Player Matchup

Mercury
Mercury
AlucarD_Yos
Mercury
Level 39
God Stats
42W - 27L
1,568 SR
Queue Stats
145W - 131L
1,441 Elo+
Party 2
Pele
Pele
Knight1_Artorias
Pele
Level 119
God Stats
3W - 1L
1,713 SR
Queue Stats
166W - 135L
1,554 Elo+
Party 3
Ymir
Ymir
THYOUTUBE
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Neith
Neith
biquini-alcalino
Neith
Level 4
God Stats
4W - 8L
1,250 SR
Queue Stats
23W - 24L
1,306 Elo+
Party 2
Chronos
Chronos
fiero551vikingo
Chronos
Level 88
God Stats
6W - 5L
1,532 SR
Queue Stats
190W - 164L
1,486 Elo+
Party 2
Team Averages
Level 51
1,513 SR
1,457 Elo+

VS

Team Averages
Level 70
1,467 SR
1,325 Elo+
Rama
Rama
BLANK_-_ST4RE_-_
Rama
Level 56
God Stats
1W - 3L
1,335 SR
Queue Stats
14W - 22L
1,310 Elo+
Party 1
Da Ji
Da Ji
Heartless_Plague
Da Ji
Level 107
God Stats
2W - 2L
1,464 SR
Queue Stats
42W - 47L
1,362 Elo+
Party 1
Sun Wukong
Sun Wukong
LittleMan1999_
Sun Wukong
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,243 Elo+
Party 1
Cerberus
Cerberus
Nimm0904
Cerberus
Level 100
God Stats
0W - 1L
1,535 SR
Queue Stats
18W - 20L
1,371 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ToxicHell18
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlucarD_Yos
Mercury
20
16 / 2 / 10
13,734
597
18,215
17,327
8,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
8 / 0 / 7
12,939
563
22,966
22,167
15,541
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
13
2 / 3 / 5
9,468
412
5,353
16,043
14,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 7 / 4
9,066
394
9,737
14,968
7,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 0 / 17
12,108
526
21,891
19,961
9,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 2
11,088
482
7,197
16,077
6,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 8 / 4
9,575
416
12,753
18,155
17,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
LittleMan1999_
Sun Wukong
13
0 / 9 / 1
8,685
378
10,804
21,900
16,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Nimm0904
Cerberus
14
1 / 3 / 8
10,179
443
17,785
24,695
32,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
ToxicHell18
Morgan Le Fay
13
2 / 9 / 1
8,848
385
11,799
21,479
13,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
32
Kills
12
12
Deaths
32
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
AlucarD_Yos
Mercury
16
2
10
10.5
L
5
3
2
2
L
4
8
4
0.75
W
8
0
7
11.5
L
Sun Wukong
LittleMan1999_
Sun Wukong
0
9
1
0.06
L
Cerberus
Nimm0904
Cerberus
1
3
8
1.67
W
Ymir
2
3
5
1.5
L
Morgan Le Fay
ToxicHell18
Morgan Le Fay
2
9
1
0.28
W
2
7
4
0.57
W
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,162
Damage
60,338
90,466
Taken
102,306
55,875
Mitigated
86,736
22,694
Healing
19,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AlucarD_Yos
Mercury
18,215
11,364
0
1,655
17,327
8,363
0
5,011
12,316
0
122,298
L
7,197
4,499
0
5,768
16,077
6,949
3,161
2,070
13,947
0
90,271
L
12,753
3,014
0
1,268
18,155
17,142
0
4,564
13,361
0
66,182
W
22,966
5,052
0
9,259
22,167
15,541
2,935
3,554
18,613
0
113,111
L
Sun Wukong
LittleMan1999_
Sun Wukong
10,804
3,634
0
3,464
21,900
16,567
0
2,582
19,256
0
60,372
L
Cerberus
Nimm0904
Cerberus
17,785
453
0
5,219
24,695
32,794
0
10,199
14,096
54,322
6,117
W
Ymir
5,353
1,079
0
1,779
16,043
14,747
0
6,851
9,192
24,464
0
L
Morgan Le Fay
ToxicHell18
Morgan Le Fay
11,799
1,198
0
3,614
21,479
13,284
848
6,783
14,402
57,795
0
W
9,737
2,371
0
3,258
14,968
7,252
170
4,295
10,673
0
50,978
W
21,891
5,772
0
6,743
19,961
9,972
2,295
8,980
10,981
90,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,315
Gold Earned
48,375
567
Minions Killed
505
0
Camps Cleared
0
2,115,407
Distance Traveled
1,920,239
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,734
597
173
8
0
535,247
2
L
Rama
11,088
482
164
7
0
352,713
0
L
Da Ji
9,575
416
84
4
0
413,657
2
W
Pele
12,939
563
163
7
0
436,240
5
L
Sun Wukong
8,685
378
91
4
0
386,018
2
L
Cerberus
10,179
443
86
4
0
426,158
2
W
Ymir
9,468
412
30
1
0
344,452
6
L
Morgan Le Fay
8,848
385
80
3
0
341,693
1
W
Neith
9,066
394
58
3
0
348,624
2
W
Chronos
12,108
526
143
6
0
450,844
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role