Player Matchup

Ymir
Ymir
Jewmanjimon
Ymir
Level 123
God Stats
2W - 0L
1,724 SR
Queue Stats
10W - 23L
1,328 Elo+
Party 2
Ishtar
Ishtar
SIR MATTZ
Ishtar
Level 109
God Stats
23W - 30L
1,390 SR
Queue Stats
180W - 226L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
jpdelirious
Nu Wa
Level 141
God Stats
2W - 1L
1,510 SR
Queue Stats
69W - 71L
1,524 Elo+
Party 2
Team Averages
Level 124
1,541 SR
1,433 Elo+

VS

Team Averages
Level 97
1,557 SR
1,647 Elo+
Chaac
Chaac
CrazySquirrelAF
Chaac
Level 65
God Stats
1W - 1L
1,538 SR
Queue Stats
36W - 21L
1,651 Elo+
Party 1
Hades
Hades
Knackk
Hades
Level 124
God Stats
2W - 1L
1,874 SR
Queue Stats
52W - 37L
1,642 Elo+
Party 1
Ishtar
Ishtar
SAINT0906
Ishtar
Level 103
God Stats
0W - 2L
1,260 SR
Queue Stats
45W - 26L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,849
632
8,801
16,393
19,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
SIR MATTZ
Ishtar
14
2 / 0 / 3
9,034
645
10,735
9,858
5,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 4
9,123
652
11,898
7,153
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,856
561
7,233
10,207
11,495
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
Knackk
Hades
12
1 / 4 / 1
8,176
584
12,244
12,631
7,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
SAINT0906
Ishtar
13
1 / 2 / 1
8,391
599
9,155
12,570
6,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
2
2
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
2
0
4
4
L
Hades
Knackk
Hades
1
4
1
0.38
L
Ishtar
SAINT0906
Ishtar
1
2
1
0.75
W
Ishtar
SIR MATTZ
Ishtar
2
0
3
3.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
28,632
33,404
Taken
35,408
28,492
Mitigated
25,200
4,728
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,233
453
0
1,813
10,207
11,495
0
6,050
4,157
0
28,051
W
8,801
2,343
0
2,730
16,393
19,966
116
5,469
10,924
25,180
0
L
Hades
Knackk
Hades
12,244
1,815
448
3,297
12,631
7,549
0
7,602
5,029
31,085
0
L
Ishtar
SAINT0906
Ishtar
9,155
6,859
0
1,282
12,570
6,156
0
7,403
5,167
0
35,382
W
Ishtar
SIR MATTZ
Ishtar
10,735
6,650
0
1,248
9,858
5,205
424
4,475
5,383
0
31,053
W
11,898
3,052
0
750
7,153
3,321
473
2,576
4,577
40,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,006
Gold Earned
24,423
151
Minions Killed
151
6
Camps Cleared
6
677,540
Distance Traveled
693,756
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,856
561
37
3
1
259,097
1
W
Ymir
8,849
632
21
2
2
241,765
0
L
Hades
8,176
584
56
4
3
196,712
2
L
Ishtar
8,391
599
58
4
2
237,947
0
W
Ishtar
9,034
645
67
5
0
236,964
0
W
Nu Wa
9,123
652
63
5
4
198,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role