Player Matchup

Raijin
Raijin
LeNamaxté
Raijin
Level 160
God Stats
1W - 1L
1,592 SR
Queue Stats
469W - 342L
1,725 Elo+
Party 1
Bakasura
Bakasura
NilsonMo
Bakasura
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,781 Elo+
Party 1
Mulan
Mulan
Unubtanium
Mulan
Level 127
God Stats
16W - 13L
1,564 SR
Queue Stats
34W - 32L
1,639 Elo+
Solo
Team Averages
Level 137
1,552 SR
1,715 Elo+

VS

Team Averages
Level 129
1,866 SR
1,783 Elo+
Kuzenbo
Kuzenbo
alovingdinosaur
Kuzenbo
Level 128
God Stats
24W - 23L
1,625 SR
Queue Stats
617W - 498L
1,649 Elo+
Solo
Scylla
Scylla
boorgogne
Scylla
Level 129
God Stats
26W - 8L
1,955 SR
Queue Stats
163W - 74L
1,876 Elo+
Party 2
Danzaburou
Danzaburou
smitedatasz
Danzaburou
Level 129
God Stats
14W - 4L
2,017 SR
Queue Stats
282W - 170L
1,823 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
LeNamaxté
Raijin
17
6 / 2 / 3
11,330
755
16,203
14,625
7,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
NilsonMo
Bakasura
15
2 / 2 / 6
10,016
668
7,540
15,108
8,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
15
1 / 3 / 7
10,008
667
11,907
18,229
14,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
9,604
640
11,392
14,969
22,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
boorgogne
Scylla
15
4 / 2 / 3
10,199
680
14,477
11,485
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
smitedatasz
Danzaburou
13
2 / 4 / 5
9,518
635
11,734
13,553
6,191
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
9
Kills
7
7
Deaths
9
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Raijin
LeNamaxté
Raijin
6
2
3
3.75
W
Bakasura
NilsonMo
Bakasura
2
2
6
2.5
W
Mulan
1
3
7
1.5
L
1
3
6
1.33
L
Scylla
boorgogne
Scylla
4
2
3
2.75
L
Danzaburou
smitedatasz
Danzaburou
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,650
Damage
37,603
47,962
Taken
40,007
30,178
Mitigated
33,508
17,033
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
LeNamaxté
Raijin
16,203
1,559
291
5,096
14,625
7,060
712
9,784
4,841
57,207
0
W
Bakasura
NilsonMo
Bakasura
7,540
4,310
0
3,500
15,108
8,594
1,560
6,253
8,855
0
30,316
W
Mulan
11,907
1,778
0
8,146
18,229
14,524
760
10,203
8,026
0
35,152
L
11,392
4,733
0
1,972
14,969
22,064
28
6,063
7,139
15,020
0
L
Scylla
boorgogne
Scylla
14,477
609
0
2,220
11,485
5,253
55
3,919
6,812
57,653
0
L
Danzaburou
smitedatasz
Danzaburou
11,734
3,827
0
3,201
13,553
6,191
0
5,381
6,777
0
36,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
29,321
216
Minions Killed
165
10
Camps Cleared
5
823,194
Distance Traveled
803,817
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,330
755
108
7
0
243,752
4
W
Bakasura
10,016
668
57
4
8
314,929
3
W
Mulan
10,008
667
51
3
2
264,513
4
L
Kuzenbo
9,604
640
10
1
0
279,973
5
L
Scylla
10,199
680
100
7
2
277,747
2
L
Danzaburou
9,518
635
55
4
3
246,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role