Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Junior-PR21
Nu Wa
Level 76
God Stats
162W - 168L
1,501 SR
Queue Stats
379W - 422L
1,376 Elo+
Solo
Raijin
Raijin
Loudcody
Raijin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 148L
1,443 Elo+
Solo
Athena
Athena
Siegfried_021
Athena
Level 67
God Stats
10W - 6L
1,649 SR
Queue Stats
73W - 111L
1,308 Elo+
Party 1
Medusa
Medusa
Soul_Dreamer15
Medusa
Level 77
God Stats
6W - 11L
1,449 SR
Queue Stats
197W - 199L
1,450 Elo+
Party 1
Team Averages
Level 72
1,520 SR
1,416 Elo+

VS

Team Averages
Level 93
1,402 SR
1,386 Elo+
Sun Wukong
Sun Wukong
Bokita__Pasion
Sun Wukong
Level 109
God Stats
6W - 17L
1,286 SR
Queue Stats
148W - 164L
1,387 Elo+
Solo
Kukulkan
Kukulkan
OfeeliaBusch
Kukulkan
Level 60
God Stats
5W - 3L
1,719 SR
Queue Stats
121W - 150L
1,358 Elo+
Party 2
Skadi
Skadi
WashierAlarm563
Skadi
Level 56
God Stats
2W - 2L
1,538 SR
Queue Stats
216W - 226L
1,422 Elo+
Solo
Da Ji
Da Ji
WesternQuestion
Da Ji
Level 119
God Stats
3W - 5L
1,272 SR
Queue Stats
148W - 168L
1,394 Elo+
Party 2
Geb
Geb
Whole Gut
Geb
Level 119
God Stats
1W - 3L
1,196 SR
Queue Stats
15W - 21L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 5 / 2
7,069
505
5,500
12,340
5,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 1 / 0
7,463
533
8,310
5,774
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
Loudcody
Raijin
11
2 / 4 / 0
7,333
524
6,013
9,671
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 5
7,005
500
5,085
16,922
12,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
5 / 5 / 1
7,664
547
9,891
13,966
5,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bokita__Pasion
Sun Wukong
13
2 / 0 / 1
8,101
579
5,614
12,182
7,942
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
OfeeliaBusch
Kukulkan
13
5 / 2 / 4
8,246
589
8,824
6,524
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 4 / 4
7,546
539
9,612
9,180
2,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 2 / 6
8,698
621
14,160
13,977
6,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 8
6,718
480
5,025
11,680
8,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
18
18
Deaths
11
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
2
0.6
W
Sun Wukong
Bokita__Pasion
Sun Wukong
2
0
1
2.5
L
1
1
0
1
L
Raijin
Loudcody
Raijin
2
4
0
0.5
W
Kukulkan
OfeeliaBusch
Kukulkan
5
2
4
3.5
L
0
3
5
0.83
L
5
5
1
1.1
W
3
4
4
1.25
W
8
2
6
5.5
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,799
Damage
43,235
58,673
Taken
53,543
29,053
Mitigated
28,241
14,403
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,500
2,001
338
715
12,340
5,387
0
1,289
11,051
0
53,731
W
Sun Wukong
Bokita__Pasion
Sun Wukong
5,614
693
0
4,373
12,182
7,942
0
6,918
4,688
0
67,811
L
8,310
2,963
349
2,152
5,774
2,074
0
751
5,023
55,503
0
L
Raijin
Loudcody
Raijin
6,013
720
0
1,230
9,671
4,174
0
3,005
6,666
39,165
0
W
Kukulkan
OfeeliaBusch
Kukulkan
8,824
1,068
0
1,871
6,524
2,610
576
3,949
2,067
51,219
0
L
5,085
1,876
2,113
3,232
16,922
12,346
66
6,453
10,469
18,651
0
L
9,891
4,329
330
3,944
13,966
5,072
1,138
2,351
11,615
0
50,554
W
9,612
3,299
0
145
9,180
2,942
2,177
1,267
7,829
0
58,720
W
14,160
4,156
0
4,010
13,977
6,693
984
2,994
10,787
0
67,454
W
5,025
871
0
3,163
11,680
8,054
260
2,798
8,764
16,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
39,309
369
Minions Killed
414
0
Camps Cleared
0
1,362,078
Distance Traveled
1,371,437
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,069
505
82
6
0
322,709
2
W
Sun Wukong
8,101
579
126
9
0
282,306
0
L
Nu Wa
7,463
533
96
7
0
244,849
3
L
Raijin
7,333
524
77
6
0
242,132
2
W
Kukulkan
8,246
589
83
6
0
249,918
2
L
Athena
7,005
500
33
2
0
304,097
2
L
Medusa
7,664
547
81
6
0
248,291
4
W
Skadi
7,546
539
85
6
0
261,155
2
W
Da Ji
8,698
621
105
8
0
284,748
0
W
Geb
6,718
480
15
1
0
293,310
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role