
Ares
JuanDotCom-_-
Ares
Level 68
God Stats
0W - 2L
1,289 SR
Queue Stats
45W - 76L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brodeman2
Izanami
14
7 / 0 / 1
8,733
794
14,550
8,537
3,950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
HOLYGAMER13
Cthulhu
11
0 / 1 / 6
7,830
712
5,683
16,045
11,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 6
7,701
700
9,101
6,674
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,291
663
8,655
15,235
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Gomer070
Chiron
12
0 / 3 / 1
6,731
612
10,340
9,166
3,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 1
6,809
619
6,821
11,903
11,186
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Izanami
Brodeman2
Izanami
7
0
1
7.5
L
Chiron
Gomer070
Chiron
0
3
1
0.17
W
Cthulhu
HOLYGAMER13
Cthulhu
0
1
6
3
W
1
0
6
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,334
Damage
25,816
31,256
Taken
36,304
18,151
Mitigated
29,160
17,323
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,655
1,097
392
3,414
15,235
14,035
0
6,706
8,529
22,204
0
W
Izanami
Brodeman2
Izanami
14,550
9,784
0
0
8,537
3,950
1,410
4,750
3,787
0
36,204
L
Chiron
Gomer070
Chiron
10,340
2,905
869
1,529
9,166
3,939
0
3,123
6,043
0
31,884
W
Cthulhu
HOLYGAMER13
Cthulhu
5,683
812
447
5,843
16,045
11,225
224
7,427
8,618
10,705
0
W
9,101
651
6,517
4,516
6,674
2,976
470
3,469
3,205
28,928
0
L
6,821
722
763
1,307
11,903
11,186
0
5,421
6,482
13,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,264
Gold Earned
20,831
130
Minions Killed
84
5
Camps Cleared
4
637,787
Distance Traveled
592,593
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,291
663
19
2
4
211,399
1
W
Izanami
8,733
794
46
4
1
199,031
1
L
Chiron
6,731
612
54
5
0
184,771
0
W
Cthulhu
7,830
712
19
2
0
206,729
0
W
Hel
7,701
700
65
6
4
232,027
3
L
Ares
6,809
619
11
1
0
196,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role