Player Matchup

Fafnir
Fafnir
Keromek
Fafnir
Level 83
God Stats
5W - 2L
1,639 SR
Queue Stats
67W - 80L
1,415 Elo+
Solo
Bellona
Bellona
SolidBush
Bellona
Level 13
God Stats
8W - 2L
1,890 SR
Queue Stats
23W - 15L
1,552 Elo+
Party 1
Heimdallr
Heimdallr
Spardis
Heimdallr
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 29L
1,522 Elo+
Party 1
Mercury
Mercury
TeakAzem
Mercury
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
46W - 38L
1,523 Elo+
Party 1
Nox
Nox
ThaBrofessional
Nox
Level 49
God Stats
2W - 3L
1,319 SR
Queue Stats
47W - 54L
1,428 Elo+
Solo
Team Averages
Level 47
1,570 SR
1,488 Elo+

VS

Team Averages
Level 72
1,554 SR
1,663 Elo+
King Arthur
King Arthur
AmericaVespucci
King Arthur
Level 51
God Stats
3W - 2L
1,442 SR
Queue Stats
18W - 8L
1,715 Elo+
Party 2
Scylla
Scylla
FreezingDeath
Scylla
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,721 Elo+
Party 2
Hachiman
Hachiman
PALMA2002
Hachiman
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 281L
1,446 Elo+
Solo
Ymir
Ymir
UtilityOcean
Ymir
Level 26
God Stats
5W - 1L
1,740 SR
Queue Stats
13W - 4L
1,702 Elo+
Party 2
Ishtar
Ishtar
Verzar
Ishtar
Level 83
God Stats
2W - 1L
1,586 SR
Queue Stats
19W - 7L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Keromek
Fafnir
15
2 / 0 / 5
10,746
1,194
6,705
20,175
30,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
SolidBush
Bellona
15
0 / 2 / 6
9,393
1,044
7,609
16,488
18,581
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Spardis
Heimdallr
15
1 / 3 / 6
9,432
1,048
13,314
11,459
6,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
TeakAzem
Mercury
15
6 / 4 / 2
10,529
1,170
15,199
13,650
8,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 0
7,671
852
0
0
0
Team 1 Tickets

261

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AmericaVespucci
King Arthur
14
3 / 3 / 4
9,480
1,053
10,079
14,701
15,292
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 0 / 6
9,476
1,053
12,275
5,395
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
PALMA2002
Hachiman
15
2 / 3 / 6
9,709
1,079
13,862
8,997
4,335
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 1 / 8
9,296
1,033
7,877
9,300
14,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Verzar
Ishtar
15
2 / 2 / 6
9,449
1,050
12,709
8,136
4,521
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
9
Kills
9
9
Deaths
9
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AmericaVespucci
King Arthur
3
3
4
1.67
W
2
0
6
5
L
Fafnir
Keromek
Fafnir
2
0
5
4.5
W
Hachiman
PALMA2002
Hachiman
2
3
6
1.67
L
Bellona
SolidBush
Bellona
0
2
6
1.5
L
Heimdallr
Spardis
Heimdallr
1
3
6
1.33
L
Mercury
TeakAzem
Mercury
6
4
2
1.75
L
0
0
0
0
W
0
1
8
4
W
Ishtar
Verzar
Ishtar
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,827
Damage
56,802
61,772
Taken
46,529
64,228
Mitigated
40,821
8,745
Healing
4,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AmericaVespucci
King Arthur
10,079
1,176
0
1,270
14,701
15,292
0
2,343
12,358
0
18,691
W
12,275
1,219
0
0
5,395
2,310
0
128
5,267
31,874
0
L
Fafnir
Keromek
Fafnir
6,705
2,615
0
3,283
20,175
30,180
0
6,351
13,824
17,571
0
W
Hachiman
PALMA2002
Hachiman
13,862
9,217
0
1,235
8,997
4,335
0
1,589
7,408
0
34,790
L
Bellona
SolidBush
Bellona
7,609
2,719
1,419
1,710
16,488
18,581
0
6,463
10,025
0
17,193
L
Heimdallr
Spardis
Heimdallr
13,314
8,396
0
1,544
11,459
6,793
0
3,263
8,196
0
40,196
L
Mercury
TeakAzem
Mercury
15,199
7,269
0
789
13,650
8,674
0
4,075
9,575
0
27,971
L
0
0
0
0
0
0
0
0
0
0
0
W
7,877
1,096
0
767
9,300
14,363
0
1,353
7,947
15,036
0
W
Ishtar
Verzar
Ishtar
12,709
7,611
0
1,352
8,136
4,521
0
1,292
6,844
0
24,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,771
Gold Earned
47,410
143
Minions Killed
168
6
Camps Cleared
7
742,466
Distance Traveled
918,883
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,480
1,053
21
2
1
204,071
2
W
Scylla
9,476
1,053
65
7
1
189,681
4
L
Fafnir
10,746
1,194
21
2
1
184,699
2
W
Hachiman
9,709
1,079
37
4
3
160,411
3
L
Bellona
9,393
1,044
16
2
0
183,880
0
L
Heimdallr
9,432
1,048
80
9
0
157,009
0
L
Mercury
10,529
1,170
26
3
5
216,878
1
L
Nox
7,671
852
0
0
0
0
0
W
Ymir
9,296
1,033
20
2
0
187,619
0
W
Ishtar
9,449
1,050
25
3
2
177,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role