Player Matchup

Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Mardivuz
Nu Wa
Level 107
God Stats
3W - 5L
1,539 SR
Queue Stats
11W - 28L
1,425 Elo+
Party 1
Mulan
Mulan
Sorcin
Mulan
Level 146
God Stats
2W - 4L
1,744 SR
Queue Stats
14W - 26L
1,463 Elo+
Party 1
Team Averages
Level 119
1,595 SR
1,463 Elo+

VS

Team Averages
Level 121
1,431 SR
1,515 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MaxwaveLeone0w0
Baron Samedi
Level 76
God Stats
1W - 4L
1,166 SR
Queue Stats
27W - 31L
1,496 Elo+
Solo
Ullr
Ullr
levybonfim
Ullr
Level 128
God Stats
14W - 8L
1,626 SR
Queue Stats
181W - 153L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 7 / 2
7,542
629
6,083
12,276
4,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Mardivuz
Nu Wa
12
1 / 9 / 3
7,687
641
6,977
12,028
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Sorcin
Mulan
11
3 / 6 / 2
8,201
683
10,811
14,127
15,806
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 0 / 13
9,422
785
10,111
11,225
11,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MaxwaveLeone0w0
Baron Samedi
13
5 / 3 / 13
9,434
786
8,090
10,451
5,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
12 / 2 / 9
11,088
924
13,305
10,875
5,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
22
22
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
7
2
0.29
W
Chaac
 
Chaac
5
0
13
11.5
L
Nu Wa
Mardivuz
Nu Wa
1
9
3
0.28
W
Baron Samedi
MaxwaveLeone0w0
Baron Samedi
5
3
13
3.83
L
Mulan
Sorcin
Mulan
3
6
2
0.67
W
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,871
Damage
31,506
38,431
Taken
32,551
24,497
Mitigated
22,395
1,978
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,083
2,061
0
548
12,276
4,729
0
2,058
9,729
0
19,115
W
Chaac
 
Chaac
10,111
1,620
0
3,260
11,225
11,696
238
2,206
8,850
0
22,618
L
Nu Wa
Mardivuz
Nu Wa
6,977
2,081
0
764
12,028
3,962
0
1,624
9,932
25,366
0
W
Baron Samedi
MaxwaveLeone0w0
Baron Samedi
8,090
466
798
3,661
10,451
5,432
497
2,310
7,855
28,321
0
L
Mulan
Sorcin
Mulan
10,811
1,595
0
666
14,127
15,806
0
3,983
9,566
0
24,751
W
13,305
5,104
0
1,572
10,875
5,267
2,226
2,427
8,308
0
55,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,430
Gold Earned
29,944
104
Minions Killed
170
4
Camps Cleared
6
590,093
Distance Traveled
640,827
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,542
629
28
2
0
209,270
4
W
Chaac
9,422
785
26
2
0
206,594
4
L
Nu Wa
7,687
641
56
5
2
175,398
3
W
Baron Samedi
9,434
786
45
4
2
204,440
2
L
Mulan
8,201
683
20
2
2
205,425
4
W
Ullr
11,088
924
99
8
4
229,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role