Player Matchup

Poseidon
Poseidon
Camwoo
Poseidon
Level 29
God Stats
2W - 5L
1,371 SR
Queue Stats
83W - 88L
1,455 Elo+
Party 2
Fenrir
Fenrir
Jwoods1576
Fenrir
Level 49
God Stats
2W - 4L
1,656 SR
Queue Stats
139W - 155L
1,486 Elo+
Party 2
Rama
Rama
MrAmericano
Rama
Level 88
God Stats
13W - 11L
1,547 SR
Queue Stats
304W - 281L
1,494 Elo+
Party 3
Sun Wukong
Sun Wukong
Radmandude
Sun Wukong
Level 48
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SpukiSan
Cthulhu
Level 37
God Stats
2W - 4L
1,401 SR
Queue Stats
70W - 72L
1,448 Elo+
Party 3
Team Averages
Level 50
1,452 SR
1,477 Elo+

VS

Team Averages
Level 47
1,326 SR
1,411 Elo+
Heimdallr
Heimdallr
Aryotec
Heimdallr
Level 45
God Stats
10W - 11L
1,574 SR
Queue Stats
157W - 186L
1,401 Elo+
Solo
Hel
Hel
GrinnellTheGOAT
Hel
Level 32
God Stats
1W - 2L
1,316 SR
Queue Stats
102W - 103L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
LMP300
Cthulhu
Level 18
God Stats
49W - 43L
1,455 SR
Queue Stats
61W - 70L
1,355 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Liacan
Tsukuyomi
Level 94
God Stats
1W - 2L
1,121 SR
Queue Stats
159W - 155L
1,437 Elo+
Solo
Tyr
Tyr
superfruit88
Tyr
Level 45
God Stats
11W - 10L
1,162 SR
Queue Stats
91W - 94L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Camwoo
Poseidon
12
1 / 5 / 1
7,253
427
10,466
10,564
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Jwoods1576
Fenrir
12
1 / 4 / 1
7,079
416
6,233
14,526
6,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 3 / 4
9,681
569
11,043
13,976
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Radmandude
Sun Wukong
12
0 / 2 / 2
7,531
443
6,254
14,337
8,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
SpukiSan
Cthulhu
12
2 / 4 / 6
8,041
473
11,192
15,680
19,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aryotec
Heimdallr
13
2 / 5 / 5
8,154
480
9,081
12,746
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 1 / 11
8,998
529
10,623
14,000
6,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
LMP300
Cthulhu
12
0 / 3 / 8
7,712
454
4,085
16,564
12,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Liacan
Tsukuyomi
15
10 / 1 / 3
9,606
565
15,200
14,381
6,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 0 / 4
9,134
537
11,794
17,336
15,837
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
10
Kills
18
18
Deaths
10
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Aryotec
Heimdallr
2
5
5
0.9
L
Poseidon
Camwoo
Poseidon
1
5
1
0.3
W
3
1
11
8.5
L
Fenrir
Jwoods1576
Fenrir
1
4
1
0.38
W
Cthulhu
LMP300
Cthulhu
0
3
8
1.33
W
Tsukuyomi
Liacan
Tsukuyomi
10
1
3
11.5
L
6
3
4
2.67
L
Sun Wukong
Radmandude
Sun Wukong
0
2
2
0.5
L
Cthulhu
SpukiSan
Cthulhu
2
4
6
1.25
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,188
Damage
50,783
69,083
Taken
75,027
44,041
Mitigated
46,649
17,288
Healing
36,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Aryotec
Heimdallr
9,081
4,192
0
2,495
12,746
4,928
425
2,956
9,790
0
50,263
L
Poseidon
Camwoo
Poseidon
10,466
1,984
0
1,070
10,564
3,859
0
3,793
6,771
56,255
0
W
10,623
1,142
7,386
9,629
14,000
6,470
303
5,170
8,830
71,610
0
L
Fenrir
Jwoods1576
Fenrir
6,233
707
0
4,256
14,526
6,407
0
2,893
11,633
0
37,822
W
Cthulhu
LMP300
Cthulhu
4,085
186
490
2,254
16,564
12,644
0
6,895
9,669
27,417
0
W
Tsukuyomi
Liacan
Tsukuyomi
15,200
4,736
0
5,656
14,381
6,770
832
3,885
10,496
0
63,701
L
11,043
8,961
0
5,357
13,976
6,054
1,200
2,309
11,667
0
75,035
L
Sun Wukong
Radmandude
Sun Wukong
6,254
1,640
0
3,357
14,337
8,224
130
1,295
13,042
0
45,712
L
Cthulhu
SpukiSan
Cthulhu
11,192
1,316
964
2,284
15,680
19,497
56
4,708
10,972
36,701
3,814
W
11,794
1,861
0
8,117
17,336
15,837
0
2,339
14,997
290
59,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,585
Gold Earned
43,604
412
Minions Killed
419
0
Camps Cleared
0
1,730,817
Distance Traveled
1,671,176
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,154
480
78
5
0
309,344
3
L
Poseidon
7,253
427
87
5
0
305,928
5
W
Hel
8,998
529
110
6
0
319,005
5
L
Fenrir
7,079
416
65
4
0
362,268
2
W
Cthulhu
7,712
454
42
2
0
289,993
0
W
Tsukuyomi
9,606
565
95
6
0
380,952
0
L
Rama
9,681
569
120
7
0
358,695
3
L
Sun Wukong
7,531
443
83
5
0
372,493
4
L
Cthulhu
8,041
473
57
3
0
331,433
4
W
Tyr
9,134
537
94
6
0
371,882
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role