Player Matchup

Chaac
Chaac
Ardelost
Chaac
Level 118
God Stats
2W - 1L
1,648 SR
Queue Stats
241W - 218L
1,464 Elo+
Party 2
Merlin
Merlin
NIGHTWING802
Merlin
Level 56
God Stats
1W - 2L
1,221 SR
Queue Stats
71W - 75L
1,434 Elo+
Party 2
Izanami
Izanami
SWATalert119
Izanami
Level 49
God Stats
7W - 9L
1,412 SR
Queue Stats
29W - 37L
1,396 Elo+
Party 2
Team Averages
Level 74
1,427 SR
1,431 Elo+

VS

Team Averages
Level 75
1,501 SR
1,364 Elo+
Fenrir
Fenrir
Deadlypotato331
Fenrir
Level 41
God Stats
7W - 17L
1,540 SR
Queue Stats
79W - 115L
1,307 Elo+
Party 1
Xing Tian
Xing Tian
Landodando3212
Xing Tian
Level 81
God Stats
3W - 1L
1,543 SR
Queue Stats
12W - 16L
1,371 Elo+
Party 1
Charybdis
Charybdis
tygamer4
Charybdis
Level 104
God Stats
1W - 2L
1,420 SR
Queue Stats
19W - 21L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ardelost
Chaac
15
2 / 2 / 2
9,022
644
13,938
19,964
21,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
13
2 / 2 / 3
9,063
647
13,893
10,627
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
SWATalert119
Izanami
13
1 / 4 / 3
8,845
632
10,103
12,053
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
8,663
619
6,167
12,081
5,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Landodando3212
Xing Tian
16
4 / 0 / 4
9,728
695
9,787
17,902
22,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
tygamer4
Charybdis
16
2 / 1 / 6
9,909
708
18,168
16,254
9,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
7
8
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ardelost
Chaac
2
2
2
1.5
L
1
4
5
0.88
L
Xing Tian
Landodando3212
Xing Tian
4
0
4
6
W
Merlin
2
2
3
1.75
W
Izanami
SWATalert119
Izanami
1
4
3
0.63
L
Charybdis
tygamer4
Charybdis
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,934
Damage
34,122
42,644
Taken
46,237
31,954
Mitigated
37,697
11,991
Healing
9,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ardelost
Chaac
13,938
1,435
211
9,841
19,964
21,914
116
4,358
14,979
0
32,061
L
6,167
1,280
0
914
12,081
5,630
0
3,857
7,773
0
14,427
L
Xing Tian
Landodando3212
Xing Tian
9,787
770
597
852
17,902
22,984
0
5,597
11,773
17,161
0
W
Merlin
13,893
1,658
0
0
10,627
4,884
647
2,373
8,004
36,601
0
W
Izanami
SWATalert119
Izanami
10,103
6,190
0
1,939
12,053
5,156
178
2,740
9,005
0
35,115
L
Charybdis
tygamer4
Charybdis
18,168
11,651
0
7,000
16,254
9,083
1,542
4,748
10,886
0
64,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,930
Gold Earned
28,300
166
Minions Killed
157
6
Camps Cleared
4
768,703
Distance Traveled
732,646
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,022
644
33
2
1
286,117
2
L
Fenrir
8,663
619
18
1
1
245,692
0
L
Xing Tian
9,728
695
28
2
1
260,769
0
W
Merlin
9,063
647
65
5
3
257,317
0
W
Izanami
8,845
632
68
5
2
225,269
0
L
Charybdis
9,909
708
111
8
2
226,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role