Player Matchup

Bakasura
Bakasura
FierceFurball90
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,235 Elo+
Party 2
Achilles
Achilles
Maritimer9365
Achilles
Level 28
God Stats
0W - 3L
1,331 SR
Queue Stats
9W - 30L
1,214 Elo+
Party 2
Jormungandr
Jormungandr
Melmett16
Jormungandr
Level 28
God Stats
0W - 3L
1,212 SR
Queue Stats
16W - 34L
1,288 Elo+
Party 2
Izanami
Izanami
TokiePanda
Izanami
Level 36
God Stats
30W - 48L
1,320 SR
Queue Stats
72W - 86L
1,274 Elo+
Party 2
Tiamat
Tiamat
ZAZU36
Tiamat
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
50W - 55L
1,320 Elo+
Party 2
Team Averages
Level 30
1,373 SR
1,266 Elo+

VS

Team Averages
Level 74
1,695 SR
1,456 Elo+
Hun Batz
Hun Batz
Average_Joe409
Hun Batz
Level 128
God Stats
9W - 3L
1,762 SR
Queue Stats
47W - 48L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
Gohan_-MX
Cthulhu
Level 80
God Stats
4W - 3L
1,838 SR
Queue Stats
56W - 53L
1,432 Elo+
Solo
Hera
Hera
Vera_Noir
Hera
Level 34
God Stats
5W - 3L
1,681 SR
Queue Stats
158W - 173L
1,452 Elo+
Party 3
Achilles
Achilles
duffman69420
Achilles
Level 42
God Stats
2W - 3L
1,535 SR
Queue Stats
60W - 77L
1,402 Elo+
Party 1
Cernunnos
Cernunnos
xObrienZ
Cernunnos
Level 85
God Stats
12W - 6L
1,657 SR
Queue Stats
72W - 68L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
3 / 5 / 0
7,361
526
4,346
14,430
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Maritimer9365
Achilles
13
0 / 1 / 0
7,570
541
6,493
13,834
12,157
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Melmett16
Jormungandr
9
0 / 4 / 2
5,807
415
5,584
10,292
9,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
TokiePanda
Izanami
11
0 / 4 / 0
6,342
453
2,385
8,166
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
ZAZU36
Tiamat
13
0 / 3 / 1
7,336
524
3,246
9,361
5,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 0 / 5
8,579
613
6,485
9,017
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Gohan_-MX
Cthulhu
11
2 / 0 / 8
7,432
531
4,783
9,791
6,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
15
3 / 2 / 3
8,845
632
9,617
8,031
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
duffman69420
Achilles
13
0 / 0 / 1
7,787
556
7,436
9,787
13,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
xObrienZ
Cernunnos
13
7 / 1 / 3
8,204
586
10,247
7,936
2,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
17
17
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
0
5
7.5
L
Bakasura
3
5
0
0.6
W
Cthulhu
Gohan_-MX
Cthulhu
2
0
8
6
L
Achilles
Maritimer9365
Achilles
0
1
0
0
L
Jormungandr
Melmett16
Jormungandr
0
4
2
0.25
L
Izanami
TokiePanda
Izanami
0
4
0
0
W
Hera
3
2
3
2.25
L
Tiamat
ZAZU36
Tiamat
0
3
1
0.17
W
Achilles
duffman69420
Achilles
0
0
1
0.5
W
Cernunnos
xObrienZ
Cernunnos
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,054
Damage
38,568
56,083
Taken
44,562
35,415
Mitigated
29,624
11,432
Healing
17,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
6,485
1,302
0
2,678
9,017
3,592
0
1,378
7,455
0
53,373
L
Bakasura
4,346
2,975
0
2,093
14,430
5,451
0
4,363
10,067
0
44,206
W
Cthulhu
Gohan_-MX
Cthulhu
4,783
389
812
3,677
9,791
6,738
189
2,543
7,169
22,724
0
L
Achilles
Maritimer9365
Achilles
6,493
1,335
0
4,117
13,834
12,157
0
454
12,244
0
52,885
L
Jormungandr
Melmett16
Jormungandr
5,584
1,075
360
1,244
10,292
9,626
132
2,444
7,372
20,620
1,209
L
Izanami
TokiePanda
Izanami
2,385
1,646
0
1,040
8,166
2,814
1,142
1,440
6,726
0
45,892
W
Hera
9,617
2,173
0
3,036
8,031
3,090
993
2,091
5,248
84,124
0
L
Tiamat
ZAZU36
Tiamat
3,246
40
0
2,578
9,361
5,367
574
5,699
3,662
53,236
0
W
Achilles
duffman69420
Achilles
7,436
1,313
0
3,581
9,787
13,290
0
0
9,787
0
54,141
W
Cernunnos
xObrienZ
Cernunnos
10,247
5,097
0
3,560
7,936
2,914
1,488
2,115
5,694
0
58,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,416
Gold Earned
40,847
410
Minions Killed
465
0
Camps Cleared
0
1,385,929
Distance Traveled
1,487,303
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,579
613
88
6
0
347,016
5
L
Bakasura
7,361
526
91
7
0
303,953
3
W
Cthulhu
7,432
531
43
3
0
325,356
3
L
Achilles
7,570
541
99
7
0
279,482
4
L
Jormungandr
5,807
415
30
2
0
289,700
5
L
Izanami
6,342
453
86
6
0
246,446
1
W
Hera
8,845
632
144
10
0
267,678
5
L
Tiamat
7,336
524
104
7
0
266,348
0
W
Achilles
7,787
556
91
7
0
274,445
7
W
Cernunnos
8,204
586
99
7
0
272,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role