Player Matchup

Zeus
Zeus
GooeyRuby0537
Zeus
Level 112
God Stats
9W - 10L
1,400 SR
Queue Stats
183W - 194L
1,421 Elo+
Solo
Chronos
Chronos
LordChud
Chronos
Level 123
God Stats
25W - 21L
1,562 SR
Queue Stats
96W - 100L
1,454 Elo+
Party 3
Artemis
Artemis
Quesodeli
Artemis
Level 61
God Stats
10W - 10L
1,507 SR
Queue Stats
55W - 68L
1,409 Elo+
Party 2
Arachne
Arachne
ShaggySan3205
Arachne
Level 117
God Stats
2W - 0L
1,520 SR
Queue Stats
14W - 27L
1,307 Elo+
Party 2
Yemoja
Yemoja
Xelor93
Yemoja
Level 104
God Stats
15W - 19L
1,487 SR
Queue Stats
155W - 171L
1,438 Elo+
Party 3
Team Averages
Level 103
1,495 SR
1,406 Elo+

VS

Team Averages
Level 89
1,578 SR
1,417 Elo+
Poseidon
Poseidon
AdmiralTyree420
Poseidon
Level 118
God Stats
0W - 4L
1,503 SR
Queue Stats
115W - 133L
1,469 Elo+
Solo
Atlas
Atlas
EP1Cspartan300
Atlas
Level 88
God Stats
2W - 1L
1,562 SR
Queue Stats
97W - 100L
1,545 Elo+
Party 1
Osiris
Osiris
Hype-Foqus
Osiris
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 25L
1,317 Elo+
Solo
Nemesis
Nemesis
OrangeSeason16
Nemesis
Level 67
God Stats
1W - 1L
1,825 SR
Queue Stats
40W - 62L
1,403 Elo+
Party 1
Bakasura
Bakasura
lucasrd13
Bakasura
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 136L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
8,702
870
8,123
2,240
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
LordChud
Chronos
15
4 / 0 / 6
8,519
852
7,494
7,268
3,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Quesodeli
Artemis
14
4 / 2 / 4
7,819
782
7,847
8,815
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
14
0 / 3 / 7
7,538
754
6,050
10,445
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Xelor93
Yemoja
14
0 / 1 / 8
8,294
829
3,356
7,632
6,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
2 / 1 / 0
8,359
836
8,086
4,493
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 3
7,944
794
8,925
10,980
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
Hype-Foqus
Osiris
11
0 / 3 / 4
6,430
643
2,527
8,037
6,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 3 / 4
6,695
670
3,737
7,706
4,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bakasura
lucasrd13
Bakasura
14
1 / 3 / 5
7,391
739
2,949
10,210
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
13
Kills
6
6
Deaths
13
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Poseidon
2
1
0
2
L
3
3
3
1.5
W
5
0
5
7.5
L
Osiris
Hype-Foqus
Osiris
0
3
4
0.67
W
Chronos
LordChud
Chronos
4
0
6
7
L
0
3
4
0.67
W
Artemis
Quesodeli
Artemis
4
2
4
3
W
Arachne
0
3
7
1.17
W
Yemoja
Xelor93
Yemoja
0
1
8
4
L
Bakasura
lucasrd13
Bakasura
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,870
Damage
26,224
36,400
Taken
41,426
20,655
Mitigated
30,577
12,251
Healing
3,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
8,086
848
0
560
4,493
2,185
320
2,324
2,169
42,373
0
L
8,925
3,224
0
1,485
10,980
11,527
0
5,749
5,231
24,965
0
W
8,123
546
504
939
2,240
1,187
222
1,251
989
32,699
0
L
Osiris
Hype-Foqus
Osiris
2,527
1,070
0
0
8,037
6,413
0
4,402
3,635
0
5,645
W
Chronos
LordChud
Chronos
7,494
3,366
0
1,373
7,268
3,439
1,461
4,407
2,861
32,765
0
L
3,737
1,191
0
506
7,706
4,481
0
3,217
4,489
0
14,044
W
Artemis
Quesodeli
Artemis
7,847
3,175
0
204
8,815
3,760
1,680
4,600
4,080
0
17,480
W
Arachne
6,050
4,078
0
2,056
10,445
6,018
932
3,453
6,794
0
19,567
W
Yemoja
Xelor93
Yemoja
3,356
1,696
4,967
2,208
7,632
6,251
965
3,300
4,332
16,381
0
L
Bakasura
lucasrd13
Bakasura
2,949
1,825
0
1,319
10,210
5,971
0
3,281
6,929
0
18,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
36,819
199
Minions Killed
202
0
Camps Cleared
0
1,097,165
Distance Traveled
977,065
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,359
836
88
9
0
213,220
2
L
Atlas
7,944
794
25
3
0
195,870
0
W
Zeus
8,702
870
71
7
0
223,207
5
L
Osiris
6,430
643
6
1
0
145,752
1
W
Chronos
8,519
852
55
6
0
217,607
3
L
Nemesis
6,695
670
29
3
0
203,018
0
W
Artemis
7,819
782
21
2
0
219,819
1
W
Arachne
7,538
754
28
3
0
239,624
2
W
Yemoja
8,294
829
24
2
0
196,908
1
L
Bakasura
7,391
739
54
5
0
219,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role