Player Matchup

Cthulhu
Cthulhu
Roll 4d6
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,259 Elo+
Party 1
Neith
Neith
TheBearJewJr43
Neith
Level 49
God Stats
14W - 30L
1,312 SR
Queue Stats
110W - 181L
1,174 Elo+
Solo
Nemesis
Nemesis
WWE6632
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,139 Elo+
Party 1
Team Averages
Level 41
1,437 SR
1,191 Elo+

VS

Team Averages
Level 51
1,496 SR
1,335 Elo+
Chaac
Chaac
M0therless69
Chaac
Level 14
God Stats
3W - 1L
1,679 SR
Queue Stats
6W - 16L
1,163 Elo+
Party 2
Thanatos
Thanatos
SIumpCity
Thanatos
Level 69
God Stats
13W - 32L
1,309 SR
Queue Stats
336W - 410L
1,423 Elo+
Party 2
Merlin
Merlin
SOUL9565
Merlin
Level 69
God Stats
7W - 2L
1,500 SR
Queue Stats
117W - 125L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Roll 4d6
Cthulhu
12
4 / 5 / 0
8,346
696
11,222
14,937
10,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 4
8,061
672
6,978
12,173
4,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
WWE6632
Nemesis
10
1 / 8 / 1
7,657
638
843
12,777
4,474
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 15
8,683
724
5,272
12,614
11,199
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
SIumpCity
Thanatos
16
15 / 1 / 3
10,623
885
17,956
11,020
5,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
SOUL9565
Merlin
15
2 / 0 / 14
9,337
778
10,592
4,422
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
18
18
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
4
15
2.13
L
Cthulhu
Roll 4d6
Cthulhu
4
5
0
0.8
W
Thanatos
SIumpCity
Thanatos
15
1
3
16.5
W
Merlin
SOUL9565
Merlin
2
0
14
9
L
0
5
4
0.4
L
Nemesis
WWE6632
Nemesis
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,043
Damage
33,820
39,887
Taken
28,056
18,891
Mitigated
18,361
5,046
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,272
2,039
0
2,553
12,614
11,199
341
4,962
7,197
0
10,395
L
Cthulhu
Roll 4d6
Cthulhu
11,222
1,022
0
2,233
14,937
10,143
0
3,388
11,549
27,820
0
W
Thanatos
SIumpCity
Thanatos
17,956
5,306
0
11,126
11,020
5,256
1,800
3,902
6,712
0
38,433
W
Merlin
SOUL9565
Merlin
10,592
185
0
586
4,422
1,906
629
1,707
2,529
47,836
0
L
6,978
3,132
0
1,788
12,173
4,274
0
3,776
8,397
0
26,580
L
Nemesis
WWE6632
Nemesis
843
346
0
1,025
12,777
4,474
0
4,340
8,437
0
8,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
28,643
106
Minions Killed
136
3
Camps Cleared
7
596,579
Distance Traveled
719,819
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,683
724
6
1
0
209,913
4
L
Cthulhu
8,346
696
47
4
0
219,354
3
W
Thanatos
10,623
885
47
4
3
260,490
1
W
Merlin
9,337
778
83
7
4
249,416
2
L
Neith
8,061
672
51
4
1
189,707
4
L
Nemesis
7,657
638
8
1
2
187,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role