Player Matchup

Sol
Sol
CousinPaul3315
Sol
Level 89
God Stats
15W - 2L
1,785 SR
Queue Stats
169W - 136L
1,494 Elo+
Party 1
Ravana
Ravana
CousinPierre
Ravana
Level 81
God Stats
7W - 10L
1,409 SR
Queue Stats
154W - 139L
1,471 Elo+
Party 1
Pele
Pele
sir340x
Pele
Level 69
God Stats
1W - 1L
1,188 SR
Queue Stats
132W - 127L
1,479 Elo+
Party 1
Team Averages
Level 80
1,460 SR
1,481 Elo+

VS

Team Averages
Level 93
1,491 SR
1,391 Elo+
Kukulkan
Kukulkan
DEADSH0T NINJA
Kukulkan
Level 106
God Stats
15W - 20L
1,414 SR
Queue Stats
465W - 595L
1,377 Elo+
Solo
Shiva
Shiva
Not-_-Elpaisa
Shiva
Level 86
God Stats
5W - 4L
1,769 SR
Queue Stats
113W - 113L
1,451 Elo+
Solo
Da Ji
Da Ji
mozquer
Da Ji
Level 88
God Stats
2W - 8L
1,291 SR
Queue Stats
213W - 301L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 6
12,352
618
17,424
16,839
7,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
19
5 / 2 / 4
13,297
665
15,858
23,373
20,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pele
sir340x
Pele
18
1 / 1 / 5
12,245
612
9,782
13,594
7,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
3 / 1 / 2
13,028
651
18,093
8,083
4,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 2 / 3
12,686
634
18,084
26,727
25,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
mozquer
Da Ji
13
0 / 6 / 1
10,510
526
9,745
15,679
7,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
5
5
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
W
Ravana
5
2
4
3.5
L
Kukulkan
3
1
2
4
L
2
2
3
1.75
L
Da Ji
mozquer
Da Ji
0
6
1
0.08
W
Pele
sir340x
Pele
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,064
Damage
45,922
53,806
Taken
50,489
36,205
Mitigated
37,321
12,163
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,424
4,780
0
9,035
16,839
7,657
1,419
4,433
12,406
59,029
0
W
Ravana
15,858
4,156
0
2,340
23,373
20,793
0
7,994
15,379
125
58,824
L
Kukulkan
18,093
1,022
0
832
8,083
4,392
0
1,588
6,495
66,824
0
L
18,084
3,365
774
7,087
26,727
25,150
101
11,808
14,919
0
54,638
L
Da Ji
mozquer
Da Ji
9,745
1,942
0
750
15,679
7,779
0
4,976
10,703
0
33,335
W
Pele
sir340x
Pele
9,782
1,465
0
788
13,594
7,755
0
5,985
7,609
0
38,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,894
Gold Earned
36,224
234
Minions Killed
230
10
Camps Cleared
9
1,105,924
Distance Traveled
1,108,872
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,352
618
87
4
1
340,653
3
W
Ravana
13,297
665
81
4
5
362,002
0
L
Kukulkan
13,028
651
123
6
1
335,373
0
L
Shiva
12,686
634
67
3
4
428,522
4
L
Da Ji
10,510
526
40
2
4
344,977
5
W
Pele
12,245
612
66
3
4
403,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role