Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DanielR0man
Ah Muzen Cab
Level 82
God Stats
6W - 3L
1,638 SR
Queue Stats
49W - 49L
1,406 Elo+
Party 3
Zhong Kui
Zhong Kui
LilZae2Wavvyy
Zhong Kui
Level 67
God Stats
4W - 2L
1,478 SR
Queue Stats
205W - 244L
1,404 Elo+
Solo
Baron Samedi
Baron Samedi
OnlyHands
Baron Samedi
Level 160
God Stats
1W - 0L
1,729 SR
Queue Stats
29W - 23L
1,490 Elo+
Solo
Team Averages
Level 90
1,569 SR
1,460 Elo+

VS

Team Averages
Level 94
1,528 SR
1,405 Elo+
Fenrir
Fenrir
Irocde
Fenrir
Level 119
God Stats
3W - 5L
1,474 SR
Queue Stats
57W - 70L
1,437 Elo+
Solo
Bellona
Bellona
MasamuneSenpai
Bellona
Level 120
God Stats
0W - 3L
1,355 SR
Queue Stats
77W - 88L
1,400 Elo+
Party 1
Ishtar
Ishtar
Mhaighly
Ishtar
Level 95
God Stats
0W - 1L
1,756 SR
Queue Stats
66W - 62L
1,430 Elo+
Party 1
Merlin
Merlin
ThiccJakeTheDog
Merlin
Level 74
God Stats
7W - 4L
1,726 SR
Queue Stats
44W - 41L
1,451 Elo+
Party 2
Sol
Sol
xRachh
Sol
Level 62
God Stats
3W - 9L
1,327 SR
Queue Stats
46W - 61L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
4
0 / 0 / 0
2,882
576
487
1,959
575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
 
Arachne
4
0 / 0 / 0
2,871
574
483
2,543
718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
DanielR0man
Ah Muzen Cab
6
0 / 0 / 0
3,735
747
0
1,104
310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
LilZae2Wavvyy
Zhong Kui
6
0 / 0 / 0
3,374
675
568
2,474
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
OnlyHands
Baron Samedi
4
0 / 0 / 0
3,289
658
745
1,783
785
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Irocde
Fenrir
5
0 / 0 / 0
2,977
595
1,251
2,385
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,409
482
0
0
0
Ishtar
Mhaighly
Ishtar
1
0 / 0 / 0
909
182
0
0
0
5
0 / 0 / 0
2,966
593
1,574
2,259
917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
xRachh
Sol
5
0 / 0 / 0
3,098
620
697
1,438
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
W
Arachne
 
Arachne
0
0
0
0
W
Ah Muzen Cab
DanielR0man
Ah Muzen Cab
0
0
0
0
L
Fenrir
Irocde
Fenrir
0
0
0
0
W
Zhong Kui
LilZae2Wavvyy
Zhong Kui
0
0
0
0
L
0
0
0
0
L
Ishtar
Mhaighly
Ishtar
0
0
0
0
W
Baron Samedi
OnlyHands
Baron Samedi
0
0
0
0
L
0
0
0
0
L
Sol
xRachh
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,283
Damage
3,522
9,863
Taken
6,082
3,807
Mitigated
1,995
3,782
Healing
2,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
487
64
0
522
1,959
575
601
451
1,508
0
12,429
W
Arachne
 
Arachne
483
273
0
375
2,543
718
0
540
2,003
0
6,642
W
Ah Muzen Cab
DanielR0man
Ah Muzen Cab
0
0
0
244
1,104
310
0
0
1,104
0
22,753
L
Fenrir
Irocde
Fenrir
1,251
104
0
1,372
2,385
672
0
51
2,334
0
9,583
W
Zhong Kui
LilZae2Wavvyy
Zhong Kui
568
0
0
1,563
2,474
1,419
0
697
1,777
15,813
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ishtar
Mhaighly
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
OnlyHands
Baron Samedi
745
138
175
903
1,783
785
184
583
1,200
8,380
0
L
1,574
58
0
839
2,259
917
0
694
1,565
11,619
0
L
Sol
xRachh
Sol
697
402
0
531
1,438
406
0
568
870
10,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,151
Gold Earned
12,359
133
Minions Killed
60
0
Camps Cleared
0
450,207
Distance Traveled
260,748
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
2,882
576
21
4
0
88,284
0
W
Arachne
2,871
574
17
3
0
116,959
0
W
Ah Muzen Cab
3,735
747
51
10
0
87,394
0
L
Fenrir
2,977
595
24
5
0
99,898
1
W
Zhong Kui
3,374
675
27
5
0
83,282
1
L
Bellona
2,409
482
0
0
0
0
0
L
Ishtar
909
182
0
0
0
0
0
W
Baron Samedi
3,289
658
17
3
0
74,288
1
L
Merlin
2,966
593
13
3
0
76,928
1
L
Sol
3,098
620
23
5
0
83,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role