Player Matchup

Ganesha
Ganesha
Korin 91
Ganesha
Level 109
God Stats
8W - 4L
1,580 SR
Queue Stats
138W - 130L
1,470 Elo+
Solo
King Arthur
King Arthur
Steelerzfan42
King Arthur
Level 109
God Stats
6W - 7L
1,369 SR
Queue Stats
114W - 105L
1,516 Elo+
Solo
Hachiman
Hachiman
UltimaWeapon1000
Hachiman
Level 48
God Stats
1W - 1L
1,273 SR
Queue Stats
78W - 67L
1,449 Elo+
Solo
Hun Batz
Hun Batz
joseMADoctopus
Hun Batz
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 53L
1,658 Elo+
Solo
Hades
Hades
soled_by_ikgf
Hades
Level 44
God Stats
7W - 5L
1,563 SR
Queue Stats
80W - 106L
1,314 Elo+
Solo
Team Averages
Level 71
1,457 SR
1,481 Elo+

VS

Team Averages
Level 64
1,502 SR
1,546 Elo+
Sol
Sol
C1eanM3m3r
Sol
Level 79
God Stats
5W - 9L
1,493 SR
Queue Stats
123W - 126L
1,514 Elo+
Party 1
Susano
Susano
ElPingi
Susano
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 91L
1,534 Elo+
Party 2
Atlas
Atlas
KaitoZen6164
Atlas
Level 33
God Stats
2W - 9L
1,516 SR
Queue Stats
30W - 34L
1,578 Elo+
Solo
Guan Yu
Guan Yu
ToXiiC_Senpai
Guan Yu
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 72L
1,592 Elo+
Party 2
Skadi
Skadi
ZASHMOKER
Skadi
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Korin 91
Ganesha
16
0 / 1 / 14
11,215
534
8,656
20,309
25,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Steelerzfan42
King Arthur
17
3 / 3 / 3
10,701
510
14,364
23,296
16,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 2 / 7
10,937
521
17,820
17,112
7,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
20
12 / 0 / 4
13,030
620
23,154
18,574
9,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 6 / 3
11,235
535
14,219
20,946
13,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
10,317
491
12,910
22,571
9,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
ElPingi
Susano
17
5 / 3 / 3
10,610
505
12,690
20,095
9,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 2
9,462
451
14,354
30,974
30,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
18
3 / 2 / 1
11,156
531
19,546
25,207
32,523
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Skadi
ZASHMOKER
Skadi
11
0 / 6 / 0
7,706
367
5,273
13,057
4,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
22
Kills
12
12
Deaths
22
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Susano
ElPingi
Susano
5
3
3
2.17
L
2
5
2
0.6
W
Ganesha
Korin 91
Ganesha
0
1
14
7
W
King Arthur
Steelerzfan42
King Arthur
3
3
3
1.5
L
Guan Yu
3
2
1
1.75
W
4
2
7
3.75
L
Skadi
ZASHMOKER
Skadi
0
6
0
0
W
Hun Batz
12
0
4
14
W
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,213
Damage
64,773
100,237
Taken
111,904
71,697
Mitigated
85,849
41,949
Healing
31,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,910
3,705
0
9,365
22,571
9,056
470
8,812
13,759
93,789
8,872
L
Susano
ElPingi
Susano
12,690
3,602
0
7,128
20,095
9,380
0
2,779
17,316
0
92,701
L
14,354
6,293
242
6,765
30,974
30,739
228
7,744
23,230
55,633
0
W
Ganesha
Korin 91
Ganesha
8,656
1,872
231
6,769
20,309
25,011
0
8,581
11,728
41,124
4,627
W
King Arthur
Steelerzfan42
King Arthur
14,364
1,946
142
9,537
23,296
16,385
0
1,008
22,288
0
79,986
L
Guan Yu
19,546
3,297
663
6,226
25,207
32,523
48
2,142
23,065
0
101,225
W
17,820
8,013
0
7,970
17,112
7,195
2,240
5,278
11,834
0
96,814
L
Skadi
ZASHMOKER
Skadi
5,273
1,925
0
1,584
13,057
4,151
0
1,300
11,757
0
50,553
W
Hun Batz
23,154
9,243
0
6,842
18,574
9,323
0
3,888
14,686
0
133,924
W
14,219
1,396
625
9,833
20,946
13,783
210
8,164
12,782
95,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,118
Gold Earned
49,251
641
Minions Killed
597
0
Camps Cleared
0
2,035,665
Distance Traveled
1,919,282
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,317
491
149
7
0
351,284
5
L
Susano
10,610
505
140
7
0
475,651
0
L
Atlas
9,462
451
65
3
0
375,889
2
W
Ganesha
11,215
534
25
1
0
399,267
6
W
King Arthur
10,701
510
119
6
0
415,704
5
L
Guan Yu
11,156
531
164
8
0
410,340
0
W
Hachiman
10,937
521
162
8
0
371,928
2
L
Skadi
7,706
367
79
4
0
306,118
3
W
Hun Batz
13,030
620
189
9
0
490,671
2
W
Hades
11,235
535
146
7
0
358,095
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role